S
ShockingAlberto
Guest
Ok then, this my little say on the whole system of ``support classes and soldiers''. Wherever you go, everyone will point out that the Med/Lieuts are support classes, the Engie is the one with the bomb, and that the Soldiers are there for the fighting. Now there's one problem with this. Soldiers suck for fighting/attacking!
Ok then, let me explain. I shall go through the weapons of the soldier, and by the end, we shall see that this isn't a guy who you wan't to lead the assault.
First of all, there are the 2 sub-machine guns. By most people's standards, these are the main weapons in the game. What sane person would play as a Soldier and choose one though? The only advantage the Soldier has over a Medic is grenades and ammo, and the Leuit can really better him on these points, as can the Engineer with reguards to grenades. The simple fact is, no-one will play Soldier and use a sub-machine gun(i shall point out why later).
Next there is the sten. The fact is, the Lieut has acess to the sten, so anyone who really wanted it would play L(again, i shall explain this later). Besides, the Sten is more of a support gun than an assault weapon, as it overheats stupidly fast, making it rather pish close up.
Now we have the Mauser. Anyone who considers a sniper rifle an assault weapon is obviously losing it, and i'd say not mnay people would consider it an assault weapon. It is indeed a fine gun for defending an objective, and also good for supporting your team as they attack. For this reason, i'm sure we can safely class it as a support/dfensive weapon.
Ok then, we can move onto the panzerfaust(sp). This weapon is bloody marvelous! I have to say, when i'm defending the radar as an allie on that big, long map with the airplane, i use this beauty. Now there's a but here, and it's a biggy. You can only fire it once every 15/20seconds!! The simple fact is, you can't use this gun for fighting. Now lets look at what you can use it for. Defending. This is a prime choice for defenders, as the blast radius can take out whole offence partys. Supporting attacks. Yes, the other main use is for support assaults. Even inside, this gun is useful, as if your team gets held up on some stairs due to clever defenders, the chances are only you can blast them. So i'd say this is a great weapon for attack, but only if you have a team. When using it, you rely on your team to do alot of the fighting, as you have to usee your pistol! There is nothing wrong with this, but i'd say it makes the panzerfaust(sp) more of a support gun than an assault weapon, as you rely on people with SMGs.
Next up is the Venom. Now this is the only real gun special gun that can be used effectively as an assault weapon. It is a frightening gun that kills increadabley fast, and here we get the first problem. If you're n a combat situation, you will often find the enemy next to your own team in terms of line of fire. Shooting is dangerous as you will hit your own team! Unlike SMGs, even hitting an friendly for a fraction of a second is enough to kill them. Ok, so the gun has FF issues, but these can be put asside. There are reasons why i wouldn't class this as a great attacking weapon. Speed. Now if you planned on getting the documents on beach with this, you wouldn't be able to use it! On alot of maps, a successful raid revolves around speed, and being able to take out the enemy whilst moving so you can do what you gotta do before more arive. With the the Venom, you must move with your pistol out to move quickly, this means if you meet an enemy, and you don't think you can outrun him/let your team get him, then you must switch to your Venom, by the time you have and started it spinning, the chances are you'll be dead. So to me, the Venom is a defender's weapon. It's great at quickly killing people, so a clever person could find a spot where he can allways see the enemy before they see him, and pretty much hold up his section of the fort single-handedly.
Finally we have the FlameThrower(FT). Now the FT is even more dangerous than the Venom. it is almost impossable to use it in combat without hitting your team mates, and even harder to use inside without setting yourself on fire! For me it has one use. Defending a corridor such as one from the stairs in beach. This way you can guarentee that you won't kill yourself, as you only have one direction to fire in, and hopefully your team mates will stay behind you, meaning no TKs. The other reason why this gun is poor in conmbat is the speed. Any fool can outwit someone totting a FT. You simply sprint away from him, then turn and frag
Ok, so hopefully by now you've realised that the Soldier's unique weapons aren't good for outright attacking/assaulting. Now you could play Soldier and use the SMGs, but why would you. Now i shall show how the ``support classes'' are actually the best attackers/defenders, and at the same time they're also most useful classes for the team.
Now the Lieutenant has the choice of 3 SMGs, Binocs for seeing what's going on ahead, the smoke grenades for hitting the enemy when he gets amongst them, artillery for taking snipers/groups of defenders int he open, and ammo to supply the team. To me, the Lieut is one of the most important classes, every team is allways short of ammo, so a good Lieut is a godsend. He also has the pick of the SMGs, so if anyone preffers the Thompson over the mp40 ect, then they're satisfied.
Then there's the Medic. He dosn't get any spare clips, which is a big negative, and he only gets the one grenade. If however you have a Lieut, this shouldn't be a problem, as ammo should be readily available. Now the main reason why you want a med in your forwards assault party is his Sirinje. Say you manage to take the forward spawn, but everyone with you died doing it, and they've got 40 seconds till they respawn. Now in this situation, the enemy will proberbly take the flag back due to your lack of men. But with a medic, you can revive your entire team, which means you're in a position to carry on the attack. The medi packs are also helpful for keeping an attack going.
Finally there is the Engie. Now the Engie has 8 grenades, a SMG w/one spare clip, and he has the most important thing in the game, dynamite. Wether it's O or D, the Engie is in a good position to do what's needed.
Now here's the blunt truth. For straight out fighting, the only useful weapons are the SMGs, and the 3 guys who use them are the ``support classes''. The unique weapons of the Soldier are nice, and i do enjoy the latter 3, but i would only use them for specialised objectives. Ok, so the Soldier can drop his weapon and pick up another, but if you're going to use your Panzerfaust(sp) once before chucking it, then you might as well have just gone medic. If anyone dissagrees with this, then feel free to speak, but to me, the main attacking force of any team is going to be made up of meds/lieuts/engies.
Ok, this is egtting long, but here's a few ideas of how this could be changed. people won't like this, but here it is: The Soldier should be able to carry a Unique weapon, and a SMG from the start. Yes, this makes him far more devestating than the other c;lasses now, but isn't this how it should be? Surely giving the Soldier a specialised weapon such as a FlamerThrower is only the same as giving the Lieut the ammo/airstrikes/binocs? To me, this will turn how games are played, and rightly so.
Oooohh, 7.5k words, i deserve a collum for this kind of stuff!
Ok then, let me explain. I shall go through the weapons of the soldier, and by the end, we shall see that this isn't a guy who you wan't to lead the assault.
First of all, there are the 2 sub-machine guns. By most people's standards, these are the main weapons in the game. What sane person would play as a Soldier and choose one though? The only advantage the Soldier has over a Medic is grenades and ammo, and the Leuit can really better him on these points, as can the Engineer with reguards to grenades. The simple fact is, no-one will play Soldier and use a sub-machine gun(i shall point out why later).
Next there is the sten. The fact is, the Lieut has acess to the sten, so anyone who really wanted it would play L(again, i shall explain this later). Besides, the Sten is more of a support gun than an assault weapon, as it overheats stupidly fast, making it rather pish close up.
Now we have the Mauser. Anyone who considers a sniper rifle an assault weapon is obviously losing it, and i'd say not mnay people would consider it an assault weapon. It is indeed a fine gun for defending an objective, and also good for supporting your team as they attack. For this reason, i'm sure we can safely class it as a support/dfensive weapon.
Ok then, we can move onto the panzerfaust(sp). This weapon is bloody marvelous! I have to say, when i'm defending the radar as an allie on that big, long map with the airplane, i use this beauty. Now there's a but here, and it's a biggy. You can only fire it once every 15/20seconds!! The simple fact is, you can't use this gun for fighting. Now lets look at what you can use it for. Defending. This is a prime choice for defenders, as the blast radius can take out whole offence partys. Supporting attacks. Yes, the other main use is for support assaults. Even inside, this gun is useful, as if your team gets held up on some stairs due to clever defenders, the chances are only you can blast them. So i'd say this is a great weapon for attack, but only if you have a team. When using it, you rely on your team to do alot of the fighting, as you have to usee your pistol! There is nothing wrong with this, but i'd say it makes the panzerfaust(sp) more of a support gun than an assault weapon, as you rely on people with SMGs.
Next up is the Venom. Now this is the only real gun special gun that can be used effectively as an assault weapon. It is a frightening gun that kills increadabley fast, and here we get the first problem. If you're n a combat situation, you will often find the enemy next to your own team in terms of line of fire. Shooting is dangerous as you will hit your own team! Unlike SMGs, even hitting an friendly for a fraction of a second is enough to kill them. Ok, so the gun has FF issues, but these can be put asside. There are reasons why i wouldn't class this as a great attacking weapon. Speed. Now if you planned on getting the documents on beach with this, you wouldn't be able to use it! On alot of maps, a successful raid revolves around speed, and being able to take out the enemy whilst moving so you can do what you gotta do before more arive. With the the Venom, you must move with your pistol out to move quickly, this means if you meet an enemy, and you don't think you can outrun him/let your team get him, then you must switch to your Venom, by the time you have and started it spinning, the chances are you'll be dead. So to me, the Venom is a defender's weapon. It's great at quickly killing people, so a clever person could find a spot where he can allways see the enemy before they see him, and pretty much hold up his section of the fort single-handedly.
Finally we have the FlameThrower(FT). Now the FT is even more dangerous than the Venom. it is almost impossable to use it in combat without hitting your team mates, and even harder to use inside without setting yourself on fire! For me it has one use. Defending a corridor such as one from the stairs in beach. This way you can guarentee that you won't kill yourself, as you only have one direction to fire in, and hopefully your team mates will stay behind you, meaning no TKs. The other reason why this gun is poor in conmbat is the speed. Any fool can outwit someone totting a FT. You simply sprint away from him, then turn and frag
Ok, so hopefully by now you've realised that the Soldier's unique weapons aren't good for outright attacking/assaulting. Now you could play Soldier and use the SMGs, but why would you. Now i shall show how the ``support classes'' are actually the best attackers/defenders, and at the same time they're also most useful classes for the team.
Now the Lieutenant has the choice of 3 SMGs, Binocs for seeing what's going on ahead, the smoke grenades for hitting the enemy when he gets amongst them, artillery for taking snipers/groups of defenders int he open, and ammo to supply the team. To me, the Lieut is one of the most important classes, every team is allways short of ammo, so a good Lieut is a godsend. He also has the pick of the SMGs, so if anyone preffers the Thompson over the mp40 ect, then they're satisfied.
Then there's the Medic. He dosn't get any spare clips, which is a big negative, and he only gets the one grenade. If however you have a Lieut, this shouldn't be a problem, as ammo should be readily available. Now the main reason why you want a med in your forwards assault party is his Sirinje. Say you manage to take the forward spawn, but everyone with you died doing it, and they've got 40 seconds till they respawn. Now in this situation, the enemy will proberbly take the flag back due to your lack of men. But with a medic, you can revive your entire team, which means you're in a position to carry on the attack. The medi packs are also helpful for keeping an attack going.
Finally there is the Engie. Now the Engie has 8 grenades, a SMG w/one spare clip, and he has the most important thing in the game, dynamite. Wether it's O or D, the Engie is in a good position to do what's needed.
Now here's the blunt truth. For straight out fighting, the only useful weapons are the SMGs, and the 3 guys who use them are the ``support classes''. The unique weapons of the Soldier are nice, and i do enjoy the latter 3, but i would only use them for specialised objectives. Ok, so the Soldier can drop his weapon and pick up another, but if you're going to use your Panzerfaust(sp) once before chucking it, then you might as well have just gone medic. If anyone dissagrees with this, then feel free to speak, but to me, the main attacking force of any team is going to be made up of meds/lieuts/engies.
Ok, this is egtting long, but here's a few ideas of how this could be changed. people won't like this, but here it is: The Soldier should be able to carry a Unique weapon, and a SMG from the start. Yes, this makes him far more devestating than the other c;lasses now, but isn't this how it should be? Surely giving the Soldier a specialised weapon such as a FlamerThrower is only the same as giving the Lieut the ammo/airstrikes/binocs? To me, this will turn how games are played, and rightly so.
Oooohh, 7.5k words, i deserve a collum for this kind of stuff!