Bugz said:Just had a fight with a runie where I died because he used the lame rise and drop tatics.
I think they should fix this so you can get LoS from someone on the surface when ur below the surface and vice versa.
Discuss.
Tuthmes said:
Bugz said:I asked for a discussion - not a retard posting.
Minstrel said:Maybe he said "No" to what ur asking?
Bugz said:And if my suggestion sucks, recommend others etc.
Just as lame to do run-through on a caster without insta nuke/cc ...Bugz said:Just had a fight with a runie where I died because he used the lame rise and drop tatics.
I think they should fix this so you can get LoS from someone on the surface when ur below the surface and vice versa.
Discuss.
Hrymf said:The abuse is really annoying yes, but changing it so you can attack from surface and down, and the other way around is just worse, what they could do was put a timer on the dive part, say for example 5 or 10s before you can dive or surface after having dived or surfaced![]()
Horner said:Just as lame to do run-through on a caster without insta nuke/cc ...![]()
Although I can't see how a runie surfacing-diving can own a vamp ...![]()
As for the LoS fix to be able to hit-nuke through the surface ... just plain stupid .![]()
Horner said:Once again DAOC isn't about 1vs1 or 8vs8 ... And I don't care how leet the people who want it to be 1vs1 8vs8 think they are ...![]()
Putting a timer is just ridiculous...
U are roaming in rvr. U go for a swim. U dive. U see a fg of enemies. Oh dear !
U have to wait 10 seconds before surfacing ...![]()
Bugz said:Discuss: to examine or consider in speech or writing.
'No' = not discussing.
And if my suggestion sucks, recommend others etc.
I liked the timer one particulary![]()
Pretarded said:funny thing about this water issue is that in TOA zones u can actually attack players from down the water and visa verca.
tested it on Camlann.
Horner said:Once again DAOC isn't about 1vs1 or 8vs8 ... And I don't care how leet the people who want it to be 1vs1 8vs8 think they are ...![]()
Putting a timer is just ridiculous...
U are roaming in rvr. U go for a swim. U dive. U see a fg of enemies. Oh dear !
U have to wait 10 seconds before surfacing ...![]()
U have trouble dealing with LoS during your 1vs1 fights in the water, so u want to have a timer to prevent your enemy to dive/surface every second.Hrymf said:Dont quite understand how this have anything to do with being leet or 1v1 or 8v8.... Care to explain your random argument with random emotes?
Since you seem to dislike 1v1 and 8v8, i guess you are a person who like the larger scale rvr which i would call "zerging", now what if a situation a fg dive and a zerg is down there, then they have to wait 10s to surface... It would simple force the people who wanna dive and stay under water, to stay there and those who dont want to can stay on top, i really see no point in being able to swim underwater in rvr other than the few tactical advantages which come from being able to abuse LoS or moving backwards or using full speed at 2% hp
Though the idea of not being able to cast anything offensive 10s after having dived/surfaced sounds just as good, i am just interested in gettind rid of this stupid LoS problem.
Horner said:U have trouble dealing with LoS during your 1vs1 fights in the water, so u want to have a timer to prevent your enemy to dive/surface every second.
I'm saying this game isn't about 1vs1 fights. It's a bit more complicated than that...![]()
Having a timer preventing u to dive/surface before 10s have passed would ruin rvr for most players. for example, your group is crossing a river. one group member dives just to check if there are any enemies below. He sees a zerg, so your group would probably want to leave the area. but the group member below can't surface for 10s...![]()
Your second idea . Not being able to cast anything offensive during 10s after diving/surfacing is even more ridiculous. U would be cannon fodder for any enemy waiting underwater or at the surface, as u wouldn't be able to avoid him by diving/surfacing and wouldn't be able to cast anything offensive for 10s.
Just stay out of the water if water fights are too complicated for u. And spare us your stupid ideas ...
PS ; u don't see the use to swim around in rvr ? How about just to avoid heavily camped bridges .... *insert random emote nb6*
kiliarien said:I see your point there, so how about timering only when a spell has been cast or you've taken an offensive action? They should be able to program that resaonably easily. Though of course there's a semantic argument as to what is classed as 'offensive'.
Why so manyemotes mate? A bit upset atm?
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