old.Whoodoo
Can't get enough of FH
- Joined
- Dec 24, 2003
- Messages
- 3,645
Ive seen hundreds of suggestions about the things missing in DAoC. Some the player base has asked for since day 1. So i thought Id try and put together a list of things I think need changing or implimenting...
1) Player transport. We can buy boats (daft it takes 2 to row but hey) but we cant afford a horse?!? Yeah we have skalds / bards / minstrels, but they are all sick of being called taxis. Player horses are somthing we have wanted for ages.
2) Crafting. We have a good variety of trades, but the system sucks. Try and fail repeat...mind knumbing. You can farm metal, wood, cloth and leather from mobs, but not wood from trees, or minerals from the ground, or indeed the mines in each realm..right. Alchemists and spellcrafters HAVE to buy from a merchant, but where does he get it from? Yes its floored to hell really, and now after all the hard work us crafters did, we get shafted by random objects that make our 99 hours played time gear look stupid. Revamp, much needed.
3) Better questing system? Currently you can get everything you need from Warcry or Alakhazam, theres no surprises. Talk to XXX run to XXX kill XXX rinse and repeat. These mobs dont even move for crying out loud. How anyone figured out what to do on some of these quests in the first place is beyond me, as the NCPs giving them out give so little information. How about some kind of random generator? Move the mob about too, every time its killed move the damn thing.
4) Make towns and cities more useful, these days housing is the place to be for everything except training. The cities and towns need purpose again. How about scrapping the housing zones, and putting housing where it should have been, near towns. In life thats how it works, as the human race tends to build its houses near towns and industry.
5) Coop server, nuff said (Euro only )
Well thats all I got for now, any other suggestions?
1) Player transport. We can buy boats (daft it takes 2 to row but hey) but we cant afford a horse?!? Yeah we have skalds / bards / minstrels, but they are all sick of being called taxis. Player horses are somthing we have wanted for ages.
2) Crafting. We have a good variety of trades, but the system sucks. Try and fail repeat...mind knumbing. You can farm metal, wood, cloth and leather from mobs, but not wood from trees, or minerals from the ground, or indeed the mines in each realm..right. Alchemists and spellcrafters HAVE to buy from a merchant, but where does he get it from? Yes its floored to hell really, and now after all the hard work us crafters did, we get shafted by random objects that make our 99 hours played time gear look stupid. Revamp, much needed.
3) Better questing system? Currently you can get everything you need from Warcry or Alakhazam, theres no surprises. Talk to XXX run to XXX kill XXX rinse and repeat. These mobs dont even move for crying out loud. How anyone figured out what to do on some of these quests in the first place is beyond me, as the NCPs giving them out give so little information. How about some kind of random generator? Move the mob about too, every time its killed move the damn thing.
4) Make towns and cities more useful, these days housing is the place to be for everything except training. The cities and towns need purpose again. How about scrapping the housing zones, and putting housing where it should have been, near towns. In life thats how it works, as the human race tends to build its houses near towns and industry.
5) Coop server, nuff said (Euro only )
Well thats all I got for now, any other suggestions?