Warden: 1.85 template :>

Ati

One of Freddy's beloved
Joined
May 7, 2006
Messages
591
Hey,

As can be seen form a thread around here I am looking for a 1.85 warden template, I made one and would really like anyones opinions! :D

Good points of the template:

only uses 99% chain which is dirt cheap on housing!
Nice resists (spirit a tad low :<)
Nice mele defense: 40AF WH 5% passive mele resists on sword
Awesome healing capabilities: 75emp 9% cast 100dex 18 heal bonus

The template will run with trairos in the 2h slot for pve and rvr, I will switch to this weapon when playing offensive for the 5% mele haste and the mist procs for interupting (aswell as fast weapon)

Code:
Config Report

Stats
------------------------------------------------------------------------
  STR:  33  / 85  (+10)    INT:  0  / 75      Hits:  400  / 400  (+200)  
  CON:  91  / 85  (+10)    PIE:  0  / 75      AF:  38  / 50    
  DEX:  101  / 100  (+25)    EMP:  82  / 75      Pow:  0  / 26    
  QUI:  15  / 75      CHA:  0  / 75      %PP:  11%  / 25%    

Resists
------------------------------------------------------------------------
  Body:  26  / 26      Energy:  17  / 26      Crush:  26  / 26  (+2)  
  Cold:  26  / 26      Matter:  20  / 26      Slash:  27  / 26  (+3)  
  Heat:  26  / 26      Spirit:  10  / 26  (+5)    Thrust:  27  / 26    
  Essence:  0  / 26    

Skills
------------------------------------------------------------------------
  4  / 11  Blades

Other Bonuses
------------------------------------------------------------------------
  9  / 10  Casting Speed
  9  / 25  Fatigue
  18  / 25  Healing Effectiveness
  7  / 10  Melee Damage
  8  / 10  Spell Range
  7  / 10  Style Damage

Piece Listing
------------------------------------------------------------------------
Chest
Name: Guard of Valor
Level: 51 Quality: 100 AF/DPS: 102 Bonus: 35
  Slot 1:  18  Strength
  Slot 2:  15  Dexterity
  Slot 3:  40  Hits
  Slot 4:  4  Melee Damage
  Slot 5:  5  Strength Cap Increase
  Slot 6:  5  Dexterity Cap Increase
  Slot 7:  4  Casting Speed
  Slot 8:  4  Style Damage
  Slot 9:  4  Spell Range
Utility: 49.7


Arms
Name: Crafted Item2
Level: 51 Quality: 99
Imbue Points: 33.0 of 28 Quality: 99 Overcharge:
  Gem 1:  22  Constitution - 99 Precious Earthen Essence Jewel
  Gem 2:  7  Body Resist - 99 Imperfect Dusty Shielding Jewel
  Gem 3:  7  Cold Resist - 99 Imperfect Icy Shielding Jewel
  Gem 4:  7  Crush Resist - 99 Imperfect Fiery Shielding Jewel
  Slot 5:  40  Hits Cap Increase
Utility: 51.0 SC Cost: 65g 27s 60c SC Price: 97g 91s 40c


Head
Name: The Winged Helm
Level: 51 Quality: 100 AF/DPS: 102
  Slot 1:  15  Strength
  Slot 2:  15  Dexterity
  Slot 3:  5  Matter Resist
  Slot 4:  5  Spirit Resist
  Slot 5:  40  Hits
  Slot 6:  10  AF
  Slot 7:  5  Fatigue
Utility: 63.7


Legs
Name: Crafted Item4
Level: 51 Quality: 99
Imbue Points: 33.5 of 28 Quality: 99 Overcharge:
  Gem 1:  22  Constitution - 99 Precious Earthen Essence Jewel
  Gem 2:  7  Body Resist - 99 Imperfect Dusty Shielding Jewel
  Gem 3:  5  Cold Resist - 99 Flawed Icy Shielding Jewel
  Gem 4:  9  Heat Resist - 99 Polished Heated Shielding Jewel
  Slot 5:  5  % Power Pool
Utility: 51.0 SC Cost: 69g 81s 20c SC Price: 104g 71s 80c


Hands
Name: Crafted Item5
Level: 51 Quality: 99
Imbue Points: 32.5 of 28 Quality: 99 Overcharge:
  Gem 1:  19  Constitution - 99 Faceted Earthen Essence Jewel
  Gem 2:  19  Dexterity - 99 Faceted Vapor Essence Jewel
  Gem 3:  28  Hits - 99 Flawed Blood Essence Jewel
  Gem 4:  9  Thrust Resist - 99 Polished Airy Shielding Jewel
  Slot 5:  5  Dexterity Cap Increase
Utility: 61.0 SC Cost: 75g 9s 60c SC Price: 112g 64s 40c


Feet
Name: Crafted Item6
Level: 51 Quality: 99
Imbue Points: 33.0 of 28 Quality: 99 Overcharge:
  Gem 1:  28  Constitution - 99 Perfect Earthen Essence Jewel
  Gem 2:  3  Body Resist - 99 Rough Dusty Shielding Jewel
  Gem 3:  9  Crush Resist - 99 Polished Fiery Shielding Jewel
  Gem 4:  5  Cold Resist - 99 Flawed Icy Shielding Jewel
  Slot 5:  10  AF
Utility: 47.0 SC Cost: 82g 11s 20c SC Price: 123g 16s 80c


Right Hand
Name: Dochar Warden Blade
Level: 51 Quality: 100 AF/DPS: 16.5 Speed: 4.2 Bonus: 35
  Slot 1:  4  Blades Skill
  Slot 2:  3  Melee Damage
  Slot 3:  5  Strength Cap Increase
  Slot 4:  5  Dexterity Cap Increase
  Slot 5:  5  Healing Effectiveness
  Slot 6:  3  Casting Speed
  Slot 7:  3  Style Damage
Utility: 15.0


Left Hand
Name: Hapy's Shield of Dread
Level: 51 Quality: 100 AF/DPS: 16.5 Speed: 3.3 Bonus: 35
  Slot 1:  22  Dexterity
  Slot 2:  9  Slash Resist
  Slot 3:  56  Hits
  Slot 4:  2  Casting Speed
  Slot 5:  22  Acuity
Utility: 83.7


Neck
Name: Necklace of Cyclopean Stature
Level: 50 Quality: 100 Bonus: 35
  Slot 1:  1  Crush Resist
  Slot 2:  1  Thrust Resist
  Slot 3:  1  Slash Resist
  Slot 4:  120  Hits
  Slot 5:  80  Hits Cap Increase
Utility: 83.3


Cloak
Name: A Healers Embrace
Level: 45 Quality: 100 Bonus: 35
  Slot 1:  15  Dexterity
  Slot 2:  5  Cold Resist
  Slot 3:  5  Heat Resist
  Slot 4:  5  Energy Resist
  Slot 5:  40  Hits
  Slot 6:  5  Healing Effectiveness
  Slot 7:  15  Acuity
Utility: 71.7


Jewel
Name: Egg of Youth
Level: 49 Quality: 100 Bonus: 35
  Slot 1:  5  Crush Resist
  Slot 2:  5  Thrust Resist
  Slot 3:  5  Slash Resist
  Slot 4:  32  Hits
  Slot 5:  8  Healing Effectiveness
  Slot 6:  40  Hits Cap Increase
  Slot 7:  12  Acuity
Utility: 54.0


Belt
Name: Leviathan Tail Belt
Level: 50 Quality: 100 Bonus: 35
  Slot 1:  8  Heat Resist
  Slot 2:  8  Energy Resist
  Slot 3:  8  Thrust Resist
  Slot 4:  8  Slash Resist
  Slot 5:  44  Hits
Utility: 85.7


Left Ring
Name: Crocodile Tear Ring
Level: 50 Quality: 100
  Slot 1:  4  Body Resist
  Slot 2:  4  Cold Resist
  Slot 3:  4  Heat Resist
  Slot 4:  4  Energy Resist
  Slot 5:  4  Matter Resist
  Slot 6:  15  Acuity
Utility: 40.3


Right Ring
Name: Director's Ring of Chaos
Level: 50 Quality: 100 Bonus: 35
  Slot 1:  15  Dexterity
  Slot 2:  15  Quickness
  Slot 3:  6  Matter Resist
  Slot 4:  5  Constitution Cap Increase
  Slot 5:  5  Dexterity Cap Increase
  Slot 6:  10  AF
Utility: 30.7


Left Wrist
Name: Bracelet of Zo'arkat
Level: 45 Quality: 100 Bonus: 35
  Slot 1:  5  Body Resist
  Slot 2:  5  Matter Resist
  Slot 3:  5  Spirit Resist
  Slot 4:  6  % Power Pool
  Slot 5:  18  Acuity
  Slot 6:  4  Spell Range
Utility: 36.3


Right Wrist
Name: Snatcher
Level: 45 Quality: 100 Bonus: 35
  Slot 1:  4  Crush Resist
  Slot 2:  4  Thrust Resist
  Slot 3:  4  Slash Resist
  Slot 4:  5  Constitution Cap Increase
  Slot 5:  5  Dexterity Cap Increase
  Slot 6:  8  AF
  Slot 7:  40  Hits Cap Increase
  Slot 8:  4  Fatigue

Thanks alot for reading, hope you can provide some feedback!!

John
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Personally I think you would be better off using with traitors in the right hand slot and battler on your back for the charge. Also I would put EH in for GOV, Purely for surivability reasons (arrogance charge + resist proc).

Im not sure what the rational is for using champ weapon? (maybe it has the same passive melee resist as the paladin weapon? If it does then maybe you could justify it)
 

Ati

One of Freddy's beloved
Joined
May 7, 2006
Messages
591
Ballard said:
Personally I think you would be better off using with traitors in the right hand slot and battler on your back for the charge. Also I would put EH in for GOV, Purely for surivability reasons (arrogance charge + resist proc).

Im not sure what the rational is for using champ weapon? (maybe it has the same passive melee resist as the paladin weapon? If it does then maybe you could justify it)


Hey,

thanks alot, ill try and justify why ive used both and see if its enough reason :D

GoV has not only the best stats for any class in the game on a warden but a pretty nice 50AF charge (Extra 5% abs afaik) vs those tanks and when soloing. This fires MUCH more than the conversion on the EH.
The warden CL weapon does have 5% passive resists, and a power charge /use i think. Being a support warden this is vital to me aswell as the cast speed and heal bonus on that weapon:>

The traitors on the back could be swapped for malice, however i feel that my passive damage absorption (Extra resists) will be more beneficial than spiked absorption (malice battler som etc.)


are these points justified? :>

thanks very much

john
 

Ati

One of Freddy's beloved
Joined
May 7, 2006
Messages
591
Debating on placing 5 emp instead of 10 AF on boots.

either 5emp more or 1% mele abs more :< tough one
 

Spetsnaz

Fledgling Freddie
Joined
Oct 3, 2004
Messages
1,072
SC Emp is almost usless on warden according to Warden TL Tombo

as wardens get little in return
 

Ati

One of Freddy's beloved
Joined
May 7, 2006
Messages
591
Spetsnaz said:
SC Emp is almost usless on warden according to Warden TL Tombo

as wardens get little in return


dosnt increase healing or pp?
 

Ati

One of Freddy's beloved
Joined
May 7, 2006
Messages
591
Spetsnaz said:
it only increase PP but much less than drood for example

and it increase the conc for buffs as well...


for more info cheak http://www.natureswall.info/ its a very nice site for wardens


ok nice, thanks alot.

what increases healing? only heal bonus? :<
 

Spetsnaz

Fledgling Freddie
Joined
Oct 3, 2004
Messages
1,072
aye thats why i only get whatever emp i get for items in any template... (according to Tombo 164 emp is the magic number to have on warden for healing and this without any powerpool)

ps. large shild inc on warden
 

Andrilyn

Can't get enough of FH
Joined
Feb 1, 2004
Messages
1,965
Spetsnaz said:
ps. large shild inc on warden

Why would you ever want to use a large shield in RvR?
More end cost for a shield style, generally slower as medium/small shields sure it has less penalty against more attackers but if you can't get BG in when the train hits your caster/support then that person dies nomatter if you got him guarded or not.

The only way I would ever consider using a large shield is if it would be an Arti shield or high util large shield and only if it would be fast, pointless using a slow as hell large shield.
 

Ati

One of Freddy's beloved
Joined
May 7, 2006
Messages
591
Andrilyn said:
Why would you ever want to use a large shield in RvR?
More end cost for a shield style, generally slower as medium/small shields sure it has less penalty against more attackers but if you can't get BG in when the train hits your caster/support then that person dies nomatter if you got him guarded or not.

The only way I would ever consider using a large shield is if it would be an Arti shield or high util large shield and only if it would be fast, pointless using a slow as hell large shield.


idd

ive changed SC so im using that small shield with heal bonus from ml9...capped healbonus now :)
 

Solari

Can't get enough of FH
Joined
Mar 13, 2005
Messages
1,824
Andrilyn said:
Why would you ever want to use a large shield in RvR?
More end cost for a shield style, generally slower as medium/small shields sure it has less penalty against more attackers but if you can't get BG in when the train hits your caster/support then that person dies nomatter if you got him guarded or not.

The only way I would ever consider using a large shield is if it would be an Arti shield or high util large shield and only if it would be fast, pointless using a slow as hell large shield.

Solo / duo / trio. Or if the tank train has brains and decides to hit you. End cost? dude...
 

Andrilyn

Can't get enough of FH
Joined
Feb 1, 2004
Messages
1,965
Solari said:
Solo / duo / trio. Or if the tank train has brains and decides to hit you. End cost? dude...

Yes you might think end cost for a warden isn't that important but you also said solo fights in which case any bit of end you can spare is vital and in a 10+ min fight a large shield means you just wasted half or an entire end bar on extra end for slams which you could have used for ML9+10.
If the train has the brains to attack my warden instead of switching to my Druids/Bard other caster(s) then I can do nothing but /point /laugh /winged helm/battler charge.
 

Drungan

One of Freddy's beloved
Joined
Jan 25, 2004
Messages
149
not totally sure about this, but end cost is also dependent of shield speed and not its size? if so, there's fast large shields (galla door anyone?) out ...
atleast large is 5% more blocking on paper

just correct me if i'm wrong
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
- End cost is dependent on speed not size.

- Shield size does not affect guard at all.

- Shield size only affects blocking blows aimed at you when you have multiple attackers (i.e removes the penalty).

- Shield speed not size affects slam damage. The slower the better. Using the DS aegis 300-400 dmg slams are on the cards with no TOA bonuses on classic.

Played guard bot on classic alot and prior to celerity I used two identical shields but with great differences in size and speed (DS buckler and aegis) depending on the situation. post celerity I would only ever use the aegis. Dont know if this is relevant or not :p
 

Users who are viewing this thread

Top Bottom