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old.frankie
Guest
I know this will be very controversial but I'm going to say it anyway.
These are my views of what I think quake3 should have to make it look good. I am not biased to any particular game.
1. It should have that water effect from unreal, u know the really nice shiny one, and that should be placed on the liquids, weather it be lava, water, or toxic waste. This would make it look very nice indeed.
2. The mirror effect from unreal is also very nice, if that were to be employed, and then it would make for a beautiful game.
3. Just one more unreal thing, the sky, it is very nice in unreal, with them birds and stuff flying, if that were to be kinda shoved into q3 then it would look stunning.
4. The explosions in Tribes are quite spectacular, especially when them big explosions happen, and a shock wave spreads out.
These are all I can really think of, and I am not biased towards unreal, just that it does have some very nice points to it, and those could be employed in quake3.
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members.xoom.com/alfa1000
=DI=DR_FRANKENSTIEN
These are my views of what I think quake3 should have to make it look good. I am not biased to any particular game.
1. It should have that water effect from unreal, u know the really nice shiny one, and that should be placed on the liquids, weather it be lava, water, or toxic waste. This would make it look very nice indeed.
2. The mirror effect from unreal is also very nice, if that were to be employed, and then it would make for a beautiful game.
3. Just one more unreal thing, the sky, it is very nice in unreal, with them birds and stuff flying, if that were to be kinda shoved into q3 then it would look stunning.
4. The explosions in Tribes are quite spectacular, especially when them big explosions happen, and a shock wave spreads out.
These are all I can really think of, and I am not biased towards unreal, just that it does have some very nice points to it, and those could be employed in quake3.
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-------------------------
members.xoom.com/alfa1000
=DI=DR_FRANKENSTIEN