Top 5 fscked up things about DAoC

F

Freia

Guest
1) The gfx engine
2) All the bugs (interrupt code, caster af, rvr block/parry, no rp bug, etc)
3) All tanks and rogues getting better/cheaper instaheals than healers.
4) Assasins beating tanks. WHY#@!"# do assasins need stealth if they have enough defence to beat a tank?
5) Us english speaking ppl having to wait for those who cant learn english in school before we get our patches.

:rolleyes: :( :mad: :flame: :rolleyes: :( :mad: :flame: :(

I feel much better now that I have let all that out. :)

Flame away!
 
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old.Sko

Guest
Assasins have enough offence. And rogue defence... pfft... Can you say 2 shotted by nuker ?

1. Lack of collision detection
2. Lag/speed of action ratio
3. 10 minutes port times
4. Movement speed in stealth
5. Random arseholes which seem to pop from time to time and swear on chat channels.
 
D

Dook_Pug

Guest
1. Egosmurfs
2. AF bug
3. The completely fucked up Bolt coding
4. The abundance of stealth classes spoiling RvR atm
5. The whiners who don't realise how good the customer support in this game is compared to other games.
 
F

Freia

Guest
Originally posted by old.Sko
Assasins have enough offence. And rogue defence... pfft... Can you say 2 shotted by nuker ?

Yeah, that happens to me alot, wearing my epic chain armor.


1. Lack of collision detection

Dunno how i could forget that one. Anyways count it as included among other bugs at 2nd place in my list. Obviously they need to fix LOS on NPCs (pets, keep guards).


4. Movement speed in stealth

Heh, i dont see ANY reason why stealth should be made even more powerful.
 
M

Meatballs

Guest
Originally posted by Dook_Pug

4. The abundance of stealth classes spoiling RvR atm
from the person with the thidranki stealther :)

I dont think collision detection would work at all well in this game myself.

1) Interrupts on casters waayy to buggy, especially with all the tank love such as resists/ip/purge.

2) Mythic "fixing" classes with instacast RAs/Spells. Too many to list :d

3) See hidden nerfing, make it an extension to detect hidden, but not clipping range. Make truesight like see hidden when firing ranged, (you can ready crossbow when you see someone stealthed, it says they are in range, but "you can no longer see your target" when you try and fire unless you are within proper stealth detect range or they unstealth). <Hates Truesight> :D

4) People whining (hypocrite :) )

5) People warping everywere, being out of range when you try and style, but then slamming you suddenly for instance. Standing infront of someone sitting down, for 3 or so seconds, and missinng PA for some stupid unknown reason.

6) :p Not getting rp for someone, either because of a bug, or not reporting that they have been killed recently.
 
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old.Iunliten

Guest
1 buffbots
2 assassins and their grandmothers having assassins alts (in midgard/albion, in hibernia everyone is rolling a manabomb to give up after thidranki)
3 AF bug I am deadly afraid of my pet turning on me so it can kill me before next pulse kicks in.
4 Soloing is so slow
5 :clap: <---- ugly smiley
 
S

Solid

Guest
The only thing I hate about this game is Mythics idea of "class balance" tho being a Thane you could all have guessed that :D
 
K

Korebwyn

Guest
1 Buffbots
2 Whine
3 Buffbots
4 Whine
5 random whining buffbots users
 
M

mavericky

Guest
Originally posted by old.Sko
[
4. Movement speed in stealth
[/B]

Yep, I agree, decreasing the speed stealthers can move while stealthed should be implemented :clap:
 
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old.Sko

Guest
Actually normal run spead should be a bit faster than its now (actually just like the one you get from hastener) , and stealth spead should be== currect run speed.
 
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old.Sko

Guest
Umm and what's the difference ?
Actually its only shows that you're too impatient to level rogue to proper level.
 
F

Freia

Guest
Originally posted by old.Sko
Actually normal run spead should be a bit faster than its now (actually just like the one you get from hastener) , and stealth spead should be== currect run speed.

Would be nice. But soo unreal. You would be able to explore the whole world within notime and all maps everything would feel so much smaller. I dont like the idea.

Anyways, why are you posting your private toplists? My intention was to get flamed :clap:

:rolleyes:
 
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old.Sko

Guest
ouch, so many typos from me lol.

and ... well, i`m no fire wizzie so i cannot flame you ;)
 
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old.Mousah

Guest
1.52 sucks, cant even have fun in sauvage anymore, every god damn tincan got zerged recently in emain...:(

and to join the mid zerg in emain is just booooring....

Skullbasher TinCanCrusher
<Clan Chaos>
 
G

Garnet

Guest
* Conc bug (yes it still exsists)
* speed of sound bah thats the ultimate escape
* GFX bugs
* Lag and frequent LDs
* 'You cant see the target from here' when the target is in front of you :)
 
A

andrilyn

Guest
1) Would be a great thing if assasins got "nerfed" well actually making the dmg output that SBs and Infils have the same as a NS (I know many people dont like this since 75% of all players have atleast 1 assasin alt, but it aint fair that an assasin can kill a tank, a tank should only be killed by assasins if 5 or so went for the same tank).

2) Mob skin/textures
Many mobs have the same textures which is stupid since if you play other realms you meet the same skin mob (might be different level but still the same texture) and thats boring, they need to give each mob its own skin/texture (example: the brownies in Albion have the same skin the only differents is 1 is a bit bigger, I mean c'mon Mystic work on this...)

3) Keeps should be harder to take (already being worked on in a future patch i've heard).

Thats about all I like to see change, if only number 1 would come through it would already be a 50% change :) (actually dont think many people will still play daoc if that gets through since they dont like to lose a "uber character"...).
 
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old.Sko

Guest
Originally posted by andrilyn
1) Would be a great thing if assasins got "nerfed" well actually making the dmg output that SBs and Infils have the same as a NS (I know many people dont like this since 75% of all players have atleast 1 assasin alt, but it aint fair that an assasin can kill a tank, a tank should only be killed by assasins if 5 or so went for the same tank).
Damage output of assasin classes is roughly the same. Differences arise from armor tables and weapons used as well as spec/race/stats chosen.

The second part of suggestion is outright stupid and you will find out if you try to do the math - 5 assasins doing 3200 damage in the same time as tank does 1100 implies that assasin should have damage output lower than tank in approximatly 3 times. And this includes perf chain.
 
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andrilyn

Guest
Originally posted by old.Sko

Damage output of assasin classes is roughly the same. Differences arise from armor tables and weapons used as well as spec/race/stats chosen.

The second part of suggestion is outright stupid and you will find out if you try to do the math - 5 assasins doing 3200 damage in the same time as tank does 1100 implies that assasin should have damage output lower than tank in approximatly 3 times. And this includes perf chain.

Well how I see it: assasin>caster caster(long range)>tank tank>assasin but this is how its now: Assasin>tank Assasin>Caster which is also outright stupid dont you think?
Of course assasins should be easily able to kill casters but nowadays an assasin chops through tanks like a knife through butter no wonder everyone is making an assasin, remove IP from assasins and 1/2 their dmg output I know this might sound (in your eyes) "stupid" but you cant say an assasin aint overpowered these days, tank vs assasin should finish in the tank standing with 75% hp and the assasin with his face in the mud...
 
H

Happlo

Guest
Originally posted by old.Sko

Damage output of assasin classes is roughly the same. Differences arise from armor tables and weapons used as well as spec/race/stats chosen.

I think what andrilyn meant was that Infs get 2.5 spec points per lvl (close to 500 more than NS's and SB's) and also Dragonfang. SB's get more hit points and can use 2-hand weapons for higher PA dmg if they want (some like it some dont). However NS's get a insta shout for inbetween 0 and 50ish dmg on an even con player which is subject to resists like any other spell, and cold resists are quite common too :( Plus this instas on a 20 sec timer meaning it doesnt match up to Infs and SB's advantages. Lowering both those classes abit to NS lvl would make most people happier in all realms and make RvR more enjoyable.

But saying that i'm sick to death of nerf this and nerf that issues that i'm just gonna get on with it and do my best :D lol

Stay well ;)
 
Z

zapzap

Guest
1. LAG
2. GOA
3. GOA + LAG
4. NO ip for healer why!!!!!! Mythic forcing healers to spec mend :(
5. All activ RA's

Well how I see it: assasin>caster caster(long range)>tank tank>assasin but this is how its now: Assasin>tank Assasin>Caster which is also outright stupid dont you think?
Of course assasins should be easily able to kill casters but nowadays an assasin chops through tanks like a knife through butter no wonder everyone is making an assasin, remove IP from assasins and 1/2 their dmg output I know this might sound (in your eyes) "stupid" but you cant say an assasin aint overpowered these days, tank vs assasin should finish in the tank standing with 75% hp and the assasin with his face in the mud...


Auch ½ my damage output I would hit with 50 max then on a tank, that is while i still have end.
Remove the IP from assains YES
or make better resist to our evuul envenom, Iam sure it's not my damage that kills a tank, my last PA on shorti did 120 damage :(
gotta love evade evade evade :)

Zapsi semi tank healer gimme pom if u want a res :p
Zapsis rez me ffs more healers needed :)
 
D

Dook_Pug

Guest
Originally posted by old.Sko
Umm and what's the difference ?
Actually its only shows that you're too impatient to level rogue to proper level.

Once again your logic completely eludes me. Not surprising really.

I have a Thidranki SB. That's what she was, a Thidranki alt. I levelled her to see how it would be playing a Stealth class in RvR. It was fun but I decided that I'd just be adding the the stealth zerg and so discontinued her levelling.

Simple concept. Nothing to do with wanting to but not having the patience.
 
C

Cernos

Guest
1. Assassins owning tanks. Totally screwed up.
2. Assassins having IP when they already own every other class without it. Game balance my arse.
3. Buff bots. Game balance is messed up bad enough already without buff bots.
4. Thidranki. Swarms of silly alts everywhere getting deleted soon as they get chucked out of Thid.
5. Rubbish knee jerk coding and non existant game balance - goal posts moving ridiculously from one patch to another causing entire classes to respec like sheep.

Of all of these, I actually think 5 is the worst indictment of the game - the hopeless way Mythic lurch from one patch to the next, pumping up one class, nerfing another, totally shifting core aspects of the game like armour tables etc. Essentially the game is in perpetual beta.

Ah well, must be something we like about it :)

Cernos
50 Celt Hero, Hib Prydwen
 
M

Meatballs

Guest
Originally posted by old.Sko
Umm and what's the difference ?
Actually its only shows that you're too impatient to level rogue to proper level.
I'll still be playing my inf after the looming nerf, maybe not as much (cos mah wizzy is 50 now), but I started him up before the 2.5 spec points, was thrust before everyone whinged about dragonfang, before people whinged about unbreakable snare (we used disease in the olden days as the snare broke as soon as you hit again - the same round if you were dualwielding).
This was when most people agreed that assasin classes wern't overpowered (well cept casters getting oneshot).

P.S: Why shouldn't assasin classes outdamage tanks? Str increases my damage, dex increases my damage, qui makes me hit faster so more damage. But my melee damage is normally pretty inferior to tanks, I actually do a lot of my damage through lifebane, more than I do with PA. 2Handed tanks generally swing for more than I do with my PA.

I dont understand why tanks think they should do all the damage, they have a hellova lot of health, and lotsa resistances to physical damage, cheaper purge/ip next patch as well. My wizzy is 50 icespec with hardly any utility, and 2handed tanks swing for more than I can nuke, I bitch about this sometimes when it takes me 11 nukes to kill a tank, but I know I specced for the PBAOE, which is situational (basically only really useful at keeps).

Gone a bit away from subject ;)
 
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old.mattshanes

Guest
One another annoying thing is when soon as a patch is released people ask straight away for next:p,yet they don't realise the work involved behind it.
 
T

Tesla Monkor

Guest
You mean the translation of American to English for our server? ;P
 
T

Taggart

Guest
Work my ass, the gaming community laugh at how bad the european side of DAOC is, i remember reading in PC gamer etc a while ago and they were talking about how good DAOC was in states, but said the jump in patches from USA to Europe was a joke and how bad things are run, having been half a year behind atleast with the patches. Plus i think we should have a version of Camelot Herald for Europe, which would be nice.
 
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old.mattshanes

Guest
Well the game was released earlier in usa for a start:eek:
 
T

Taggart

Guest
Hehe, i know mate, but when they started up here, the patches that had been released in US should have been implemented at the start of this one, so that we weren't miles behind :)
 
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old.Morchaoron

Guest
1) whats really bothering me is how they keep changing the classes and keep adding abilities, sure new things are fun, but can't these new things be interesting stuff instead of a anti-new-ability-ability every patch?

first there was steath, then there came see hidden (to nerf archers only), then came camo (to supposedly nerf see hidden), whats next? ultimate true sight? to see everyone camod? and then? chameleon master? invisible to every ability? then? eye of the gods? reveals all stealthers with any ability unless they are not moving?

thats why they are adding more slots in every quickbar next patch, to make all crap-abilities fit in your quickbar

Im my opinion abilities with timers seriously fuck up the game, I thought it was all about playing and having fun but in mythics eyes you have to wait to have your 'good' abilities again, sure some are ok like the moose or berserkers bear.

They should have made more passive abilities instead of these timer things, or make these timer things like ip 2 minutes with 20% heal or something, now its more like:

infil with ip meets shadowblade with ip

both use ip infil wins

infil meets next shadowblade with ip

infil didnt want to sit inside a tree for 30 mins so hasnt got ip back yet

infil has no chance and loses


what a joke...
 

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