Vw Duelist Template Needed! Ic

Ronso

Can't get enough of FH
Joined
Mar 12, 2004
Messages
2,674
Looking to make a valkwalker for duelling ..solo 100%

What I am looking for would be the following although dont know if possible .



: 100 str, 75 con, 75 qui, >200 hits, +11 scythe +11 parry are the basics. I'd like to be trying for at least 75 dex and int too but not AS important . Obviously melee resists etc capped . Dont mind what scythe I use .. but the quicker the better. If I get stuck with a 6speed one thats fine but would prefer lower if possible .

Anyone got any ideas or seen a template similar ?
 

Ronso

Can't get enough of FH
Joined
Mar 12, 2004
Messages
2,674
Was looking at this ..what do u think ? Its ok ..not capped strength but seems ALRIGHT ...anyone have better?

Config Report

Stats

Str: 87 Int: 75 Hits: 200
Con: 75 Pie: 0 Power: 0
Dex: 75 Cha: 0
Qui: 72 Emp: 0

Resists

Body: 26 Energy: 27 (5) Crush: 29 (3)
Cold: 25 Matter: 30 (5) Thrust: 28 (2)
Heat: 25 Spirit: 21 Slash: 22

Skills

11 Scythe

8 Parry

Focus

Cap Increases

12 Str

Other Bonuses

10 AF Bonus

4 Melee Damage Bonus

10 Melee Speed Bonus

Piece Listing

Chest
Imbue Points: 35.5 of 32 (100 Qual) Overcharge: 78%
Gem 1: 4 Scythe - 99 flawed Light War Spell Stone
Gem 2: 22 Constitution - 99 precious Earthen Essence
Gem 3: 19 Strength - 99 faceted Fiery Essence
Gem 4: 52 Hits - 99 faceted Blood Essence
Utility: 60.33

Arms
Imbue Points: 35.5 of 32 (100 Qual) Overcharge: 78%
Gem 1: 19 Strength - 99 faceted Fiery Essence
Gem 2: 19 Constitution - 99 faceted Earthen Essence
Gem 3: 22 Dexterity - 99 precious Vapor Essence
Gem 4: 22 Intelligence - 99 precious Dusty Essence
Utility: 54.67

Head
Imbue Points: 35.5 of 32 (100 Qual) Overcharge: 78%
Gem 1: 19 Constitution - 99 faceted Earthen Essence
Gem 2: 22 Dexterity - 99 precious Vapor Essence
Gem 3: 19 Intelligence - 99 faceted Dusty Essence
Gem 4: 4 Scythe - 99 flawed Light War Spell Stone
Utility: 60.00

Legs
Imbue Points: 35.5 of 32 (100 Qual) Overcharge: 78%
Gem 1: 9 Energy Resist - 99 polished Light Shielding
Gem 2: 9 Matter Resist - 99 polished Earthen Shielding
Gem 3: 25 Quickness - 99 flawless Airy Essence
Gem 4: 20 Hits - 99 rough Blood Essence
Utility: 57.67

Hands
Imbue Points: 36.5 of 32 (100 Qual) Overcharge: 58%
Gem 1: 22 Quickness - 99 precious Airy Essence
Gem 2: 25 Intelligence - 99 flawless Dusty Essence
Gem 3: 7 Energy Resist - 99 imperfect Light Shielding
Gem 4: 7 Heat Resist - 99 imperfect Heated Shielding
Utility: 59.33

Feet
Imbue Points: 34.5 of 32 (100 Qual) Overcharge: 88%
Gem 1: 25 Quickness - 99 flawless Airy Essence
Gem 2: 16 Intelligence - 99 polished Dusty Essence
Gem 3: 7 Cold Resist - 99 imperfect Icy Shielding
Gem 4: 7 Spirit Resist - 99 imperfect Vapor Shielding
Utility: 55.33

Right Hand
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Left Hand
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Two Handed
Name: Snakecharmer's Scythe
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 3 Scythe
Effect 2: 4 Heat Resist
Effect 3: 4 Cold Resist
Effect 4: 4 Energy Resist
Effect 5: 3 Melee Speed Bonus
Effect 6: 4 Matter Resist
Effect 7: 4 Body Resist
Effect 8: 4 Spirit Resist
Effect 9: 4 Melee Damage Bonus
Effect 10: Empty
Utility: 63.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Paidrean Necklace
Level: 51 Quality: 94
Bonus:
Effect 1: 10 Crush Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Body Resist
Effect 4: 10 Spirit Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 80.00

Cloak
Name: Harpy Feathers Cloak
Level: 51 Quality: 94
Bonus:
Effect 1: 6 Crush Resist
Effect 2: 6 Slash Resist
Effect 3: 6 Thrust Resist
Effect 4: 4 Parry
Effect 5: 5 Melee Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 56.00

Jewel
Name: Harpy feather charm
Level: 51 Quality:
Bonus:
Effect 1: 6 Heat Resist
Effect 2: 6 Cold Resist
Effect 3: 6 Matter Resist
Effect 4: 6 Body Resist
Effect 5: 44 Hits
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 59.00

Belt
Name: Belt of the Brute
Level: 51 Quality:
Bonus:
Effect 1: 30 Strength
Effect 2: 48 Hits
Effect 3: 18 Dexterity
Effect 4: 6 Strength Cap Increase
Effect 5: 2 Melee Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 44.00

Right Ring
Name: Seven Storms
Level: 51 Quality:
Bonus:
Effect 1: 6 Crush Resist
Effect 2: 40 Hits
Effect 3: 15 Constitution
Effect 4: 13 Dexterity
Effect 5: 4 Parry
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.67

Left Ring
Name: Krojer's Str Ring
Level: 51 Quality:
Bonus:
Effect 1: 21 Strength
Effect 2: 2 Heat Resist
Effect 3: 2 Cold Resist
Effect 4: 2 Energy Resist
Effect 5: 6 Strength Cap Increase
Effect 6: 10 AF Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 26.00

Right Wrist
Name: Ebon Hide Bracer
Level: 51 Quality: 94
Bonus:
Effect 1: 6 Cold Resist
Effect 2: 6 Body Resist
Effect 3: 6 Heat Resist
Effect 4: 6 Slash Resist
Effect 5: 6 Matter Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.00

Left Wrist
Name: Cyclone Bracer
Level: 51 Quality:
Bonus:
Effect 1: 2 Melee Speed Bonus
Effect 2: 11 Crush Resist
Effect 3: 10 Slash Resist
Effect 4: 10 Thrust Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
 

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
18,158
Don't have one to offer.. will try make you one later but don't use the one you posted :/ its dire imo
 

Vladamir

FH is my second home
Joined
Dec 28, 2003
Messages
15,105
Looks like a nice template, but you should be able to squeeze more imbue points on those SC slots. Any reason you're not using an arti bp out of interest?
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Well if you want to solo you need to think about charges because thats is what its all about..
 

Fuaip

Can't get enough of FH
Joined
Feb 26, 2005
Messages
1,645
dude.. 4 melee damage and 0 style damage bonus :( qq.. well, i dunno about VW's anyway so leave it :)
 

Ronso

Can't get enough of FH
Joined
Mar 12, 2004
Messages
2,674
oke what about this bad boy -

LOKI Build Report
Two-Handed Configuration:
Build Utility: 845.0
Useable Utility: 845.0
TOA Utility: 254.0

Statistics
STR:100/101 CON:81/81 DEX:80/85
QUI:75/75 INT:42/80 PIE:0/75
CHA:0/75 EMP:0/75
Hits:268/280
Power:0/25
AF:10/50

Resistances
Body: 26
Cold: 24
Heat: 24
Energy: 14+5
Matter: 20+5
Spirit: 25
Crush: 24+3
Slash: 26
Thrust: 25+2

Skills
Parry: 11
Scythe: 11

Focuses

Bonuses
Spell Range: 4
Spell Damage: 4
Melee Damage: 8
Melee Combat Speed: 10

Chest (GoV-vw):
Imbue: 27.0
15 Strength
15 Dexterity
18 Intelligence
5 Strength Cap Increase
5 Dexterity Cap Increase
5 Intelligence Cap Increase
4 Melee Damage
4 Spell Range
4 Spell Damage
40 Hits
Utility: 42.0
TOA Utility: 90.0

Arms:
Imbue: 37.5/28 (Quality: 99)
5 Scythe
7% Body
7% Thrust
16 Constitution
Utility: 63.7
TOA Utility: 0.0

Head:
Imbue: 37.5/28 (Quality: 99)
4 Parry
9% Slash
19 Constitution
22 Quickness
Utility: 65.3
TOA Utility: 0.0

Legs:
Imbue: 37.5/28 (Quality: 99)
16 Quickness
9% Slash
11% Matter
5% Energy
Utility: 60.7
TOA Utility: 0.0



Feet (VW-epic):
Imbue: 27.0
18 Strength
3 Scythe
6% Cold
6% Heat
5 Strength Cap Increase
5 Dexterity Cap Increase
Utility: 51.0
TOA Utility: 20.0

Two-Handed (Snakecharmer):
Imbue: 28.0
3 Scythe
4% Body
4% Cold
4% Heat
4% Spirit
4% Matter
4% Energy
3 Melee Combat Speed
4 Melee Damage
Utility: 63.0
TOA Utility: 35.0

Neck (seed):
Imbue: 45.0
10% Body
10% Spirit
10% Crush
10% Thrust
Utility: 80.0
TOA Utility: 0.0

Cloak (Shades of mist):
Imbue: 20.0
3 Parry
15 Strength
15 Quickness
10 AF
5 Melee Combat Speed
Utility: 35.0
TOA Utility: 35.0

Jewel (eds):
Imbue: 37.0
5% Body
5% Cold
5% Heat
5% Energy
5% Matter
5% Spirit
4% Crush
4% Slash
4% Thrust
Utility: 84.0
TOA Utility: 0.0

Belt (Belt of Oglidarsh):
Imbue: 24.0
15 Strength
4% Crush
4% Thrust
4% Slash
40 Hits
6 Strength Cap Increase
40 Hits Cap Increase
Utility: 44.0
TOA Utility: 22.0

Left Ring (Ring of heavens):
Imbue: 26.0
24 Constitution
6% Spirit
40 Hits
10 Strength Cap Increase
Utility: 38.0
TOA Utility: 20.0

Right Ring (ring of elemental conflict):
Imbue: 40.0
24 Dexterity
24 Acuity
9% Heat
9% Cold
Utility: 68.0
TOA Utility: 0.0

Left Wrist (Bracelet of Silent Oblivion):
Imbue: 37.5
22 Dexterity
22 Quickness
4 Parry
60 Hits
2 Melee Combat Speed
Utility: 64.3
TOA Utility: 10.0

Right Wrist (Ceremonial Bracers):
Imbue: 22.0
18 Strength
6% Crush
40 Hits
5 Strength Cap Increase
40 Hits Cap Increase
Utility: 34.0
TOA Utility: 20.0





where do I get this --- >

Hands (Silksteel Obfuscation):
Imbue: 34.0
48 Hits
19 Strength
19 Dexterity
22 Constitution
6 Constitution Cap Increase
Utility: 52.0
TOA Utility: 12.0

Thanks for all the opinions so far by the way :) apprecaited
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
Messages
455
Frozen is spot on, and i get why he wont share temp, becuase a good solo template will skimp ALOT on resists, becuase simply put, you have way better things to get than stupid underused resist types.

The first template is downright horrid...

You want in general:

Stats in following order: Str/dex/qui/con/int, try to get 100ish str and 85-90ish dex/qui and 75 int/con..

Good procs (include GoV, maybe snakecharmer, Epic legs, etc)

Good uses (battler 1h maybe, CB for some good old grapple nuking, etc)

Good defense (maybe not through template, but getting good dex mastery of parry, will help soloing alot)

alot remember when not getting heals etc that hits >> resists, for the imbue points required.

try getting 280 hits atleast

Resists:

get melee resists, and body.

maybe cold/heat aswell capped.

Screw spirit/matter/energy...

If you are getting nuked by anything you are going down if you dont interupt them fast regardless, dont waste precious template spare for it..

Gear your RAs for solo, Defense and Defense penatration is EVERYTHING solo 1vs1 melee.. suggest mastery of parrying.


Finally if you are not familiar with solo duels get used to moving around, spam /stick and /face alot while moving around on your own, makes if easier to hit people running from you, and makes if harder to perform "anytime" back styles on you.

Finally analyse your fights, what classes do you have a hard time against, adapt playstyle and RA set to accomidate..

Where the "skill" in 8vs8 lies majorly in the teamplay, the skill in 1vs1 lies in perfect understanding of your toons skillset, and a good indepth understanding of game mechanisms, and moving around while fighting.
Templating correct to fit your needs, is part of this skill.

Analyse your fights, what are you doing wrong, improve playstyle, template and RA set for the hard fights.

Soon you will at rr4-5 drop most of the rr8-10 people without much challenge if you master this.
 

Roteca

Can't get enough of FH
Joined
Dec 24, 2003
Messages
1,077
Ronso said:
where do I get this --- >

Hands (Silksteel Obfuscation):
Imbue: 34.0
48 Hits
19 Strength
19 Dexterity
22 Constitution
6 Constitution Cap Increase
Utility: 52.0
TOA Utility: 12.0

search is so hard...
dont even play this game anymore and especially not hib...
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
Messages
455
Ronso said:
oke what about this bad boy -

LOKI Build Report
Two-Handed Configuration:
Build Utility: 845.0
Useable Utility: 845.0
TOA Utility: 254.0

Statistics
STR:100/101 CON:81/81 DEX:80/85
QUI:75/75 INT:42/80 PIE:0/75
CHA:0/75 EMP:0/75
Hits:268/280
Power:0/25
AF:10/50

Resistances
Body: 26
Cold: 24
Heat: 24
Energy: 14+5
Matter: 20+5
Spirit: 25
Crush: 24+3
Slash: 26
Thrust: 25+2

Skills
Parry: 11
Scythe: 11

Focuses

Bonuses
Spell Range: 4
Spell Damage: 4
Melee Damage: 8
Melee Combat Speed: 10

Chest (GoV-vw):
Imbue: 27.0
15 Strength
15 Dexterity
18 Intelligence
5 Strength Cap Increase
5 Dexterity Cap Increase
5 Intelligence Cap Increase
4 Melee Damage
4 Spell Range
4 Spell Damage
40 Hits
Utility: 42.0
TOA Utility: 90.0

Arms:
Imbue: 37.5/28 (Quality: 99)
5 Scythe
7% Body
7% Thrust
16 Constitution
Utility: 63.7
TOA Utility: 0.0

Head:
Imbue: 37.5/28 (Quality: 99)
4 Parry
9% Slash
19 Constitution
22 Quickness
Utility: 65.3
TOA Utility: 0.0

Legs:
Imbue: 37.5/28 (Quality: 99)
16 Quickness
9% Slash
11% Matter
5% Energy
Utility: 60.7
TOA Utility: 0.0



Feet (VW-epic):
Imbue: 27.0
18 Strength
3 Scythe
6% Cold
6% Heat
5 Strength Cap Increase
5 Dexterity Cap Increase
Utility: 51.0
TOA Utility: 20.0

Two-Handed (Snakecharmer):
Imbue: 28.0
3 Scythe
4% Body
4% Cold
4% Heat
4% Spirit
4% Matter
4% Energy
3 Melee Combat Speed
4 Melee Damage
Utility: 63.0
TOA Utility: 35.0

Neck (seed):
Imbue: 45.0
10% Body
10% Spirit
10% Crush
10% Thrust
Utility: 80.0
TOA Utility: 0.0

Cloak (Shades of mist):
Imbue: 20.0
3 Parry
15 Strength
15 Quickness
10 AF
5 Melee Combat Speed
Utility: 35.0
TOA Utility: 35.0

Jewel (eds):
Imbue: 37.0
5% Body
5% Cold
5% Heat
5% Energy
5% Matter
5% Spirit
4% Crush
4% Slash
4% Thrust
Utility: 84.0
TOA Utility: 0.0

Belt (Belt of Oglidarsh):
Imbue: 24.0
15 Strength
4% Crush
4% Thrust
4% Slash
40 Hits
6 Strength Cap Increase
40 Hits Cap Increase
Utility: 44.0
TOA Utility: 22.0

Left Ring (Ring of heavens):
Imbue: 26.0
24 Constitution
6% Spirit
40 Hits
10 Strength Cap Increase
Utility: 38.0
TOA Utility: 20.0

Right Ring (ring of elemental conflict):
Imbue: 40.0
24 Dexterity
24 Acuity
9% Heat
9% Cold
Utility: 68.0
TOA Utility: 0.0

Left Wrist (Bracelet of Silent Oblivion):
Imbue: 37.5
22 Dexterity
22 Quickness
4 Parry
60 Hits
2 Melee Combat Speed
Utility: 64.3
TOA Utility: 10.0

Right Wrist (Ceremonial Bracers):
Imbue: 22.0
18 Strength
6% Crush
40 Hits
5 Strength Cap Increase
40 Hits Cap Increase
Utility: 34.0
TOA Utility: 20.0





where do I get this --- >

Hands (Silksteel Obfuscation):
Imbue: 34.0
48 Hits
19 Strength
19 Dexterity
22 Constitution
6 Constitution Cap Increase
Utility: 52.0
TOA Utility: 12.0

Thanks for all the opinions so far by the way :) apprecaited

those hands are crap on a VW, VWs are base casters +con cap sucks in general and even more on them..

get some +hits if you want more hits.

you are still SCing matter and energy resists..

looks much better now though.

try to fit in the pic legs, (if the 130 heal proc applies to VW legs aswell)
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Illtar said:
Soon you will at rr4-5 drop most of the rr8-10 people without much challenge if you master this.

? To be honest I dont think valewalkers are that flash at 1v1. I have had many fights against rr10 VW's and I can generally get close to beating them and have won on some occasion on my new rr4 minstrel with no ml's. They suffer from low hits and minimal defensive abilities. They certainly can be a lethal class with unbelievable positionals but they seem more suited to small scale 3-4 man fights than solo.
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
Messages
455
Ballard said:
? To be honest I dont think valewalkers are that flash at 1v1. I have had many fights against rr10 VW's and I can generally get close to beating them and have won on some occasion on my new rr4 minstrel with no ml's. They suffer from low hits and minimal defensive abilities. They certainly can be a lethal class with unbelievable positionals but they seem more suited to small scale 3-4 man fights than solo.

you havent meet duel geared/RAed VWs then.

Besides they will get much harder after 1.84 (i take this into account).

And you prolly havent meet anyone that knows how to/or decides to use anytime positional stuns. (yes strafing and runthrough)

Did quite a bit fights back then, against eliten, and he rarely feels the need to use these stuns, i won my fair share, but tbh i won vs most melee classes with tools up.

I cant remember that we even have a rr10 VW on cluster, so i assume its in the past or on a different server.

A VW shouldnt die easy to a minstrel, if he has either purge or IP up (minstrel can have same), becuase only risk he should really face is dieing to dd,dd mezz, stun, dd, dd, melee, melee, melee.

Maybe a VWs defense is bad, but in that case the minstrels is abysmal, the VW is about the same armor wise and hp wise as minstrel, but hits 3 times as hard.

Other than that i think minstrel might be a ok class to use vs VWs, as VWs are kinda frail to magic damage.

One problem is if you face a good VW chances are if you dont purge backstun that you will die with stun.

Damaging grasp.
Stunning blade/blizzard blade
Stunning blade/blizzard blade

is mean.

disregarding wargaurd it would prolly hit for

350
300/300+400
300/300+400

as a minimum.

maybe they dont get levi procs on every hit when target is stunned, but their normal damage is much higher so it compensates.

slam levi would prolly hit same char for:

80
120+280
120+280
120+280
120+280
120+280
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
My point is not that VW's are crap at solo but rather that they certainly are not overpowered and you cant realistically expect to consitently beat people 4-5 realm ranks higher than you, as infered above.

Illtar said:
Maybe a VWs defense is bad, but in that case the minstrels is abysmal, the VW is about the same armor wise and hp wise as minstrel, but hits 3 times as hard.

Really? you must be playing a different class to me, A minstrel has 830 ish base af without gov proccing and 2500+ hits and with double tapping close to a perma abalative. Unless Im mistaken a VW doesnt have those sought of numbers.

The other main strength minstrels have against VW's is winged helm. The majority of VW dmg is style dmg. With WH and/or batter and/or warguard most really dont do that much dmg at all (50ish dmg). VW damage also took a bit of a nerf with CL resists. This is at the latest version of daoc. I fight plenty of VW's ranging from rogsters that die to a few hits up to fully templated rr10 VW's that are extremely challenging but ultimately are killable.

You you do need tools up but then you need tools up against most classes as a minstrel, QQ.
 

Ronso

Can't get enough of FH
Joined
Mar 12, 2004
Messages
2,674
Apprecaite the advice ..keep more pouring in ..if anyone wants to tweak my last template posted feel free but bare in mind I would like the parry to remain high .5% etc
 

Konah

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,110
Illtar said:
350
300/300+400
300/300+400

as a minimum.

maybe they dont get levi procs on every hit when target is stunned, but their normal damage is much higher so it compensates.

slam levi would prolly hit same char for:

80
120+280
120+280
120+280
120+280
120+280

thats disregarding that the reaver is levi-ing @ cap speed and the vw is hitting @ ~3s swing speed? but anyway vw DO hurt :)
 

Ronso

Can't get enough of FH
Joined
Mar 12, 2004
Messages
2,674
Tweak my last template ! :p Pref just the sc tho
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
Messages
455
Ballard said:
My point is not that VW's are crap at solo but rather that they certainly are not overpowered and you cant realistically expect to consitently beat people 4-5 realm ranks higher than you, as infered above.



Really? you must be playing a different class to me, A minstrel has 830 ish base af without gov proccing and 2500+ hits and with double tapping close to a perma abalative. Unless Im mistaken a VW doesnt have those sought of numbers.

The other main strength minstrels have against VW's is winged helm. The majority of VW dmg is style dmg. With WH and/or batter and/or warguard most really dont do that much dmg at all (50ish dmg). VW damage also took a bit of a nerf with CL resists. This is at the latest version of daoc. I fight plenty of VW's ranging from rogsters that die to a few hits up to fully templated rr10 VW's that are extremely challenging but ultimately are killable.

You you do need tools up but then you need tools up against most classes as a minstrel, QQ.

you fail to read my post, i am talking strict defense, as in parry/evade/block.

And VWs about same hp as Minstrels, and using af charges they have same damage mitigation (disregarding wargaurd), and no the majority of VW damage isnt style damage.

And yes minstrels with tools up prolly have a good shot, becuase their DDs arent decreased by anything. But a rr4 minstrel in rogs beating a rr10 well played vw that is solo geared, never.
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
Messages
455
Konah said:
thats disregarding that the reaver is levi-ing @ cap speed and the vw is hitting @ ~3s swing speed? but anyway vw DO hurt :)

thats disregarding nothing really :)

Reaver swinging Snakecharmers whip with 20% haste 10% toa haste and 250 quick swings at about 1.6 sec.

with a 9 sec stun that gives 5 swings.

a VW with 10 toa haste 250 quick and self haste running is going to land 4 styles in a 8 sec stun.
 

Frozensolid

One of Freddy's beloved
Joined
Jun 13, 2004
Messages
659
Thats a nice template there ronso... Though be aware that the grp mellee ablamative charge from olgarish wont stack with your rr5.
Dont bother with +con can as the hp returns are pretty low for a vw.

And the vw solo discussion.
I think VWers are currently ok soloers.
Most of the dmg comes out of positionals and reactive styles though, so its usually not that easy to pull off... And the defense isnt that good.

However this will change next patch. With the incoming style changes VWers WILL become one of the best solo tanks in the hands of a skilled player.
Im tempted to respec solo when that happens for a bit and find out if its as good it should be ;>
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
You have gone from;

Illtar said:
Soon you will at rr4-5 drop most of the rr8-10 people without much challenge if you master this.

To

Illtar said:
But a rr4 minstrel in rogs beating a rr10 well played vw that is solo geared, never. .

You are the one who is not reading. I am not saying a minstrel is better than a VW for solo fights. And certainly never said that a rr4 minstrel in rogs could be a toaed VW. For the record I have a 400 hit 90 con and all the rest clost to cap template... But they certainly can compete and at at rr8-10 have little chance of loosing to a rr4-5 VW. In fact most solo classes have little chance of loosing to a rr4-5 VW at rr8-10, which was your original point.

As per your original statement, If you really do think a RR4-5 VW can win 'without much challenge' against other soloers who are rr8-10 you are completely out of touch with the state of the solo game.
 

Wazkyr

One of Freddy's beloved
Joined
Jun 26, 2004
Messages
1,726
Ballard said:
As per your original statement, If you really do think a RR4-5 VW can win 'without much challenge' against other soloers who are rr8-10 you are completely out of touch with the state of the solo game.
bold = stronger argument? Seems like cs tbh :p
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
All i will say is with new expansion with more slots and new changes to give +caps on sc incoming ... now is not the time to make a brand new template ... id w8 awhile and use a average template rather than spend alot of money on a temp that will be useless to u later on ... just a thought :D
 

Wazkyr

One of Freddy's beloved
Joined
Jun 26, 2004
Messages
1,726
Punishment said:
All i will say is with new expansion with more slots and new changes to give +caps on sc incoming ... now is not the time to make a brand new template ... id w8 awhile and use a average template rather than spend alot of money on a temp that will be useless to u later on ... just a thought :D
we wont get 85 before sometime next year, my guess is febuary, thats just to long to wait for me atleast.
 

Konah

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,110
ye and dont forget the new armour needs dropped components like leg weps + MASSIVE demand. dont think your gonna get a full suit of that armour anytime soon, even after that patch goes live.
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
Messages
455
Ballard said:
You have gone from;

To

You are the one who is not reading. I am not saying a minstrel is better than a VW for solo fights. And certainly never said that a rr4 minstrel in rogs could be a toaed VW. For the record I have a 400 hit 90 con and all the rest clost to cap template... But they certainly can compete and at at rr8-10 have little chance of loosing to a rr4-5 VW. In fact most solo classes have little chance of loosing to a rr4-5 VW at rr8-10, which was your original point.

As per your original statement, If you really do think a RR4-5 VW can win 'without much challenge' against other soloers who are rr8-10 you are completely out of touch with the state of the solo game.

I said against most, and there is nothing out of line with the frsit two statements.

Becuase the fact is a fair share of the rr8-10 soloers arent "well played".

And i stand by that i think VWs after 1.84 is one of the deadliest solo classes.

and i stand by that i think VWs are a stronger duel class than heretics and at rr4 i would win 80% of solo fights vs other soloers..

And no i dont think its becuase i am a genius or anything like that, you just have alot of people of there not using their char to the full extend..

So i stand by that a wellplayed rr5 VW will beat more than 50% of the decently playing RR8-10 soloers.
 

Users who are viewing this thread

Top Bottom