Y
Yussef
Guest
Ok, we are now running a shop system to get rid of the surplus drops. We will have 2 categories for the items.
Pre-raid lotto: This will be enamels, tinctures, class specific armour except BP, instruments and jewelery.
Post raid lotto: This will be weapons, BP's and jewelery/armour from horsemen.
The pre/post raid lottos will take place on usual raid days. The system will work as follows:
Your raid modifier will be converted to currency for the "shop". Direct conversion, a 50 modifier will be worth 50 points for the shop.
** Rough ideas of item values **
Enamels = 5 - 10 points
Intruments = 20 points
Class Armour/Jewelery = 30 points
Tinctures = 40 points
Weapons = 40 - 50 points
Jewelery/Armour = 50-60 points
BP's = 60 - 70 points
** Rough ideas of item values **
Trading/Selling of drops is currently banned, I have set a system up to allow trading. You can "sell" drops back that you no longer need to the "store" for the value you spent on them or the value that it is worth (whichever is lower). No other ways of trading/selling is permitted now.
If multiple people want the same spare drop, either a random 100 will take place to determine winner, or a bidding war of modifiers, probably the former.
-----------------------------------------
This is the alpha version of these rules, they are subject to change at any time.
-----------------------------------------
Feedback is welcome.
Pre-raid lotto: This will be enamels, tinctures, class specific armour except BP, instruments and jewelery.
Post raid lotto: This will be weapons, BP's and jewelery/armour from horsemen.
The pre/post raid lottos will take place on usual raid days. The system will work as follows:
Your raid modifier will be converted to currency for the "shop". Direct conversion, a 50 modifier will be worth 50 points for the shop.
** Rough ideas of item values **
Enamels = 5 - 10 points
Intruments = 20 points
Class Armour/Jewelery = 30 points
Tinctures = 40 points
Weapons = 40 - 50 points
Jewelery/Armour = 50-60 points
BP's = 60 - 70 points
** Rough ideas of item values **
Trading/Selling of drops is currently banned, I have set a system up to allow trading. You can "sell" drops back that you no longer need to the "store" for the value you spent on them or the value that it is worth (whichever is lower). No other ways of trading/selling is permitted now.
If multiple people want the same spare drop, either a random 100 will take place to determine winner, or a bidding war of modifiers, probably the former.
-----------------------------------------
This is the alpha version of these rules, they are subject to change at any time.
-----------------------------------------
Feedback is welcome.