Ctuchik
FH is my second home
- Joined
- Dec 23, 2003
- Messages
- 10,460
Was thinking about this today after the fail that is the wardens keep DLC settled down, what i would like to see in a RPG.
so here's what i'd like to have for the moment.
party system ala dragon age or NWN.
massive open world like in Two Worlds.
the ability to build (or conquer) my own castle, hire troops and generals that actually arent just numbers on a spreadsheet
the gererals are there to handle the day to day boring stuff so i dont have to go there and deal with a soldier that doesent wanna do latrine duty >.<
take all those troops and wage war on someone, with the forward outposts and proper sieges to come with it.
loads and loads of quests, randomly generated if needs be aslong as its not the same NPC asking the exact same thing over and over.
open endgame obviously with new factions rising to power to ally with or declare war on.
hard enough AI so it means i can actually lose land so i dont end up owning all of it after a few days play no matter the game dificulty
really really big sieges (not like in Mount and blade that only focus on a tiny part of it).
thats all i've thought of so far.
so what would you like to have in your "perfect" RPG?
so here's what i'd like to have for the moment.
party system ala dragon age or NWN.
massive open world like in Two Worlds.
the ability to build (or conquer) my own castle, hire troops and generals that actually arent just numbers on a spreadsheet
the gererals are there to handle the day to day boring stuff so i dont have to go there and deal with a soldier that doesent wanna do latrine duty >.<
take all those troops and wage war on someone, with the forward outposts and proper sieges to come with it.
loads and loads of quests, randomly generated if needs be aslong as its not the same NPC asking the exact same thing over and over.
open endgame obviously with new factions rising to power to ally with or declare war on.
hard enough AI so it means i can actually lose land so i dont end up owning all of it after a few days play no matter the game dificulty
really really big sieges (not like in Mount and blade that only focus on a tiny part of it).
thats all i've thought of so far.
so what would you like to have in your "perfect" RPG?