What reactive for a mage

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censi

Guest
Chaps, whats the best reactives to put on a set of mage cloth armour for lvl 50 RVR mage..

Please explain your reasoning to.

I was thinking full abs, but an open to suggestions.
 
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taponzin

Guest
ablatives 100 heal in all armor :)
a mago dont need more af or a dot proc etc... only heal =P
 
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Sharp Thing

Guest
af on robe, rest alatives imo

and ablatives aint a heal, just a lil somthing to compensate zerk dmg ^^
 
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Tyka

Guest
clothing for level 50 mage? plate would be cool, no matter what u put on your armor, u are going down in 1 - 2 hits..
i had af charge on staff and ablatives on every armor part, the af charge gets my af to same level as someone wearing RI armor, almost.
 
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old.SOSAGES

Guest
what sort of price would full crafted mage cloth and scing it be?

4p?
 
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oblivion_6

Guest
that would cover the MP cloth set

then ur talkin bout 1.5 plat for MP staff then bout 2 plat for the SC and then another 2 plat for the Alch

So about 9plat ish for a set of MP stuff with SC and alch procs

still cheaper than other armour sets :p
 
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old.SOSAGES

Guest
what SCing would u recomend for a 50 mana 20 enchantmant mastery chanters crafted armour?
 
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old.Wildfire

Guest
I personally found that I didnt need a MP staff to cap everything that I needed, so...

MP cloth - 4p
99% staff - 350g
6 Ablatives - 1.53p (cost)
SC - 800g

Total Cost - 6.68p
 
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old.Reno

Guest
You might want to think of a dd/dot on some piece(s) to have a chance to interrupt Rapid Fire in the next patch.

Danita
 
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<Harle>

Guest
Personally i'd put AF-charges on gloves/boots ( fire them off when you rebuff, having 2 parts with charges makes sure you dont run out of them). Cover the rest with ablatives and maybe add an acuity-charge on your staff for those rare times when you are without a druid.
 
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boni_ofdavoid

Guest
imo full ablative or heal if you can get em.

reasoning, only 1 is gonna go off if any, you go down too fast to factor in 2 types of proc.

theres no point having any type of offensive proc as your only concern if your getting hit is how to take less dmg and peggit / survive the melee attack.


Pretty sure this is sound for a ranged mage (void / light / manamenta). But... I guess if I was a pbaoe mage then people hitting me are likely to be taking MOC damage or suffered some pbaoe, perhaps full DD proc would help to finish off the melee opponent before he kills you. DoT would be too slow to act perhaps..
 
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Noche

Guest
Buy from me <cough> :D

Anyway if u wanna no brainer stuff I´d suggest af on leggings ablative on the rest (imo ablative is still > af, though combine both would be better but I´d put priority on ablative).

Now if u wanna be ubah l33t d00dz who´s got all the best, then first of all try to grab some galla tinctures (highly impossible). We r talking about full set of ablative on all 6 pieces, ACUITY charge on the staff, and 2 af TWO cloth gloves (both MP) with 10 charges of AF each one. That way u got 20 charges of af (10 min duration, easy and not expensive, about 4.5g each charge), full ablative (or wot evah u got as galla stuffs) and acuity buff (doesn´t stack with druids' but how many druids got 75 acuity buff?)

</whine>
Why poor NSs have to pay TONS for their stuffs... most class don´t need to use ALL MP on each and every pieces to cap things... and think about switch wpns... and poisons.... snif.... </whine>
 
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Thorinn

Guest
The Yellow Silken Robe has a nice Acuity charge

Stats:

Thrust 10%
Body 10%
Int 10
Pow 4

Acuity Bonus 75

5 Charges

AF49 100% Qual


I know it's not a MP, but still it's a nice quest robe :p
 
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wyleia

Guest
Dont put acuity charges etc on your main armour... get a pair of ANY quality gloves/boots whatever, and if you want acuity charges, put them on there. Then when you want to use them, just wear them, use the charge, then put back on your normal gloves with health ablative. Health ablative goes off alarmingly much, and has ment the difference between life and death for me. So I would recommend that on all peices of your cloth and a dd charge on your staff. Health ablatives and a quick instant dd to finish off an attacker or knock someone out of speed/stealth i always found handy. ANy charges that you wouldnt need to use in the heat of battle, put those on cheapo peices of armour you carry around with you and just switch to those peices when you need that charge used.
 
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old.Wildfire

Guest
So can you just have these gloves sitting in your pack and still use the charges from them? Or do you have to equip them as I seem to remember... cos tbh, there's no way you ever get time to fiddle with your inventory in the middle of a fight.
 
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<Harle>

Guest
If you want to use a charged item it has to be equipped, so if you don'T want to fiddle around with your inventoy i still think gloves/boots, which only have a 5% chance of being hit anyway, would be the way to go.
On the other hand, if switching around stuff is no problem for you then get all you charges on some AF 2 MPs, which you switch around then. The quality of the item is the thing that determines the number of charges you will get on it, so better use MP or you waste too much gold over time.
 
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Tyka

Guest
Why get AF charges on boots/gloves when you can have it on your staff? + i doubt its just 5% chance to get hit.
 
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<Harle>

Guest
Taken from here :
Q: Could you please explain the percentages that each piece of armor is likely to be hit by a mob? Also, does the mob matter? For example, if the mob is a flying monster is it more likely to hit your head/arms/hands and by the same token, is a small mob like a spider or snake more likely to hit your boots/pants?

A: We opted to move a little bit away from realism with this formula, for the sake of our program’s sanity. So the type or size of the creature attacking you doesn’t matter, and the percentages are the same for man and beast: 40% Torso, 25% legs, 15% arms, 10% head, 5% hands, 5% feet.

OK, now we could argue about the reliability of grab-bag info, but this sounds pretty reasonable. My main reason for gloves/boots would have been that it's cheaper to get a MP there, and you don't have the risk of running out of charges if you have 2 items with them ;)
 
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Tyka

Guest
However i rather would have those AF charges on a staff, 5% is still 5% and could save your life :)

Just read your previous post about int charges, those are the best you can get in game btw. I had a pair of af2 MP gloves to put 10 charges on, gave me +75 extra int wich was more than any druid could give.
 
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elerand

Guest
Had a dot proc on boots fire twice ever in roughly 4 months, gloves about 5 times.
The rest was all pretty frequent really, full ablatives for a mage, use lvl 1 staffs for any charges you need, cheap as chips to get a high quality one for the maximum benefit of charges.
Acuity charges are very good and possibly af although I've never noticed much gain in +75 af compared with 100 points of dmg absorb from an ablative, did some dot charges for one guy who basically wanted something he could use to interrupt casters even if he was under attack :)
 
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censi

Guest
thanks for the good discussion.

1 thing I seem to be getting from everyone is that it dont make a lot of difference.

As this is the case Ill go full abs with AF of the legs.

and whack int charges on the Stick thing

thanks guys
 
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Noche

Guest
Just FYI gloves r cheaper than staffs imo (and easier to make 15 skills :p) MP lvl 2 cloth glove = 10/10 charges.

Dot charge is only 300 range remember, dd charge is 1500 range. I´m told the dmg u receive is affected by both af and abs instead of solely abs, so I´d say higher af really does help more than the miss-rate.
 
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elerand

Guest
Originally posted by Noche
Just FYI gloves r cheaper than staffs imo (and easier to make 15 skills :p) MP lvl 2 cloth glove = 10/10 charges.

Dot charge is only 300 range remember, dd charge is 1500 range. I´m told the dmg u receive is affected by both af and abs instead of solely abs, so I´d say higher af really does help more than the miss-rate.

Not tested range on DOT, seem to recall reading that reactive DOT procs had the same range as DD despite what is listed in the delve value, not sure tho :)
 
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Noche

Guest
Reactive dot proc doesn´t have a range afaik, since it can proc upon archers who´s shoting ya from faaar away.

And how to test reactive dot proc? With an archer at 1500 range? :p
 
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elerand

Guest
I've read of a cleric with a reactive dot proc on a shield having it it an archer at approx 2000 range :p

Think it was on www.daoc-tradeskills.com or something :)

Too lazy right now to find the url, go look midget :p
 
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Noche

Guest
Dunnno but archers have been crying about it all the time :p
 

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