UT2003 - TTM2003 Mutator v3 update

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Bazerka

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Hiyas all,

TTM2003 has been updated to v3 on all our UT2003 servers.

From the changelog :
Code:
v3.0
(add) new vote/admin tool
(chg) TTM's default settings are now more like original UT2003 (no brightskins, no hitsounds)
(add) new console command ShowPlayers shows players' list on screen with ping and netspeed info; list includes spectators
(add) support for BonusPack's combos: Crate Combo and Pint-sized Combo; a server admin can separately enable or disable any of those combos; 
(add) %nn in player-side automatic demorec; returns names of all players in the match; useful when spectating
(add) when player joins the server, instructions on how to open TTM's menu are shown on the screen
(chg) "server-side settings" window now uses admin tool
(chg) IRC reporter's configuration is now stored in ut2003.ini, not ttm2003.ini
(chg) in time-limited warmup, if [UnrealGame.DeathMatch]->bTournament=True, time doesn't runs out if there aren't enough players on the server (should be [Engine.GameInfo]->MaxPlayers)
(chg) console command ChangeLoadout is now disabled (possibly a way to do "invisible player" hack)
(fix) fixed bug: on dedicated servers with advanced users management TTM's "admin login" window didn't worked properly (couldn't log you in)
(chg) server info window (accessed from TTM's main menu) revamped
(chg) TTM doesn't enforce it's own crosshair by default anymore
(add) Player-side option "Hear own footsteps" (NOTE: This is not TTM's option. It's option of UT2003. TTM just provides GUI to that option)
(add) "Nickname is ready" / "not ready" announcement in warmup whenever someone becomes "ready" or "not ready"
(chg) MODOS scoreboard doesn't override TTM's scoreboard any more
(fix) %o flag in client-side auto-demorec now works even in non team-based gametypes


v3 beta 2
(add) new console command ShowPlayers shows players' list on screen with ping and netspeed info; list includes spectators
(add) vote/admin tool can now be used by spectating admins
(add) support for BonusPack's combos: Crate Combo and Pint-sized Combo; a server admin can separately enable or disable any of those combos; 
(fix) fixed v3b1's bug: when player disabled votings for gametype or map or mutators, clicking to "vote for <that topic>" button made some windows invisible 
(chg) "server-side settings" window now uses admin tool
(add) TTM's vote/admin GUI supports TTM's server-side reporting (security level 240 required). You still can use main menu->irc-reporting to do player-side reporting.
(chg) IRC reporter's configuration is now stored in ut2003.ini, not ttm2003.ini
(add) %nn in player-side automatic demorec; returns names of all players in the match; useful when spectating

v3 beta 1.5
(chg) in time-limited warmup, if [UnrealGame.DeathMatch]->bTournament=True, time doesn't runs out if there aren't enough players on the server (should be [Engine.GameInfo]->MaxPlayers)
(chg) console command ChangeLoadout is now disabled (possibly a way to do "invisible player" hack)
(add) when player joins the server, instructions on how to open TTM's menu are shown on the screen
(fix) fixed v3b1's bug: vote for gamesettings shown comboboxed settings by numbers, not by values
(fix) fixed v3b1's bug: warmup in online games required you to have ut2003 stats enabled
(fix) fixed v3b1's bug: going into player settings, weapon ALWAYS goes to hidden
(fix) fixed bug: on dedicated servers with advanced users management TTM's "admin login" window didn't worked properly (couldn't log you in)
(chg) fixed v3b1's bug: WebAdmin doesn't appear in the kick/ban window anymore

v3 beta 1
(add) new vote/admin tool
(chg) server info window (accessed from TTM's main menu) revamped
(chg) TTM doesn't enforce it's own crosshair by default anymore
(chg) TTM's default settings are now more like original UT2003 (no brightskins, no hitsounds)
(add) Player-side option "Hear own footsteps" (NOTE: This is not TTM's option. It's option of UT2003. TTM just provides GUI to that option)
(add) "Nickname is ready" / "not ready" announcement in warmup whenever someone becomes "ready" or "not ready"
(chg) MODOS scoreboard doesn't override TTM's scoreboard any more
(fix) %o flag in client-side auto-demorec now works even in non team-based gametypes

Any customers who have setup their booking/custom configs to use TTM2003, will need to update their mutatorList for the config to work correctly.

Regards,

Jase.
 

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