Which Resists shud i choose for a NS?

Which resists are best for a NS? (Choose 2)

  • Cold 10 -- Matter 11 -- Spirit 11 -- +22 Dex

    Votes: 9 34.6%
  • Cold 5 -- Matter 16 -- Spirit 11 -- +22 Dex

    Votes: 5 19.2%
  • Cold 5 -- Matter 11 -- Spirit 16 -- +22 Dex

    Votes: 9 34.6%
  • Change +22 Dex for +7 Cold

    Votes: 7 26.9%
  • Change +22 Dex for +7 Matter

    Votes: 5 19.2%
  • Change +22 Dex for +7 Matter

    Votes: 7 26.9%

  • Total voters
    26
  • Poll closed .

Windwalka1

Fledgling Freddie
Joined
Sep 24, 2006
Messages
196
Which Resists Are Best for a NS?

which one? for a blade shade.

P.S for the poll.. choose one of 1,2,3 and one from 4,5,6 :) ty


THESE RESISTS ARE SET IN STONE

26 body
26 heat
26 +5 crush
26 thrust
26 slash
20 +5 Energy


choices

Cold 10 -- Matter 11 -- Spirit 11 -- +22 Dex

Cold 5 -- Matter 16 -- Spirit 11 -- +22 Dex

Cold 5 -- Matter 11 -- Spirit 16 -- +22 Dex

OR

Remove the +22 dex and add + 7 resist to any of these three choices..


your thoughts please.
 

Neffneff

Fledgling Freddie
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Oct 22, 2004
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remove the dex, and bring the spirit sist up imo.

should be at least 20%
 

Windwalka1

Fledgling Freddie
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196
oki dokey, so

Cold 5 - matter 11 - Spirit 23

Edit- Spirit that high even with CL sists? ^^
 

Meradesh

Fledgling Freddie
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Feb 21, 2004
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CL resists means nothing when a leg weapon procs, 23% from items does.
 

Raimo

One of Freddy's beloved
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Windwalka1 said:
oki dokey, so

Cold 5 - matter 11 - Spirit 23

Edit- Spirit that high even with CL sists? ^^
Yep as there are quite alot Necros and thergs about.
 

Kaun_IA

Fledgling Freddie
Joined
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i personally dont have eny resist under 15 :p
most commonly used are capped and rest are 15 +

thats becouse i want to be perpared agaisnt evry weapon choise...

whit cl resists i have 25+ evrything :D
 

Windwalka1

Fledgling Freddie
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nice, i try to get that but tis near imposs to do and get the rest of the temp like mine... 10/10/10 toa bonus 40 af, 101str 85con cap qui 324hits and all other resists bar these three r capped
 

Meradesh

Fledgling Freddie
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622
If you manage to put 11% (any resist) on trousers, sleeves or boots, and no CON or hps at that piece, you can craft 2 or 3 with different resists and swap em in combat at your choice.
 

Windwalka1

Fledgling Freddie
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i had thought about that, but well is that really a viable thing to do?
 

Kaun_IA

Fledgling Freddie
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Windwalka1 said:
nice, i try to get that but tis near imposs to do and get the rest of the temp like mine... 10/10/10 toa bonus 40 af, 101str 85con cap qui 324hits and all other resists bar these three r capped

aye.. true, at this lvl of temps... you cant raise all the stuff... you have to choose what u want higher and what you will leave out

i have 10/8/10 toa whit 32 af
100 str, 80 con, 356 hits, 55 qui(251 qui buffed), 48 dex
 

Punishment

Resident Freddy
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8,604
I chose Option 3 ...

With a shade u should aim for ...

3 Melee resists capped racially if possible

Body/Heat 25%+

Spirit/Energy 15-20%

Cold/Matter 10%

And thats not including ure cl resists ;)
 

Windwalka1

Fledgling Freddie
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Sep 24, 2006
Messages
196
so punishment you would take the

Cold 5 -- Matter 11 -- Spirit 16 -- +22 Dex

is it good to be leaving in the +22 dex instead of resists in blades temp? ill have about 49 dex with then obviously 27 without.
 

Kaun_IA

Fledgling Freddie
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id like to add... the resists i was talking about was whitout cl resists
 

Punishment

Resident Freddy
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Windwalka1 said:
so punishment you would take the

Cold 5 -- Matter 11 -- Spirit 16 -- +22 Dex

is it good to be leaving in the +22 dex instead of resists in blades temp? ill have about 49 dex with then obviously 27 without.

U dont need the 22 dex tbh ... just dump it into spirit imo ;)

U made a mistake with option 6 methinks so i chose 3 ;)
 

Punishment

Resident Freddy
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8,604
Kaun_IA said:
id like to add... the resists i was talking about was whitout cl resists

Its nice to have decent cold/matter ofc ... but the are not even secondary resists imho ... and u should not really phear cold/matter lgms with 10% or so ... and ... if a caster with cold/matter damage decides to add on u ... 3 nukes instead of 2 doesnt really make much odds imo ;)

Remember that even before resistance tables were swapped around lately ...

0% Cold resist = 25% Heat resist when u take into account lgm debuff ... so 10% should be fine+cl sists ^^
 

Windwalka1

Fledgling Freddie
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aye shit so i did, so well then wud it be

5 cold -- 11 matter -- 23 spirit
 

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