Water LoS Issues - To change or not to change...

Bugz

Fledgling Freddie
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May 18, 2004
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Just had a fight with a runie where I died because he used the lame rise and drop tatics.

I think they should fix this so you can get LoS from someone on the surface when ur below the surface and vice versa.

Discuss.
 

Plik

One of Freddy's beloved
Joined
May 7, 2004
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771
Bugz said:
Just had a fight with a runie where I died because he used the lame rise and drop tatics.

I think they should fix this so you can get LoS from someone on the surface when ur below the surface and vice versa.

Discuss.

no way :) no more QQ from that thing then :worthy:
 

Hrymf

Fledgling Freddie
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Jan 14, 2005
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246
The abuse is really annoying yes, but changing it so you can attack from surface and down, and the other way around is just worse, what they could do was put a timer on the dive part, say for example 5 or 10s before you can dive or surface after having dived or surfaced :)
 

Septina

Part of the furniture
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Dec 23, 2003
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They should fix it, its retarded trying to hit something in the water, up down up down etc and its hard as hell to keep an overview of the fight aswell.

Mostly i try and avoid waterfights as much as possible, always yell "push up to land" if we face something in the water just cause of this. :(
 

griralith

Fledgling Freddie
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Apr 27, 2005
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402
think they should make it see through but not attackable.... easier to keep overview of fights etc
 

Bugz

Fledgling Freddie
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Minstrel said:
Maybe he said "No" to what ur asking?

Discuss: to examine or consider in speech or writing.

'No' = not discussing.

And if my suggestion sucks, recommend others etc.

I liked the timer one particulary :)
 

SkarIronfist

Fledgling Freddie
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Dec 22, 2003
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So days its really annoying .. someone going up and down. Then other days when I have the groups healers safely under the surface, or vice versa, it becomes a joy.

Its swings and roundabouts.

Its a tactical thing and when used well can make all the difference.
 

Urgluf

Part of the furniture
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easy way to fix this!

IAOC.. ICE age of camelot.. No more diving!
 

kiliarien

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I would like to see it fixed tbh. I find it hard work as a sniper ranger trying to hit a caster, who just surfaces, then drops to cast me to death. I suppose it's all tactics but it does get annoying.

I like the timer idea though, seems a good compromise. :)
 

Lomme

Fledgling Freddie
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Dec 23, 2003
Messages
486
For damage, possibly if they made water see-through, and simplified the dive/surface bit(made it instant).
And for healing, i'd really like to see the "no LoS" removed completely around water.
 

Horner

Banned
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Mar 5, 2005
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Bugz said:
Just had a fight with a runie where I died because he used the lame rise and drop tatics.

I think they should fix this so you can get LoS from someone on the surface when ur below the surface and vice versa.

Discuss.
Just as lame to do run-through on a caster without insta nuke/cc ...

Although I can't see how a runie surfacing-diving can own a vamp ...

As for the LoS fix to be able to hit-nuke through the surface ... just plain stupid .
 

Horner

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Hrymf said:
The abuse is really annoying yes, but changing it so you can attack from surface and down, and the other way around is just worse, what they could do was put a timer on the dive part, say for example 5 or 10s before you can dive or surface after having dived or surfaced :)

Once again DAOC isn't about 1vs1 or 8vs8 ... And I don't care how leet the people who want it to be 1vs1 8vs8 think they are ... :wanker:

Putting a timer is just ridiculous...

U are roaming in rvr. U go for a swim. U dive. U see a fg of enemies. Oh dear !
U have to wait 10 seconds before surfacing ... :wanker:
 

Bugz

Fledgling Freddie
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Horner said:
Just as lame to do run-through on a caster without insta nuke/cc ... :wanker:

Although I can't see how a runie surfacing-diving can own a vamp ... :wanker:

As for the LoS fix to be able to hit-nuke through the surface ... just plain stupid . :wanker:


Tbh, run through is no way like water los issues. If I use run through, 90% of good casters will be able to CC me. For a rr10, you should know that.

I don't see how its plain stupid. It's basically using the lag delay to gain an upper hand in getting away.

Runies have speed, therefore when speed goes, they swim off, if i stop to cast my speed i get rooted etc.

It's heaven for magic users but a bitch for melee.
 

kiliarien

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Horner said:
Once again DAOC isn't about 1vs1 or 8vs8 ... And I don't care how leet the people who want it to be 1vs1 8vs8 think they are ... :wanker:

Putting a timer is just ridiculous...

U are roaming in rvr. U go for a swim. U dive. U see a fg of enemies. Oh dear !
U have to wait 10 seconds before surfacing ... :wanker:

I see your point there, so how about timering only when a spell has been cast or you've taken an offensive action? They should be able to program that resaonably easily. Though of course there's a semantic argument as to what is classed as 'offensive'.

Why so many :wanker: emotes mate? A bit upset atm? :)
 

dajnamajt

Fledgling Freddie
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Bugz said:
Discuss: to examine or consider in speech or writing.

'No' = not discussing.

And if my suggestion sucks, recommend others etc.

I liked the timer one particulary :)


if you aint A retard he did discuss.
you asked, he gave his opinion, nothing more nothing less :<
 
P

Pretarded

Guest
funny thing about this water issue is that in TOA zones u can actually attack players from down the water and visa verca.
tested it on Camlann.
 

Phule_Gubben

Fledgling Freddie
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hehe. you lost.

Keep it as it is but would like to see they fixed the "low on health speed in the water" instead.
 

Digi

Fledgling Freddie
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Pretarded said:
funny thing about this water issue is that in TOA zones u can actually attack players from down the water and visa verca.
tested it on Camlann.

it was like that in nf but when peeps starting to whine that they was getting Crit shoot by scout/hunter/ranger from below the water line they made it so you did not have los if your below and target is on top ect.Like would you love to be shoot at max range with no /face on target and not see where they are?
 

Hrymf

Fledgling Freddie
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Horner said:
Once again DAOC isn't about 1vs1 or 8vs8 ... And I don't care how leet the people who want it to be 1vs1 8vs8 think they are ... :wanker:

Putting a timer is just ridiculous...

U are roaming in rvr. U go for a swim. U dive. U see a fg of enemies. Oh dear !
U have to wait 10 seconds before surfacing ... :wanker:

Dont quite understand how this have anything to do with being leet or 1v1 or 8v8.... Care to explain your random argument with random emotes?

Since you seem to dislike 1v1 and 8v8, i guess you are a person who like the larger scale rvr which i would call "zerging", now what if a situation a fg dive and a zerg is down there, then they have to wait 10s to surface... It would simple force the people who wanna dive and stay under water, to stay there and those who dont want to can stay on top, i really see no point in being able to swim underwater in rvr other than the few tactical advantages which come from being able to abuse LoS or moving backwards or using full speed at 2% hp :)

Though the idea of not being able to cast anything offensive 10s after having dived/surfaced sounds just as good, i am just interested in gettind rid of this stupid LoS problem.
 

Horner

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Hrymf said:
Dont quite understand how this have anything to do with being leet or 1v1 or 8v8.... Care to explain your random argument with random emotes?

Since you seem to dislike 1v1 and 8v8, i guess you are a person who like the larger scale rvr which i would call "zerging", now what if a situation a fg dive and a zerg is down there, then they have to wait 10s to surface... It would simple force the people who wanna dive and stay under water, to stay there and those who dont want to can stay on top, i really see no point in being able to swim underwater in rvr other than the few tactical advantages which come from being able to abuse LoS or moving backwards or using full speed at 2% hp :)

Though the idea of not being able to cast anything offensive 10s after having dived/surfaced sounds just as good, i am just interested in gettind rid of this stupid LoS problem.
U have trouble dealing with LoS during your 1vs1 fights in the water, so u want to have a timer to prevent your enemy to dive/surface every second.

I'm saying this game isn't about 1vs1 fights. It's a bit more complicated than that...

Having a timer preventing u to dive/surface before 10s have passed would ruin rvr for most players. for example, your group is crossing a river. one group member dives just to check if there are any enemies below. He sees a zerg, so your group would probably want to leave the area. but the group member below can't surface for 10s...

Your second idea . Not being able to cast anything offensive during 10s after diving/surfacing is even more ridiculous. U would be cannon fodder for any enemy waiting underwater or at the surface, as u wouldn't be able to avoid him by diving/surfacing and wouldn't be able to cast anything offensive for 10s.

Just stay out of the water if water fights are too complicated for u. And spare us your stupid ideas ...

PS ; u don't see the use to swim around in rvr ? How about just to avoid heavily camped bridges .... *insert random emote nb6*
 

Solari

Can't get enough of FH
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Try fighting a bd surfacing / diving and tell me what you think after that :(

Waste of good 2k rps imp :S
 

Bugz

Fledgling Freddie
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Horner said:
U have trouble dealing with LoS during your 1vs1 fights in the water, so u want to have a timer to prevent your enemy to dive/surface every second.

I'm saying this game isn't about 1vs1 fights. It's a bit more complicated than that... :wanker:

Having a timer preventing u to dive/surface before 10s have passed would ruin rvr for most players. for example, your group is crossing a river. one group member dives just to check if there are any enemies below. He sees a zerg, so your group would probably want to leave the area. but the group member below can't surface for 10s... :wanker:

Your second idea . Not being able to cast anything offensive during 10s after diving/surfacing is even more ridiculous. U would be cannon fodder for any enemy waiting underwater or at the surface, as u wouldn't be able to avoid him by diving/surfacing and wouldn't be able to cast anything offensive for 10s.

Just stay out of the water if water fights are too complicated for u. And spare us your stupid ideas ... :wanker:

PS ; u don't see the use to swim around in rvr ? How about just to avoid heavily camped bridges .... *insert random emote nb6*


You like the wanker smiley don't you ? :p

Tbh, the reason your against this is mainly because your a sorc. Casters have it alot easier. If you get distance through using the water's slight lag between diving and coming up to the surface, you can have a fair chance at winning. Additionally, your situations are poorly choosen. If I saw a zerg coming my way with the 10s rule introduced, I'd run the opposite way to the zerg.. if theres a mid and hib zerg then I don't see how you could have advoided it even if you surfaced.

The offensive part is poor I agree. But the 10s delay is a very good idea.
 

Kaun_IA

Fledgling Freddie
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kiliarien said:
I see your point there, so how about timering only when a spell has been cast or you've taken an offensive action? They should be able to program that resaonably easily. Though of course there's a semantic argument as to what is classed as 'offensive'.

Why so many :wanker: emotes mate? A bit upset atm? :)

well hes a :wanker: ingame and on the forusm it seems. cant help it...


but the timer idea is good.... tho 10s might be bit too long. like 5s or so would be nice.
 

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