What best mid rvr grp set up ?

Aoir

Fledgling Freddie
Joined
Sep 5, 2004
Messages
84
I have not been 50 long but i Just want to ask a question?

What do mids think that the best rvr grp set up is ?

I think this would be good

Healer pac mend
healer mend pac
healer mend aug
shamie
SM - Sup
SM - Sup
SM - Sup
Warroir

Use aoe stun like they do in MG.. I does need a good mezzer though..
But i think it can work .. post your idea and weather you think my set up suck or not ?


Soz if any bad gammer or spelling :(
 

Aoir

Fledgling Freddie
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Sep 5, 2004
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84
Aye runeys to do pwn but i just like to see some try pbaoe set but will need very good pac
 

Zoolis

Fledgling Freddie
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Jan 18, 2004
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remove one supp sm or the aug healer for skald imo - speed is very important if u ask me OR some rm instead of sm - there is alot of options today actually :)
 

yaruar

Can't get enough of FH
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1 - Thane
2 - Thane
3 - Thane
4 - Thane
5 - Thane
6 - Thane
7 - Thane
8 - Thane

But only when we have lag hammers to ld the enemy out of existance.
 

Aoir

Fledgling Freddie
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Sep 5, 2004
Messages
84
dam i forgot speed aye i'd have skald for an sm ..

Plus i have a thane and its one of the funnest classes i have ver played
 

nptr

Fledgling Freddie
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4 BD also works great, search for Bonehead's movie somewhere in archieves here.
 

Asty

Fledgling Freddie
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Jan 21, 2004
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many options..

All groups though should have 3 healers, shammy, atleast 1 zerker and atleast 1 caster. The other 2 spots you can decide yourself.. can be one more caster for dd assist or another light-tank, skald or warrior.
 

lillagullan

Fledgling Freddie
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Feb 7, 2004
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healer - p/m or m/p
healer - m/p
healer - m/a
shaman - moose
bonedancer - BL specc + high interupting, killing sorc/bard
savage - defensive when needed, else assisting/killing own targets
savage - assisting zerker
berserker - interupting with BL and bring people down
 

cemi0

Can't get enough of FH
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Aoir said:
dam i forgot speed aye i'd have skald for an sm ..

Plus i have a thane and its one of the funnest classes i have ver played

RM got decent sprint aswell combined with sprint.
 

herberts

Fledgling Freddie
Joined
Mar 13, 2004
Messages
399
yaruar said:
1 - Thane
2 - Thane
3 - Thane
4 - Thane
5 - Thane
6 - Thane
7 - Thane
8 - Thane

But only when we have lag hammers to ld the enemy out of existance.

omg thane leeching and mezz breaking grp :clap:

i agree with lilla, altho skald in good for speed :p
 

Aoir

Fledgling Freddie
Joined
Sep 5, 2004
Messages
84
I seen a video of a grp called spirit that run different set up.

They have,
healer pac mend
healer aug mend pac
shamie wiv grp heal over time
skald
warroir
runey
zerk
sm - suo / savage

they do very good
 

Klonk

One of Freddy's beloved
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Jan 16, 2004
Messages
790
Well, like Asty said, you need a shammy, and preferably 3 x healer (p/m + m/p + m/a, but could also be p/m + p/m + m/a -> points at Natha + Xboc/Kirilla) and then one BL zerker and one caster is essential. Also you would like to have speed and bodyguard, so a setup that could work is:

Healer
Healer
Healer
Shammy
Zerk
Zerk/savage/skald
Dark SM/Supp Bonedancer/Dark RM
Warrior

if you go zerk + skald + SM + Warrior, you get the best speed (and another FZer ^^) and with Warrior you get Bodyguard ofc. You could ofc have a supp SM too, which works good vs some groups, not so good vs others, besides range is the NF fotm criteria, so dark is probably better when NF comes out.
 

Summoner

Fledgling Freddie
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Jan 21, 2004
Messages
880
i think in NF 2 healers in high rr grp should be far enough.

then

2 healers
shaman with VH3 and rr5 heal-over-time ability
skald with AM2-3
dmg dealers
 

Klonk

One of Freddy's beloved
Joined
Jan 16, 2004
Messages
790
Summoner said:
i think in NF 2 healers in high rr grp should be far enough.

then I guess they should be specced 39aug/37 mend + 40 mend/36 pac?
 

Species

One of Freddy's beloved
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Mar 26, 2004
Messages
349
Defiance gg2 plays 3 healers, 1 shaman, 1 zerker (banelord ^^) 1 RC runie (debuf amagad), 1 Dark runie (me amagad), 1 dark sm

It works :)
 

anubis

Fledgling Freddie
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Jan 19, 2004
Messages
605
in nf we will defo try 2 healers setup
2 healers shaman skald zerk savage nuker nuker
will be devastating combo, insane dmg output, 2 assists -- melee & caster, plus interrupting rr11 skald on his own :D
 

Fram

Fledgling Freddie
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Jan 21, 2004
Messages
70
our gg consists off

Healer pac/mend
Healer mend/pac
Healer mend/aug
Shammie aug/cave
Runemaster rc/dark
Runemaster dark/supp
Warrior with bg
Zerker with banelord

(sometimes we replace rc/dark rm by skald or supp bd)

We do well imo :)
 

Cox1

Fledgling Freddie
Joined
Jun 15, 2004
Messages
203
2xm/p healer
m/a healer
shammy
svg
BL zerk
BL bonedancer
darkcarver/dark sm
 

Leel

Fledgling Freddie
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Jan 25, 2004
Messages
931
healer mend/pac
healer mend/pac
healer mend/aug
shaman aug/cave
sm supp
sm dark
rm darkcarver
bd or any bodyguarder

imo
Oh yeah, and if bd, banelord of course.
Pure caster group more fun imo.
 

Zil

Fledgling Freddie
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Dec 23, 2003
Messages
206
Healer pac/mend
Healer aug/mend
Healer pac or mend as main spec
Shammy
Runie (speed + sprint)
SM
SM
Zerker (banelord)

imho
 

Allways

Fledgling Freddie
Joined
Jan 21, 2004
Messages
267
Pac/mend
Mend/pac
Aug/mend
Shammy
Dark SM
Dark RM
warrior
svg/zerker

we have tried that a couple of times, and it goes well. SM's castingspeed with lifedrain is evil + the 10% cold debuff from RM is nice :cheers:
 

Jika

Fledgling Freddie
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Jan 24, 2004
Messages
1,040
pac healer
p/m healer
m/a healer
shammy
zerk
savage
dark sm
rm for nearsight .. or bd
could use warrior also .. but not that important .. cant remember that I have had any enemy warr who have bodyguarded targets pretty good .. except Meril

that will be .. 3 zephyrs
1 fop
1 bl (or 2, if bd in grp)
1 bm
speedtrap(2 if rm in grp)

u cant loose the interrupt war ;x .. and if u win ze interrupt war .. u win the fight ;x ..

if hib, alb and mid grps are skilled .. with even skill .. there is no chance that hib or alb grp can win :p
 

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