http://pc.gamespy.com/pc/dark-age-of-camelot-catacombs/552406p1.html?fromint=1
The Vampiir
Hibernia's new character classes draw from the realm of the unliving, beginning with this half-vampire. At their core, these characters are a leather-wearing fighter class that make use of a piercing weapon, specifically the rapier, in its right hand. Vampiirs dual-wield, in a sense, because their left hand is a weapon all its own, used to cast their own form of magic. A Vampiir's magic doesn't draw from a standard power pool like other casters, and is instead fed by the blood of enemies (gained in combat, of course). This character design should be highly familiar to anyone who has read Michael Moorcock's stories of Elric of Melniboné or watched the seminal Vampire Hunter D anime films. Vampiir magic comes in the form of attacks, self buffs, and crowd control. Empty reserves can be gained with an initial ranged attack, but Vampiirs will mostly have to earn their spell energy through melee.
The Banshee
The final character class being introduced in the Catacombs expansion is the wailing banshee of mythological fame. The banshee is a cloth-wearing caster class whose magic is sound-oriented. In practice, these screams take the form of point blank area-of-effect spells. Different screams will yield different results, some of which have not been seen before in other class types. One type of moan, for instance, is a call to befriend, which turns otherwise neutral monsters into realm guards, who will come to the aid of the banshee when faced with invading forces. Another banshee shriek works as a fear spell of sorts, forcing all enemies to move away and out of her eardrum-piercing range. Banshees can also target their screams from a considerable distance for some effects, being able to inflict a form of nearsight on archers from afar if the situation warrants.

The Vampiir
Hibernia's new character classes draw from the realm of the unliving, beginning with this half-vampire. At their core, these characters are a leather-wearing fighter class that make use of a piercing weapon, specifically the rapier, in its right hand. Vampiirs dual-wield, in a sense, because their left hand is a weapon all its own, used to cast their own form of magic. A Vampiir's magic doesn't draw from a standard power pool like other casters, and is instead fed by the blood of enemies (gained in combat, of course). This character design should be highly familiar to anyone who has read Michael Moorcock's stories of Elric of Melniboné or watched the seminal Vampire Hunter D anime films. Vampiir magic comes in the form of attacks, self buffs, and crowd control. Empty reserves can be gained with an initial ranged attack, but Vampiirs will mostly have to earn their spell energy through melee.
The Banshee
The final character class being introduced in the Catacombs expansion is the wailing banshee of mythological fame. The banshee is a cloth-wearing caster class whose magic is sound-oriented. In practice, these screams take the form of point blank area-of-effect spells. Different screams will yield different results, some of which have not been seen before in other class types. One type of moan, for instance, is a call to befriend, which turns otherwise neutral monsters into realm guards, who will come to the aid of the banshee when faced with invading forces. Another banshee shriek works as a fear spell of sorts, forcing all enemies to move away and out of her eardrum-piercing range. Banshees can also target their screams from a considerable distance for some effects, being able to inflict a form of nearsight on archers from afar if the situation warrants.
