what's your party layout?

  • Thread starter Testin da Cable
  • Start date
T

Testin da Cable

Guest
3 fighters
2 archers
2 mages
1 packmule

my fighters double as archers in my configs. I have a key bound to all ranged attack, with everyone on bows and the mages doing agressive ranged combat spells and a key bound to melee fighting with the fighters on their primary weapons, the archers still on their bows, one mage on agressive melee combat spells and the other on healing.
I tend to swap the mages around a bit, using one as a healer and then the other.

any thoughts?
 
C

Custy

Guest
2 Fighters (1 can heal aswel if i find that my dedicated heal dies or fals unconcious)
2 Archers
2 Combat Mages
1 Nature mage (Usually have him on heal but I also use him to buff up the party before a big fight ie shields, summoned creatures)
1 Muler (will probably get rid of my mule as soon as i come across another character that i can hire which is a speciaised Fighter)
 
S

Skyler

Guest
2 melee
2 ranged
1 combat
1 nature (me)

thats me and me mates MP layout...

as for my SP its...

2 melee
1 ranged
1 allrounder
1 combat
1 nature
1 combat/nature (sikra)

no one else, as if i add more my PC will die....

ph34r my 6-12fps
 

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