What should I choose as my 4th and Final Alt

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Tenko

Guest
Okee dokee.

What would YOU do?

I have a:

max fire specced Wizard
max specced Rejuve Cleric
thrusting/polearm Armsman

and....

What else?

Suggestions and reasons please:D
 
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old.LandShark

Guest
Infiltrator. The fun you'll have long-term in RvR will probably outlast any of the other chars', especially the cleric and the armsman ;)
I would say scout if i didn't know they were being clobbered with the nerf bat in coming patches. I would say minstrel if there weren't already 3 per square foot all over albion. (at least on excal =p)
 
D

DeSlisser

Guest
Stealth class; infi or scout.

Would go infi myself then as i have a SB alt and i love every sec playing him (solo all the way as no one wants to group with ya).

Infi is mucho RvR fun, at least thats what i hear from me guildies.
 
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old.logun

Guest
i would go a rogue since you already have a caster , healer and tank type :))
 
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Wicoa

Guest
Or wait for darkness falls and see what character and race they pull out the box.
 
T

Tenko

Guest
Well I was gonna go Scout, but I was worried about being nerfed on the next patch.

So If I go Infiltrator, What does it do?

Thrust, Poison and stealth?

or do I stick with my first idea, Scout.

Its nearly always some bloody arrow that kills me in RvR (They see my Magic Staff and shoot me before I can cast any Bolts) so how bad does it get stiffed?
 
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old.Witchunter

Guest
I'd agree with the infiltrator.

I've started one recently and they're damned good fun to play. Specially if you like sneaking around and taking the enemy by surprise.

Scouts are good too, I took one to lv16 but after reading about all the nerfs, I figured it was better to stop now, then ~three months many wasted hours later.

With my inf, I'm hoping to have the following spec by lv24:
CS - 24
Slash - 20
Stealth - 20

I'm auto-training Stealth to lv16 and at lv14, having low stealth isn't a problem.

I'm planning to end with:
CS - 50, then Stealth, Slash and Envenom all around the 40 mark.


I'm only planning to hit lv24 for now, for the battleground in the next patch. Depending on if I get my main to lv50 any time soon, I may well save the inf for the PvP server, as I'd hate to get to lv50 a second time round, on the same class.
 
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krait

Guest
Originally posted by Tenko


Its nearly always some bloody arrow that kills me in RvR (They see my Magic Staff and shoot me before I can cast any Bolts) so how bad does it get stiffed?

There's your perfect reason to start an Infiltrator......get some revenge on the archers :) ....the only class i dread in RvR is an assasin (and RMs with their one-shot bolt kills :p ), which is why i've begun an Infiltrator myself.....they really are great fun to play esp with the poison :D
 
T

Tenko

Guest
Just tried to design an Infi...

and Im bedazzled by the choices!

Crit Strike, Stealth, Envenom, Thrusting and Dual wield!

5 complementary spec lines!! Arrgh!

Im thinking, max CS or Max Envenom (not sure).
and rest at 3# or 4# if I ignore Dual Wield.

HELP! :D
 
T

Tenko

Guest
but if you do go scout...

Dead easy to design!

Max your stealth and Longbow and dump rest in thrust.

Voila!
 
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old.Witchunter

Guest
Re: Just tried to design an Infi...

Originally posted by Tenko
Crit Strike, Stealth, Envenom, Thrusting and Dual wield!

5 complementary spec lines!! Arrgh!

Im thinking, max CS or Max Envenom (not sure).
and rest at 3# or 4# if I ignore Dual Wield.

HELP! :D

Most infs I know ignore DW.

Starting out, I've maxed CS and keep Slash close behind. At lv14, I have the quest sword(Barker) and quest axe. Both are excellent 100% Quality weapons and solo'ing yellows is a breeze.

Even with DW at 1, I still get the odd double-hit, at least a couple during a fight. My starting stats went into STR, DEX and QUI, with the extra QUI, I normally hit twice for every single hit of the mob. Considering on greens you're likely to double-hit, that's four strikes for the mob's one!


You can use the lowest poison, without training Envenom. At lv 14, I still only have CS and SLash trained and I'm having no problems at all. But, infs who train a little of every spec, I hear them complaining about how hard infs are to level.
 
T

Tenko

Guest
Having a look at DAoC Catacombs speccing:

Stealth, Thrust, Envenom to 40
Crit Strike to 44
Dual Wield to 2#

Looks rather nice!

I think Crit Strike AND Envenom are both musts, (Otherwise make a merc!)

Im just salivating at a Critical Strike, with 2 poisoned weapons!
 
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krait

Guest
With patch 1.51 in mind my ultimate template that i have in mind is:-
Stealth.........36 (50 with items)
Thrust..........50 (dragonfang is a must)
Critical.........42 ( 50 (min) with items, auto-train stealth to 16)
Envenom.....37 (50 with items)
Dual-wield...18 (unsure what items are for dual-wield)

It all depends on getting the epic armour and getting to realm rank 4 which is very easy to do at high levels.
The auto-train is very easy to do up to level 20 doing killtasks.

If i'm still playing when patch 1.51 comes :rolleyes: i will probably have lots of fun with this :)
 
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old.Pepper

Guest
DW has a base chance of 25% to dual wield. Every point adds .5% so if you are happy with the 25 you shouldn't spec :)

(1 out of 4 hits aint bad at all considering your max is 1/2 hits if you spec 50)
 
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old.LandShark

Guest
I've recently started a thrust inf, but basically, what has thrust got going for it? the level 50 style and that's it. Now, i think that in a few patches time, archer-killing will be THE most efficient form of RvR hunting; they're mostly alone so the coming one-shot-kills-destealth thang won't be so much of a problem. Anyway, my point was (</ramble>) that slash might be a better idea than thrust.
Could any high-level infs comment on how heavy the penalty thrust gets against leather is? Is it actually hard for a thrust inf to kill an archer, assuming he doesn't miss his backstab/perf artery?
 
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old.Revz

Guest
I think that slash has one of the slowest weapon types in bastard swords whereas thrusting weapons all tend to be a bit quicker (slowest thruster I've seen is a powder maker which is still pretty nippy). Because your crit strike is inversely proportional to the speed of the weapon you want the slowest one possible for it, hence slash makes a good crit striking choice. And of course there is the bonus of having amethyst slash at 29 as well.

Thrust is nice for all that middy chain of course so it is basically up to you :)
 
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old.Chavez

Guest
Rogue/caster armor is weak against slash so it makes a natural choice for an infiltrator - especially a briton.
 
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Fist

Guest
The decision of Slash/Thrust is a hard one. I would take this view: What are u going to hunt the most? Other assassins/archers then go for slash. Chain wearing classes go for Thrust. Cloth wearing classes can use either.

Auto train your stealth until your ready to go and do some RvR. I've found this not to be a problem so far, just get some +stealth items to help you out. Dump points into this when your ready to start RvR, just ensure that its close to max as possible.

Personally i've found the dot and strength debuff poisons a great help during a fight in PvE. So i've kept this high early on. Can let it drop the higher you get as you work on your CS and Weapon.

So far i've had a blast with my Infiltrator. I've stoped at 24 atm ready for the upcoming Battlegrounds.

~Venomus Shadows~
 
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old.HiredGoon

Guest
I am one of the few (but numbers growing :p ) Slash infils around. and i gotta tell oyu, we rock a thruster ANY day.

PvE: We outdamage thrust with ease. We have better weapon drops. we dont look quite as silly (only gladius looks descent, and its only good for the stab). Since cant always stab in PvE (Groups can be a pain :p ) we need higher damage, in general. Hence, Slash. Well known fact.

RvR: Depending on your chosen archnemesis (cuz this is really what should be your concern).

Slash: Bonus on leather, and studded/reinforced (from the top of my head, i think its 10 or 15% on these). Penalty on chain (belive its 10%). no mod on cloth.

Thrust: Penalty on leather, studded leather(10-15%). Bonus on chain (15%), no mod on cloth (i think).

Comparing this, you will notice one thing. Thrust is ONLY good, against chainwearers = big tanks (not even support tanks, like berzerkers and blademasters). Infils have NO chance, against a tank, in any case, so its a complete waste, getting thrust here.
I think some healer types have chain too, altho i am not sure.

Your prime targets, are casters, archers and other assassins.
Again, Slash is the best choice overall.

Spec:

CS:
You want 39 here. no more. at 39, you get 2nd chain off PA.
after 39, its a chain (altho with some very nice damage and mods) off evade, and the 50 style, is 4th chain off (i think) which is barely doable in PvE, even less in RvR. Battles are simply not long enough.

Stealth:
I believe your max bonus, is 10 from items, and 10 from realm bonus, but a total of +11 (dont quote me, i just think i read that somewhere). anyeays, im going for 11. Hence, Stealth 39

Slash:
I still havent decided how high to go yet. the skill at 39, is a back attack, geez. whats backstab II for anyways? the 44 one, is a chain off enrage, which could be ok i guess, apart from the fact, that you you never enrage in RvR since the style doesnt damage very much compared to the lovely CS styles, and in PvE enrage is something that happens to armsmen and pallies (unless the brown, icky stuff hits the ventilation system), so im currently thinking, why bother? the 50 one, altho very nice, is chained off the 29 style, which is not really any good.
So im guessing ill leave it around 40, just to get in the 75-125 range.

Envenom:
Well, it rocks in PvE. especially on the hellish first 20-25 levels. these are the real pain of the infil. the problem with envenom, is that its either all the way, or no way. i currently have 20 envenom, which gives me the first feeble movement debuffs, and some more. But the poison is so often resisted, that i usually dont bother, unless i solo. Reason is, the x2 skillpoint at present.
I was planning to take it to around 40-ish as well, but this is subject to reconsideration.

Dual Wield:

Wanna gimpy infil? spec Dual wield. And spec it high.

This skill is only good for dumping leftover points in.

this is the complete formula for your % to dual swing:

25% + (skill x 0.5%) + (level x 0.25%)

im not entirely sure what the actual %-cap is, but there is one. I heard it was 50-60-ish.

unspecced (like me :clap: ) you have: 25 + (50 x 0.25 = 12.5 ) = 37.5%. thats more than 1/3 of your hits, thats a double.

NOTE: For this equation to work, your two weapons MUST have the excact same spd. the bigger the difference, the worse (rather complex way this is calculated, so dont ask. i couldnt possibly explain it :) ). so no Bastard + dagger combo.

also, since you are notoriously unloved at lower levels, you will solo alot. so you need defence.

What i did, was to use a shield (omg what a gimp :eek: )
up to a point, when i felt it was simply not worth it anymore. as you cant spec your shield, your blocks will get more and more rare with your lvl (at least, it felt like it. havent conducted any reseach), but your DW-% will increase. I dumped the shield at lvl 25. at that level, your Evade skill will rock your world anyways, so who needs a shield :eek:



Stabbing:
Strap a Bastard sword (or similar big ass sword) on your back. the slower the better. use it for your stab. the higher dps will affect your stab, in ways noone ever dreamed about. after your stab, you must imediately change weapon to your faster one, to get your stab chains off. its not worth the wat, to have your bastard sword hit with Creeping Death. you will be dead by then.
It takes some practice to do this, but everything can be done from the quickbar, ncie and easy.


Equipment:
You need the TOP nudge stuff. nothing less will do. in my oppinion, assassins are the class most dependant on equipment, in the entire game (tanks getting in on 2nd place, not too far behind).
Weapons. get the crafted ones, until you get proc weapons. sod the stats. you need MAX damage. get high quality hand axes (also slashing, but slightly more damage, and a bit faster than short swords) and enchant them. (Dont ask, how it is possible to stab someone with an axe. it just is).



This giant rant, is in no way the Correct one, as there is none. IT is simply my way, which has worked wonders. I have discussed it with alot of other assassins, most of whom agree that slashing is the way to go. The template varies, epending on your needs and wishes.

Well, good luck, and look me up on /advice, if theres anything else :)

Oh, and remember to look cool. Its all about style.


(NOTE: A good deal of thrusters will flame me for this, but i take comfort in my wicked damage dealing, and the fact, that my weapons look so much cooler :eek: )
 
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Derric

Guest
You should consider taking CS higher than 39 to increase your cap.
And I told you before:stop racking down on thrust! ;)

Thrust hits good on cloth,ok on leather and awesome on chain so thanes/healers should look out for thrust gimpys :p

And oh..question:what the hell do hibby casters wear?Been stabbing a few and received bonus which I shouldn't have on cloth.


(Your weapons don't look cooler..I got a sword that's pink if you turn torch on..beat that!!):D
 
A

Aculus

Guest
i decided to take an Infi . Having some good fun and some very annoying times as well ( especially doing nearly double the xp at lvl 21 due to deaths :( ) . But all in all i'm enjoying it
Currently lvl 23 ( not trained this lvl yet ) stats stand at :

Crit strike 22
Slash 14
Stealth 14
Envenom 13

Not bothered with dual wield , and i'm still hitting plenty of times with both weapons during a fight .

At lvl 13 i was using 2 bloody long swords as these give +2 slash and str each . These lasted me till i got a Dark short sword from keltoi .

Not sure what my final spec will be , but i know i won't be raising stealth past 39 as you can top it to 50 with items .

Initial 30 points i put 10 str , 10 dex and 10 quick .
 
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old.Mitsu

Guest
I would go slash infil for the bigger PA. Dropping casters without dropping stealth will be easier :) Also slash has a lot of free onetime drops. But killing evencon tanks wont be an option :eek:
 
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old.Kelmon

Guest
Alternatively, you could keep your fourth slot free, for when the expansion arrives. You won't get more than 4 slots/server, after all. ;)
 
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Fist

Guest
Thrust has an awesome style Dragonfang ,9 sec stun that triggers of an evade. Gota get Thrust to 50 to get if but hey. Also don't rely on 1 hitting people and staying stealthed. That gets a big nerf in an upcoming patch. Thats why i'm specing 50 Thrust 39 CS.

~Venomus~
 
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old.Wels

Guest
That 9 sec stun will probably last 2 sec with the 1.51.
 
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Derric

Guest
Thrust has the highest lvl otd (If you're not planning on using 2handed as an infil) ;)
 
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krait

Guest
Originally posted by Derric
Thrust has the highest lvl otd (If you're not planning on using 2handed as an infil) ;)

Oh Yes!!
Rancid Black Tooth :D

You can also put a slow hard-hitting weapon in the 2-handed slot and put 2 fast weapons in the normal slots with venom on all 3 for that little extra punch :)
 

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