Warlocks

censi

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Can someone in the know provide a breif summary of this class and its capabilities?
 

Jaem-

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From what I've heard, basicaly they load up some chamber things with a range of spells, then fire them off at someone dealing alot of frontload dmg, but the downfall to this is them having to reload the chambers, takes some time apparently.

Ment to be nice in keep things, where they can nuke someone down and go rest.

Heard from 1 whine their spread heal doesn't cost anything, but I'm not 100%.

Seems like a strong class tho, be interesting to see what they can do, some say they'll put midgard quite strong into keep stuff.
 

Lethul

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censi said:
Can someone in the know provide a breif summary of this class and its capabilities?

they are the second best caster in catacombs after banshiee :)
 

Kalba

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I've read some stuff from VN and it seems that a warlock with loads of chambers up can actually deal enough dmg to kill a target before DI has time to kick in. I'm not 100% sure of this tho.

Like "hi I just hit you for 2400"

oh yeah and they have some kind of uninterrptable cast shite aswell. not to mention spreadheals :m00:
 

Ocalinn

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uninterruptable 2s delve lifetap but you can only cast like 3-4 of those before you go oop and you need to cast some other spell before using them. the range on most warlock spells are very good too but any class with stun can kill them easy. oh and dex buffs doesnt change the cast speed on warlocks iirc
 

Calo

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well they dont hit hard but its becaus they insta hit u 4 times they kill some casters insta.

Fact is after those 4 nukes he's not that uber anymore.


Albs are already crying bout it when catacombs is not even here, so it will be prolly overnerfed... bit like how savage's are now, worthless and nobody plays them anymore.
 

orbin

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you want to have alot of dex because it affects the primers!
 

- English -

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i think these OP chars will ruin daoc even more... why not make toa easier and leave it how it is?

greed :/
 

[NO]Subedai

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warlock looks grosely overpowered, however, im sure Mythic will do some really hard nerf on this class once enough people have brought catacombs. The nerf will prolly be to extreme and make the class a load of wank.
 

Mirt

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I rekon they'll be a lot of fun to play - if a bit too easy.

They sound as if they'll be very sucky to fight, I'd expect some nerts after we get catacombs.

I strongly suggest capping matter resists btw!
 

Edaemos

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Hopefully warlocks are addressed sooner rather than later so we don't have to go through the same thing we as europeans did with the savages.
 

fotm

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Edaemos said:
Hopefully warlocks are addressed sooner rather than later so we don't have to go through the same thing we as europeans did with the savages.
In your dreams, a patch with nerfs on warlock coming same time as catacombs = no money for them

Im sure they will nerf warlocks one day, but until then im gonna have fun, noskill class or not :)
 

censi

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cant be anyworse than Sorcs though?
 

Edaemos

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I wouldn't have thought sorcerer's would pose a threat to you censi with the numbers you guys travel in :)
 

Mirt

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cant be anyworse than Sorcs though?

Much worse. Sorcs are currently the hardest opponant for me 1v1, however occasionally I beat them, even if they have everything up (Hi Starquake).

To be uber, a sorc needs rr5 (preferably rr7 ish to afford passives + purge2 + moc3), ml9 convoker and access to a bot. Fortunatly most sorcs don't have all of that.

A warlock, on the othehand, just needs to be 50 and have a bot to pwn. Apparantly they also make PvE rather trivial (powerless spread heal anyone?). We will see many many more warlocks wtf pwning than we currently see sorcs. This is not good if you are a tower humper, or go anywhere near bled bridge...

I think you'll find yourself getting 3-shot by them censi and unless they are in FZ range there's not a lot you'll be able to do about it (uninterruptable), except perhaps lug a DI3 bot about, and I think we know your opinion on that...
 

censi

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where can i get one of these DI bots!
 

Adorith

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First of all a disclaimer, I haven't played one nor seen one be played, this is just what I've gathered from lurking on VN. No correctness is guaranteed. Also, note that all delves are from the top spell in the corresponding line. You CAN NOT get all the things detailed below. Warlock is a 1.0 spec class.

Some basics about Warlocks:

They only get one baseline, Cursing.
Base Cursing contains:
- Caster buffs (AF/BT/ABS)
- 179 Delve nuke, costs 7% pow, casttime 4 sec
- 239 Delve bolt, costs 8% pow, casttime 4 sec

Spec Cursing contains:
- Single target root, 5% pow, 4 sec casttime
- 413 Delve bolt, 8% pow, 4 sec casttime
- 284 Delve nuke, 7% pow, 4 sec casttime
- 503 Delve heal, 6% pow, 2000 range, 4 sec casttime

These casttimes are unaffected by dex and TOA speed. You cannot change them at all. However, if you cast one of these you can "attach" a Hexing spell to it, more about that later.

Spec Hexing (there's no baseline, remember)
- Forgmorph snare, 35 sec duration, not sure about snare %
- 255 Delve Lifetap
- 126 Delve DOT, 8 ticks
- Nearsight, not sure about value but highest spec is 39
- 325 Delve PBAE
- Self power regen, one comparable to crack5 at lvl 26, the lvl 50 one is almost like a powfont. And it stacks with powfont.
- 225 Delve Spreadheal

However, these spells CANNOT be cast on their own. They have to be attached either to a Curse spell or a primer from the third line, Witchcraft.

Spec Witchcraft (you remember what we said about baselines, right?)
- Chambers
You recieve a new chamber at spec level 8, 19, 30, 40 and 50. Each chamber can contain a Curse/Hex spell combo. The chamber takes 10 seconds to load. For example, if you're specced high Hex, some Witch and some Curse, you can make a dandy DD chamber with the Curse baseline DD and the Hex Lifetap. When you release this chamber, the effect takes place instantly and is uninterruptible. However, you must stand still to release a chamber, no instaing on the run. You can only release one chamber every 2 seconds. Only the chambers recieved at lvl 30 and up can contain bolts.

- Range primer
A primer is a spell that's cast instead of a Curse spell to carry Hex spells. In exchange for losing out the Curse spell effect, you gain the advantage of the primer, plus the fact that primer casttimes are affected by dex and TOA. From the moment when a primer is cast you have 10 seconds to choose your Hex spell to accompany it. At first, you could move during these 10 seconds, but that is being changed in 1.74 i believe it was.
The range primer costs 15% power, has a casttime of 5 sec modified by dex and TOA, and the top model gives a whopping 3000 range of the Hex spell.

- Powerless primer
Makes whatever Hex spell is being cast cost no power at all. Works while OOP. Speccing higher gives shorter casttime. Top model gives 3.8 sec casttime, affected by dex and TOA.

- Uninterruptable primer
Makes whatever hex spell cast uninterruptable. You can still be CC'd, NSed and whatnot, but you can not be interrupted. Casttime is 2 sec, affected by dex and TOA. This mini-MOC comes at a hefty price in powcost though, top model checks out at 25% of base power (pre +power% and possibly acuity bonuses, not sure about that one).


Now, all these delves looks rather insane but remember, it's the top delves of all the lines and you're dealing with a 1.0 point class here. You can NOT get all of this at the same time. Popular specs include 43 hex 30 witch and 50 hex 20 witch, curse is largly regarded as gimp since 4.0 seconds makes baby Jesus cry. Then again, that bolt with a DOT tacked on hurts more than Michael Jackson on Viagra.

Check out http://daoc.catacombs.com/cbuilder2.cfm?[C]%20Warlock for specs and stuff. Can't make a clicky, board freaks out at []'s in the link.

Edit: Forgot to note, ML tracks are Banelord and Convoker, notable RAs are BAOD and VP, RR5 is noted as "Summons a large cauldron that boils in place for 5 seconds before spilling and doing damage and snaring all those nearby.", 10 min RUT
 

Kelan

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I'd be more worried about hib classes tbh.
That player iin the ss must have no/hardly any matter resists methinks.Oh and if they are bolts they can miss/be blocked/combat crap /breeze blew of course just like any other bolt caster.
 

Edaemos

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Them numbers in the screenie are against 26% matter i think or close to iirc not that it would make much difference, and thats the nuke also iirc.
 

Kalba

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Kelan said:
I'd be more worried about hib classes tbh.
That player iin the ss must have no/hardly any matter resists methinks.Oh and if they are bolts they can miss/be blocked/combat crap /breeze blew of course just like any other bolt caster.

all the new classes will be ridiculously overpowered anyway xd
 

Flimgoblin

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fotm spec is 43h 30w

Normal casting is a cursing spell combined with a hexing spell and has a 4s hard cast time - dex and +cast speed won't change it. Cursing has dds, bolts, single target heals and a root.

Hexing has lifetap, 8 tick dot, snare (unbreakable apparently), nearsight, spreadheal, pbaoe, power regen.

three chambers, one of which can contain a bolt.
Chambers take 10s to create and contain two spells - one curse one hex (generally for damage it'll be dd/lt dd/lt bolt/lt, but if they want to be a healer they can chamber a dd/spreadheal or dd/nearsight for nastiness)

They then have "primers" - these allow you to cast a hexing spell without having a primary cusring spell. These are affected by dexterity and cast speed.

The most commonly whined about primers are the uninterruptable (which has a base 2s casting and can go under 1s with the right gear) which costs a %age of power to use - a toaed warlock will get 5 casts off on a power bar, add in mcl2, tartaros charges, power fonts etc. this is not really a problem.

If they do run out of power they can use their powerless primer to continue to cast - this is interruptable but superb for hiding out of los and spamming spreadheal - which delves at 180 for the fotm spec (an enhance/rejuv cleric will have 187 delve and have to pay power but should cast slightly faster).

This spec also has a 2250 ranged primer, which lets them drop a dot (which is about equivalent to a doubledot from a 46 matter cab) on someone from 2250 + toa range. This has a slower casting time - more useful for leeching or whatever, though the dot will kill people if they're not cured.

In theory a warlock is meant to be stronger than other casters with chambers up and weaker after - it's not that way in practice unfortunately.

Typical warlock dump:
two chambers of 179 dd (base, with variance) + 225 lifetap (bear in mind a sorc lt is 179 delve which should give you an idea of how much damage)
one chamber of 239 bolt (base, with variance) + 225 lifetap
5 casts of a 225 lifetap

this can be done within 6 seconds and is only interruptable with stun or mezz.

If you don't have a stun or a mezz or if the warlock has purge up you die ;) someone with 3k hp, IP3 and a DI3 bot might just live through - never know.

Of course then they pop raging power tartaros and the like and throw a few more uninterruptables your way.

General advice is "get a 24% matter resist friar bot" but tbh sitting down and dying is probably less painful ;)
 

lokkedue

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warlocks are stupid, lame and overpowered.
mostly at towers because of their stupid chambers. Against a caster, a warlock can play the lame way and chamber a dot, insta cast it on another caster the runaway and let the caster die. The dot is completely stupid, ticks for 300+ and just to make it even more stupid, it ticks 8 times.
They are everywhere, and they are a pain in the ass :touch:
 

Skilgannon

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Mirt said:
A warlock, on the othehand, just needs to be 50 and have a bot to pwn.

Nope.

Level 45+ unbotted un-toa'd Warlocks dropping fully toa'd, capped, high RR players in 5 secs.

Can't wait for the crys when this class gets balanced.
 

Calo

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Skilgannon said:
Nope.

Level 45+ unbotted un-toa'd Warlocks dropping fully toa'd, capped, high RR players in 5 secs.

Can't wait for the crys when this class gets balanced.


Albs are already crying now :D pretty sad dont you think?

and let them nerf heretic in towers too.
 

Puppet

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Warlocks will be very viable in FG RvR:

Scenario for bombing :

a) Chamber up a DD+spreadheal, and a DD+PBAE, depending on spec another DD+PBAE

b) Run into the zerg

c) Prepare the RR5RA while:

c) Hit ML8 + ML2 banelord immediatly followed by the first chamber to spreadheal yourselves for 700+

d) Hit the other (two depending on spec) chambers with PBAE preloaded in it

e) Smack up uninterrupted cast with more PBAE'es, with Tart-charge + Raging Power 2 you can atleast crank out, depending on spec, 6-9 more PBAE'es.


Cast-time on uninterrupted cast is in the area of 1,5~seconds with full buffs and TOA + cast-speed. Your slower PBAE is offset by the fact :

a) You frontload 30%-35% of the dmg with ML8 + ML2 banelord
b) You frontload another PBAE with the 2nd chamber
c) You dont need MOC; you do 100% damage and you can spend your MOC-points into MoMagery.

But! I hear you say: Nice tactic; but what if there's no situation where PBAE is cool. No problem! Depending on your spec you can cast at 1.7 sec a 225DD lifetap without power-cost (or at around 2.4-2.5 a DD265 lifetap).

You got the utility of a 65% nearsight, or wait a nice spreadheal anyone? Doesnt cost power too and u cast it as fast as a healer :O

I tried the class quite abit on Gorre; while that's only PvE at the moment (because of the obvious low population) - but it doesnt take a genius to figure out a DD225/matter hurts more then a DD219/heat nuke

The warlock sacrifices abit of raw-dps for huge versatility. It can do huge damage on range; but also huge damage on PBAE. It can do it without power, uninterrupted or on higher range as well as frontloading with chambers. Besides that it still has a very nice spreadheal and lets not mention the high delve DoT which ticks longer then a spec-DoT'er :O
 

Kalba

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I got this urge to quit when catacombs comes.
 

Vodkafairy

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and the bainshee is supposedly better than warlocks? how exactely? :)
 

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