Warden Template

Solari

Can't get enough of FH
Joined
Mar 13, 2005
Messages
1,824
Made for a celt, with the purpose of solo'ing.

Config Report

Stats

Str: 95 Int: 0 Hits: 380
Con: 86 Pie: 0 Power: 0
Dex: 98 Cha: 0
Qui: 0 Emp: 15

Resists

Body: 25 Energy: 9 Crush: 27 (2)
Cold: 25 Matter: 27 Thrust: 25
Heat: 24 Spirit: 24 (5) Slash: 27 (3)

Skills

5 Blunt

11 Shield

10 Blades

Focus

Cap Increases

22 Dexterity

184 Hits

23 Strength

13 Constitution

Other Bonuses

4 Spell Range

4 Style Damage

42 AF

4 Melee Damage

5 Fatigue

7 Melee Combat Speed

4 Casting Speed

Piece Listing

Chest
Name: Guard of Valor
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Strength
Effect 3: 5 Strength Cap Increase
Effect 4: 15 Dexterity
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Melee Damage
Effect 7: 4 Style Damage
Effect 8: 4 Spell Range
Effect 9: 4 Casting Speed
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 37.5 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 5 Blades - 99 Imperfect Watery War Spell Stone
Gem 2: 9 Cold - 99 Polished Icy Shielding
Gem 3: 5 Slash - 99 Flawed Watery Shielding
Gem 4: 16 Dexterity - 99 Polished Vapor Essence
Utility: 63.67

Head
Name: Winged Helm
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 5 Fatigue
Effect 3: 10 AF
Effect 4: 15 Dexterity
Effect 5: 5 Spirit
Effect 6: 15 Strength
Effect 7: 5 Matter
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.00

Legs
Imbue Points: 37.0 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 4 Shield - 99 Flawed Fiery Battle Jewel
Gem 2: 9 Body - 99 Polished Dusty Shielding
Gem 3: 60 Hits - 99 Precious Blood Essence
Gem 4: 7 Cold - 99 Imperfect Icy Shielding
Utility: 67.00

Hands
Imbue Points: 37.0 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 4 Shield - 99 Flawed Fiery Battle Jewel
Gem 2: 60 Hits - 99 Precious Blood Essence
Gem 3: 9 Heat - 99 Polished Heated Shielding
Gem 4: 7 Thrust - 99 Imperfect Airy Shielding
Utility: 67.00

Feet
Imbue Points: 37.5 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 3 Shield - 99 Rough Fiery Battle Jewel
Gem 2: 28 Strength - 99 Perfect Fiery Essence
Gem 3: 28 Constitution - 99 Perfect Earthen Essence
Gem 4: 5 Spirit - 99 Flawed Vapor Shielding
Utility: 62.33

Right Hand
Name: Traitors Dagger
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 5 Strength Cap Increase
Effect 2: 5 Dexterity Cap Increase
Effect 3: 40 Hits Cap Increase
Effect 4: 5 Melee Combat Speed
Effect 5: 10 AF
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Left Hand
Name: Arcanite Golden Runed Defender
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 30 Dexterity
Effect 2: 12 Strength
Effect 3: 3 All Melee Weapon Skills
Effect 4: 40 Hits
Effect 5: 12 AF
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 53.00

Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00
 

Solari

Can't get enough of FH
Joined
Mar 13, 2005
Messages
1,824
Neck
Name: Sililia's Necklace
Level: 51 Quality:
Bonus:
Effect 1: 7 Body
Effect 2: 7 Crush
Effect 3: 7 Matter
Effect 4: 7 Slash
Effect 5: 5 Strength Cap Increase
Effect 6: 5 Dexterity Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 56.00

Cloak
Name: Hardend Cetus Skin
Level: 51 Quality:
Bonus:
Effect 1: 16 Constitution
Effect 2: 2 All Melee Weapon Skills
Effect 3: 8 Crush
Effect 4: 8 Slash
Effect 5: 8 Thrust
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 68.67

Jewel
Name: Eerie Darkness Lighting Stone
Level: 51 Quality:
Bonus:
Effect 1: 5 Heat
Effect 2: 5 Matter
Effect 3: 4 Crush
Effect 4: 5 Cold
Effect 5: 5 Body
Effect 6: 4 Slash
Effect 7: 5 Energy
Effect 8: 5 Spirit
Effect 9: 4 Thrust
Effect 10: Empty
Utility: 84.00

Belt
Name: Plaited Hair of Malamis
Level: 51 Quality:
Bonus:
Effect 1: 22 Strength
Effect 2: 22 Dexterity
Effect 3: 2 Melee Combat Speed
Effect 4: 8 Strength Cap Increase
Effect 5: 7 Dexterity Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 29.33

Right Ring
Name: Crocodile's Tears Ring
Level: 51 Quality:
Bonus:
Effect 1: 4 Heat
Effect 2: 4 Cold
Effect 3: 4 Energy
Effect 4: 4 Matter
Effect 5: 4 Body
Effect 6: 15 Acuity
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.00

Left Ring
Name: Ring of Moirai
Level: 51 Quality:
Bonus:
Effect 1: 24 Constitution
Effect 2: 40 Hits
Effect 3: 4 Spirit
Effect 4: 8 Constitution Cap Increase
Effect 5: 64 Hits Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00

Right Wrist
Name: Ceremonial Bracer(CON)
Level: 51 Quality:
Bonus:
Effect 1: 18 Constitution
Effect 2: 40 Hits
Effect 3: 5 Constitution Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Thrust
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00

Left Wrist
Name: Zahur Bracer
Level: 51 Quality:
Bonus:
Effect 1: 60 Hits
Effect 2: 6 Heat
Effect 3: 6 Matter
Effect 4: 6 Crush
Effect 5: 40 Hits Cap Increase
Effect 6: 10 AF
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 51.00
 

deez

Fledgling Freddie
Joined
Nov 4, 2005
Messages
446
i like it ALOT and im sure he will to.

thanks for helping i might make one myself with that temp =P
 

Solari

Can't get enough of FH
Joined
Mar 13, 2005
Messages
1,824
Ceiastae said:
But seems impossible for group :eek:?

Made for a celt, with the purpose of solo'ing.

:)

I changed the SC a bit and included scalars in this to improve the swing speed.

Config Report

Stats

Str: 95 Int: 0 Hits: 376
Con: 92 Pie: 0 Power: 0
Dex: 98 Cha: 0
Qui: 15 Emp: 15

Resists

Body: 25 Energy: 9 Crush: 27 (2)
Cold: 25 Matter: 27 Thrust: 25
Heat: 15 Spirit: 19 (5) Slash: 27 (3)

Skills

5 Blunt

11 Shield

5 Blades

Focus

Cap Increases

22 Dexterity

184 Hits

23 Strength

18 Constitution

5 Quickness

Other Bonuses

4 Spell Range

4 Style Damage

42 AF

7 Melee Damage

5 Fatigue

10 Melee Combat Speed

4 Casting Speed

Arms
Imbue Points: 36.0 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 3 Shield - 99 Rough Fiery Battle Jewel
Gem 2: 28 Strength - 99 Perfect Fiery Essence
Gem 3: 7 Thrust - 99 Imperfect Airy Shielding
Gem 4: 7 Cold - 99 Imperfect Icy Shielding
Utility: 61.67

Legs
Imbue Points: 37.0 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 4 Shield - 99 Flawed Fiery Battle Jewel
Gem 2: 9 Cold - 99 Polished Icy Shielding
Gem 3: 9 Body - 99 Polished Dusty Shielding
Gem 4: 16 Dexterity - 99 Polished Vapor Essence
Utility: 66.67

Hands
Name: Maddening Scalars
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Combat Speed
Effect 5: 3 Melee Damage
Effect 6: 5 Constitution Cap Increase
Effect 7: 5 Quickness Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Imbue Points: 37.0 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 4 Shield - 99 Flawed Fiery Battle Jewel
Gem 2: 19 Constitution - 99 Faceted Earthen Essence
Gem 3: 5 Slash - 99 Flawed Watery Shielding
Gem 4: 76 Hits - 99 Perfect Blood Essence
Utility: 61.67
 

Solari

Can't get enough of FH
Joined
Mar 13, 2005
Messages
1,824
Copy / pasted the wrong temp :>

Config Report

Stats

Str: 95 Int: 0 Hits: 376
Con: 95 Pie: 0 Power: 0
Dex: 98 Cha: 0
Qui: 15 Emp: 15

Resists

Body: 23 Energy: 9 Crush: 27 (2)
Cold: 25 Matter: 27 Thrust: 25
Heat: 15 Spirit: 19 (5) Slash: 29 (3)

Skills

5 Blunt

11 Shield

5 Blades

Focus

Cap Increases

22 Dexterity

184 Hits

23 Strength

18 Constitution

5 Quickness

Other Bonuses

4 Spell Range

4 Style Damage

42 AF

7 Melee Damage

5 Fatigue

10 Melee Combat Speed

4 Casting Speed

Piece Listing


Arms
Imbue Points: 37.5 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 5 Shield - 99 Imperfect Fiery Battle Jewel
Gem 2: 7 Cold - 99 Imperfect Icy Shielding
Gem 3: 7 Thrust - 99 Imperfect Airy Shielding
Gem 4: 16 Dexterity - 99 Polished Vapor Essence
Utility: 63.67

Legs
Imbue Points: 37.0 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 4 Shield - 99 Flawed Fiery Battle Jewel
Gem 2: 22 Constitution - 99 Precious Earthen Essence
Gem 3: 7 Body - 99 Imperfect Dusty Shielding
Gem 4: 9 Cold - 99 Polished Icy Shielding
Utility: 66.67

Hands
Name: Maddening Scalars
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Combat Speed
Effect 5: 3 Melee Damage
Effect 6: 5 Constitution Cap Increase
Effect 7: 5 Quickness Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Imbue Points: 37.0 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 2 Shield - 99 Uncut Fiery Battle Jewel
Gem 2: 28 Strength - 99 Perfect Fiery Essence
Gem 3: 7 Slash - 99 Imperfect Watery Shielding
Gem 4: 76 Hits - 99 Perfect Blood Essence
Utility: 61.67
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
Messages
455
will 15 qui and 10% haste cap your swing speed with self haste on with TD?

If it does, then nice, else consider calculating a bit on it and make sure, its as close to cap as possible..

One thing though.

have you considered certain great artifacts with amazing charges?

thinking in the lines of Eternal Plant and Bracer of Zo'arkat, becuase it seems like you have room to make them fit in.. And the /use2 on both is simply fight turning..

Great to see CTR in there though, makes me cry when poeple dont use it, its easily one of the best items in the game for a melee soloer.

What is the proc on the shield?

If it isnt heal i would stringly advice something with healproc on, helps tons some fights.

Also consider epic legs, 130 heal procs are really strong, and stats isnt too bad.

you can skimp on the lesser used resist types, like energy/spirit that you have buffs for (body wouldnt be wise though)
 

Solari

Can't get enough of FH
Joined
Mar 13, 2005
Messages
1,824
Illtar said:
will 15 qui and 10% haste cap your swing speed with self haste on with TD?

If it does, then nice, else consider calculating a bit on it and make sure, its as close to cap as possible..

One thing though.

have you considered certain great artifacts with amazing charges?

thinking in the lines of Eternal Plant and Bracer of Zo'arkat, becuase it seems like you have room to make them fit in.. And the /use2 on both is simply fight turning..

Great to see CTR in there though, makes me cry when poeple dont use it, its easily one of the best items in the game for a melee soloer.

What is the proc on the shield?

If it isnt heal i would stringly advice something with healproc on, helps tons some fights.

Also consider epic legs, 130 heal procs are really strong, and stats isnt too bad.

you can skimp on the lesser used resist types, like energy/spirit that you have buffs for (body wouldnt be wise though)

The swing speed is 1.58 with both TD and shield. For a personal preference I didn't feel a need to increase the swing speed more at the expense of any other of the SC'd values.

Ring of moirai has a value 130 heal charge, and using a dot charge aswell to deal additional damage to high defence opponents. I thought about Zo'arkat but most of the bm stuff has a minor aoe interrupt, if your opponents are good enough to position themselves far enough to avoid this your most likely dead anyways. I don't like EP, personal preference but don't like it. Tried working in a wormskin wrap for the HoT charge but couldn't fit it in without hurting my AF :(

Shield has a lifetap proc, out of advice from friends I went with that rather than a heal proc (The decision was also based on the shield stats). But I find a lifetap proc very effective, it deals out a minor bit of damage to your opponent and you gain a minor heal, it does however interrupt archers ect. if it procs from range, which is quite nice.

I think the 130 healproc is on the epic boots mate, but regardless this will lead to a major revamp of the temp. I did look into it but unfortunatly I just couldn't fit them in.

I can't gimp the resists you mentioned without making major revamps in the jewlery which would lead to a completely diffrent template. I played around with the options a lot but this was the best configuration I could come up with (That I liked).

Thanks for the good feedback though, some of it I had considered already some of it I'll take into consideration.
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
Messages
455
Solari said:
I thought about Zo'arkat but most of the bm stuff has a minor aoe interrupt, if your opponents are good enough to position themselves far enough to avoid this your most likely dead anyways.

.

Do you even know what the use2 on BoZ is? i dont get why positioning has any impact here
 

Ronso

Can't get enough of FH
Joined
Mar 12, 2004
Messages
2,674
I like it . Bracer of Z would be nice for the use2 fumble but to be honest I dont think it will be needed..

Can wardens activate battler ? Some info on VOS isnt 100% accurate so ...
Sillas necklace still cost a fortune ?
 

Moaning Myrtle

Fledgling Freddie
Joined
Mar 22, 2006
Messages
688
No SoM
No Malice

Back to the drawing board IMHO. A solo template without both of those items is not as good as it could be.
 

Lomme

Fledgling Freddie
Joined
Dec 23, 2003
Messages
486
Moaning Myrtle said:
No SoM
No Malice

Back to the drawing board IMHO. A solo template without both of those items is not as good as it could be.
Might find it hard to activate SoM on a Warden though. :(
 

Solari

Can't get enough of FH
Joined
Mar 13, 2005
Messages
1,824
Battler on back.

No SoM
No Malice

Back to the drawing board IMHO. A solo template without both of those items is not as good as it could be.

Clueless, back to newb school with you.
 

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