D
Diddyman
Guest
I have been reading some of the posts about some of the problems with the game and the fact RvR is not what it used to be etc…
On the train into work today after my batteries ran out on my mp3 player, I started to think what was wrong with the game and the came up with something that I have not seen discussed before……
It’s the fact that all mobs and players are totally transparent and not actually solid objects, i.e. you can run through them.
This means that a Zerg of 100 people can occupy the space of a single player and all converge on a single enemy player, although in reality it would be impossible.
If players were solid objects, the players that were not at the front of the zerg would have to run around from behind as they could not walk through their fellow comrades, which would lessen the effectiveness of the zerg.
It would also maybe limit the amount of players who could attack an enemy player in melee.
Attacking and Defensive tactics would have to be developed, and it would enable tanks and defensive melee players to protect casters and clerics, by forming a ring around them. It may encourage slight stand-offs between groups where casters can get more involved.
It may be possible for a group with good defensive stance to beat a much larger group with poor attacking strategy.
Imagine the Mid Zerg up to the DF merchants....The Albs could have a line of shield uses across the entrance to the merchants, with clerics and casters behind. Stealthed infront and at the side of the shield wall would be the infiltrators and scouts. The mid zerg comes running up in an unorganised rabble and immediately engages on the shield wall at the front, the casters open up
from behind and the infs and scouts converge in from the sides forming a pincer movement. The mid caught in the middle literally cannot move as they are surrounded by other mid who are then surrounded by the albs.....I know it sounds great in theory....but whether we would have the discipline and leadership for tactics on such a large scale is another matter.
There may be some tweaking needed, and perhaps some areas in the game where this was disabled, but overall I think it may make a positive effect.
What do u think ?
Diddy
On the train into work today after my batteries ran out on my mp3 player, I started to think what was wrong with the game and the came up with something that I have not seen discussed before……
It’s the fact that all mobs and players are totally transparent and not actually solid objects, i.e. you can run through them.
This means that a Zerg of 100 people can occupy the space of a single player and all converge on a single enemy player, although in reality it would be impossible.
If players were solid objects, the players that were not at the front of the zerg would have to run around from behind as they could not walk through their fellow comrades, which would lessen the effectiveness of the zerg.
It would also maybe limit the amount of players who could attack an enemy player in melee.
Attacking and Defensive tactics would have to be developed, and it would enable tanks and defensive melee players to protect casters and clerics, by forming a ring around them. It may encourage slight stand-offs between groups where casters can get more involved.
It may be possible for a group with good defensive stance to beat a much larger group with poor attacking strategy.
Imagine the Mid Zerg up to the DF merchants....The Albs could have a line of shield uses across the entrance to the merchants, with clerics and casters behind. Stealthed infront and at the side of the shield wall would be the infiltrators and scouts. The mid zerg comes running up in an unorganised rabble and immediately engages on the shield wall at the front, the casters open up
from behind and the infs and scouts converge in from the sides forming a pincer movement. The mid caught in the middle literally cannot move as they are surrounded by other mid who are then surrounded by the albs.....I know it sounds great in theory....but whether we would have the discipline and leadership for tactics on such a large scale is another matter.
There may be some tweaking needed, and perhaps some areas in the game where this was disabled, but overall I think it may make a positive effect.
What do u think ?
Diddy