Why did I buy this game in the first place?

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old.Theogrin

Guest
Normally I play a lot of strategic games, so why did I suddenly choose to play an adventure game like DaoC? I tell you
For me a good computer game needs to have: A good plot and story, good graphics and sound and some references to real life history. The best games are those, were you actually learn something (like history) while playing the game. Last summer I was on vacation in Bretange in France. I’ve always been interested in medieval history, and after seeing the Celtic crosses and monuments I wanted to learn more about the Celts. So I went to the library and got some books about Celtic history and lore. Interesting stuff. I February I hear through my brother about this new game called Dark Age of Camelot. I really liked the idea of mixing the mythology of three European medieval cultures together in one game. Being from Scandinavia I already know the Scandinavian mythology quite well, and also the legends surrounding King Arthur I knew, so now was my chance to learn more about the Celts, and play a good strategic game where the armies would actually consist of smart thinking individuals and not just a stick with a machinegun you give orders. (Some insight in the real life mythology for all three realms can be found here: http://www.gods-heros-myth.com/mythmore-celtic.html )
That was what I thought back them, now I’ve learned something else. No, you don’t learn any history by playing DaoC. I’ve even done all the quests I could get my fingers on, because those are the only times where you interact with the game with some dialog besides beating monster with weird names all day. Too bad the historical references in the quests are either rather superficial or missing completely. And the mythology in the game universe is very difficult to get completely. (As why do the curms and siabras fight each other, and why is there a Tower of Tir na mBeo lying far away from a town by the same name?)
Also I’m not very found of the player community. A lots of people play this game like some shoot-'em-up-game and uses terms from games Counter Strike when playing here. I’ve never played CS and will never do. Last time I played a shoot-'em-up was Duke Nukem 3D years ago, and that was only fun because of Duke’s attitude. People are too obsessed getting XP and new levels all the time, and if they loose XP they’re shouting out in rage for somebody to blame. Interesting to read how people reaching level 50 suddenly find the game boring. People are always hanging out the same places and hunting the same power items. (Why is Koalinth Caves so abandoned? It’s actually a really nice place with some interesting areas, like the wrestling scene or the throne room. See for yourself:
http://userportal.iha.dk/~00814/picture17.htm
http://userportal.iha.dk/~00814/picture12.htm
http://userportal.iha.dk/~00814/picture18.htm ).
I think people are being too much focused on themselves levelling instead of what is good for the realm and your realm mates. That is why I like this NPC the most: http://userportal.iha.dk/~00814/picture9.htm .
The guardians and sentinels always just stand there waiting for anything to happen. If you are in trouble you can always find a safe heaven from mobs when standing near a NPC guard with a smile on. Maybe you can learn from that. Can’t you have individuality in your army AND people capable to receiving orders? I have lot of ideas for making this game more interesting and fun for both guilds and individual players. But as long as I’m not in charge for some large and mighty guild I can’t do anything about that. And can however try to make my own little event. You can read more about that in my next post.
And I like playing a champion because the instant magic cast is great, and I like making weapons for free to new players, so I’ll hang on some time more.
Happy gaming everyone.
 
C

Cloak_

Guest
So obviously uve never seen mobs beat the hell outta guards?

1st time i saw this was a dully takin down 3 guards :D

ACTUALLY 1st proper time was end of beta demon :p

There is alot of history to the *in game* stories,

Runied tower of TnM was host to Fagans riches before the veil,
Sibs are actually ppl who went against the veil and abandoned hib, dunno why they are counter faction to curms though.

Maybe you need to start a char from each of the pathsto find out all the story
 
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Aeiedil

Guest
Theogrin, as for the events :) They are a lot of effort, and I hope that yours go well :) I tried to run a few with limited success, but ultimatly got very disappointed with the lack of participation.
 
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Aeiedil

Guest
And while I think about it, thanks for the link to the myth page :) I have been looking around for a site to find out more about the period of the game (myth-wise) for a while :)
 
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old.Laryssa

Guest
On Stonehedge they started with events - it seems they have DMs who care ... :rolleyes:

btw, your Flechting Shop Link is broken
 
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Alia_CBH

Guest
Replace the space (or %20) in the link with an underscore and it works :cool:
 
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old.Dunham

Guest
Hmm, maybe you chose the wrong game. Speaking long-time and all-in-all DAoC is a rather boring and static level-up game.

The MOST or at least some good part of your playing time you spend with doing NOTHING - running, riding stupid errants for quests three times up and down the Mighty Shannon, getting to a other realm's hunting zone - or sitting down waiting for that disease to go or your health/mana/whatever to come back.

For a good roleplay environment DAoC is too colourless , there are hardly events (I just remember some from Beta honestly), there are no randomly created items (which makes people hunt for the ones they know from 3rd party sources at the same spots on and on) and tactics are basically down to the higher leveled group beating the lower leveled.

So the best you can do for your realm actually is leveling as fast you can and sharing your equipment with the rest of the world. Period.

I know Mystic did some good changes oversea but til we will see those changes most of us will be L50 I bet.

So why playing this game on? For the people you learned to know and hang around with, the good chaotic fun in the RvR's and the lack of much better alternatives (which will change within this year).
 
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old.Cadwyr

Guest
Daoc will have a limited shelf life for many players due to lack of depth. I have seen nothing to top Ultima online in terms of true depth, but the game was killed off due a number of reasons. Mostly the introduction of trammel, cheats, and ebay. I played UO for 3 years. I can see myself in daoc for maybe 1 year atm, unless something is done to keep it more interesting. The level treadmill is a bit lame too. Alot of things in the game just bring out the worst in people. Gotta love the rvr tho.
 
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Tank Init

Guest
in uo all u had to do to kill anything was cast, hide repeat any thing could be killed that way wheres the depth in that lol hell i even made a char that was unkillable to they nerfed it with the precast thing (where u could cast and put weapon in hand) uo was shallow sorry mate.
 
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old.Mr Gnarf

Guest
well u cant compare UO to DAOC. UO was more like a world (pre trammel) and daoc is more like a game u can share with a bunch of friends.
both have it pro and cons, but daoc will never be such a long time addictive game like uo. theres no housing in daoc (yes i know they will implement this, but when? 2005?), theres no economy, theres a lack of comunication and so on.
so daoc is really fine for people like me, who just wants to have some hours of entertainement per week, cause i spent too many years involved in a world like uo. but for those, who wants to interact more and influence the world by player actions daoc has the wrong concept.





--Milram-- lvl 30 minitank /excal/hib--
--Nippon-- retired seer of "order of the silver serpent" UO--
 
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old.Badger

Guest
lol?

Originally posted by Cadwyr
Daoc will have a limited shelf life for many players due to lack of depth. I have seen nothing to top Ultima online in terms of true depth, but the game was killed off due a number of reasons. Mostly the introduction of trammel, cheats, and ebay. I played UO for 3 years. I can see myself in daoc for maybe 1 year atm, unless something is done to keep it more interesting. The level treadmill is a bit lame too. Alot of things in the game just bring out the worst in people. Gotta love the rvr tho.

In UO the game was the people not some pieces of AI which while challenging are still very predictable.

Cast hide cast hide at a player and things change somewhat ;)

UO was a world, the game wasn't developing the character it was what you did when it was developed.

DaoC is game that:
ends at 50 (despite my hopes its really got zero long term goals)
punishes you with lower rewards if you make full groups.
stops your friend who came 4 weeks after you from grouping with you.
encourages mouthy twats to shout off at you when in a player accountability scenario (ie uo fel) you can be killed or remembered and killed later ;-)
has reduced socialisation because 90% are still hunting the ever elusive xp beast.

Trying to compare the two games on the basis of how hard an ai mob fights shows you have no idea.

UO is the past, DaoC is a filler and nothing more, SB or SWG is the future.

all only imo of course :p
 
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old.Jable

Guest
UO was and is amazing. The graphics let it down now but the mechanics of the game are inspired. Unless you have played it you dont know, but i never felt forced to fight certain monsters as i do in daoc, as in the color code system for levels. Plus once you got your player trained (which took some time) the game was only starting. With daoc, people are bored once they reach lvl 50, and who could blame them?
 
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old.Jable

Guest
btw, im not convinced by that "wrestling" scene. looks like a couple of dew sherries with different names to me. it obviously took so little effort, its unbelievable.
 

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