O
old.sURFNmADNESS
Guest
Ok,
last night while playing one of the BarrysWorld CTF EF servers, it stalled after one of the games completed and did the re-do of the final screen where the game then hangs for 90 seconds before cycling again to the next map. I have had this issue before since being admin at OLA. It is a miss named map in your rotation config. Please fix this, this is very annoying and many people drop cause they do not like waiting more than 30 seconds for the next game.
Issue #2. Why do the admin f*k with the default gravity setting on EF? You really limit the paths available on maps by restricting this. With Q3A, Rocket Jumps are strongly used in both games and match play. With EF, Photon gun can produce the same type of jump. Many map designers put places in where jumps are required to reach special item(s) or even provide more paths for CTF players.
sURFN
last night while playing one of the BarrysWorld CTF EF servers, it stalled after one of the games completed and did the re-do of the final screen where the game then hangs for 90 seconds before cycling again to the next map. I have had this issue before since being admin at OLA. It is a miss named map in your rotation config. Please fix this, this is very annoying and many people drop cause they do not like waiting more than 30 seconds for the next game.
Issue #2. Why do the admin f*k with the default gravity setting on EF? You really limit the paths available on maps by restricting this. With Q3A, Rocket Jumps are strongly used in both games and match play. With EF, Photon gun can produce the same type of jump. Many map designers put places in where jumps are required to reach special item(s) or even provide more paths for CTF players.
sURFN