Time for Mythic and our TLs to fix our end use. (vn post)

Fuaip

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Less end for LW pls..

Slam + 3-4 styles = OOE.. cant have 1 fight 1on1 without using an end pot ^^
 

Raven

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lol at the guy arguing anytimes are better than positionals. gotta love VN

agree, end usuage should be less in hib, however, it is a valid point on the alb end regain range.
 

Dracus

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Raven said:
lol at the guy arguing anytimes are better than positionals. gotta love VN

agree, end usuage should be less in hib, however, it is a valid point on the alb end regain range.

I havent checked the link, but I dont think anyone here will dispute that all end reg should have same range (2k Imo) I do also, however, agree that hib LW styles use a helluva lot more end than for instance mid ones.

IIRC there is a fairly excact way of calculating end use(ofc the style itself sets the base). So mayhaps this should be looked into. I'll go take a peak at VN and stirr up summit ;)

/Dracus
 

Melachi

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Raven said:
lol at the guy arguing anytimes are better than positionals. gotta love VN

agree, end usuage should be less in hib, however, it is a valid point on the alb end regain range.


Tbh I'm pretty sure hib styles are on the same table for end use as other realms styles.

It's like the two misconceptions in Midgard, that Doublefrost is some super high endurance user when its not, it uses just as much as any other high-end cost style.

And Provoke, which people believe uses a tiny ammount of end, when really it uses the same ammount as any other low-end cost style.
 

Dracus

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Vladamir said:
Dracus your signature is intimidating :(

Wasnt my intention :( was merely attempting a light e-peen stroke... :wub:

/Dracus
 

Genedril

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Eregion said:
make pally end 1500 range..

& give bards plate, speccable shield & non-interuptable end please.

On topic, I seem to remember that hib styles had higher end usage as originally only hib had end regen. The other realms were then given regen (& only fair tbh), but the hib style cost was never looked at. The chances of it ever happening are somewhere between a rock & a hard place.
 

Kagato

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Whislt I think end regen is a bigger problem for alb, just for a change, I don't think its that bigger problem over all.

Personally i'd say I only need to use an end pot 1 in 3 fights if that, and thats whilst solo without a paladin in sight, even some fg battles I can get away without using an end pot if I hit energising aura.

For me its just a case of wether I need to bother with an end pot or not and 9 times out of 10 I wont bother unless I suspect the enemy is going to run, and if im winning a melee fight i'll often try and finish it unstyled if I can, just to be thrifty on the pots.

Thats from the point of view of a slow pole user that uses around 14 end a hit for anytimes.

Changes i'd like to see are increased Tireless for tanks/heavy tanks.

Energising Aura changed to a self only passive ability with reduced effect to suite.

Endurance Font like the heal/power fonts, preferably in the warlord line(instead of energising aura?) cause im greedy.

Make pots stackable. which is already wasting space in the armsman tl report.
 

Melachi

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Gamah said:
Whos your sig about Mel?

Nobody in paticular, just something I saw that was posted that I thought was pretty funny and accurate about some people :p
 

Righthandof

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what a lame discussion. yeah, hibbies use more end, albs have lower end regen range, mids are in trouble if shaman dies(have to redo all the buffs).... and i like it. balancing doesn't mean homogenizing, its good to see all the 3 realms are different but still viable, dont change this, get used to it.
 

Flimgoblin

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hib styles don't use more end - it's a myth thought up on VN to justify why they had end regen and noone else did (back in the days).
 

Ashala

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Genedril said:
& give bards plate, speccable shield & non-interuptable end please.

and paladins aoe mess, power chant, base buffs, base heals and speed 5 ?
 

eggy

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Well...if I had a 6 foot long 30kg sledge hammer, I wouldn't expect to be able to get more than 4 hits off before I was recuperating in my nearest pint of beer!

:cheers:
 

IainC

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For what it's worth, all the styles I checked today had the same base fatigue cost (for High, Med and Low fatigue styles) across the three realms. There's no extra cost in end from a high fatigue LW style than from a high fatigue pole style. That of course is just a base value which is modified by the speed of the weapon. I also suspect (although Mythic would need to confirm it as it would be hardcoded in and therefore not directly visible to us at Goa) that 2h weapons have an additional fatigue tax to counter their damage bonus. As I say though , that last part is just me speculating. Only thorough testing or a Mythic coder could confirm or disprove that.
 

xxManiacxx

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Requiel said:
For what it's worth, all the styles I checked today had the same base fatigue cost (for High, Med and Low fatigue styles) across the three realms. There's no extra cost in end from a high fatigue LW style than from a high fatigue pole style. That of course is just a base value which is modified by the speed of the weapon. I also suspect (although Mythic would need to confirm it as it would be hardcoded in and therefore not directly visible to us at Goa) that 2h weapons have an additional fatigue tax to counter their damage bonus. As I say though , that last part is just me speculating. Only thorough testing or a Mythic coder could confirm or disprove that.


Always nice to see you come and post something to try and clarify stuff. :)
 

Ogen

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Genedril said:
& give bards plate, speccable shield & non-interuptable end please.
Yeah, and remove all their spells and give em an insta taunt 20s reuse ^^ Whine inc?
 

Kagato

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Aoln said:
I seriously hope they werent stupid enough to put it in the armsman tl report :p

From the new Armsmen TL report:

Tradeskill Issues
Potions
Issue Description:
Is there anyway to get all potions to have charges like Water breathing potions do. I know with the limited inventory space it would be nice to have endurance potions that have 20 uses on them instead of 1.


Interface Issues
Issue Description:
Mythic has made good improvements to the game by adding a second and third quickbar, With DR out the need for even more slots is fairly clear. Is there anyway we can get a 4th quickbar added?

Issue Description:
As the game progresses there is an increasing number of items which can only be in your packs. I hardly ever end up encumbered and my packs are usually full. Can get another 4-5 bag slots in our personal inventory to adjust for the added need.


Apparently he feels its better to fill up the valuble class issue space with these suggestions.

And then wonders why I flame him.
 

Genedril

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Ashala said:
and paladins aoe mess, power chant, base buffs, base heals and speed 5 ?

Ogen said:
Yeah, and remove all their spells and give em an insta taunt 20s reuse ^^ Whine inc?

The point was not all realms are the same - I was using sarcasm. I'll make sure that it's more blatant next time if you like.

I'm more than happy with my bard, the thought of him running round in plate with a shield would make them a tad overpowering. Bards aren't that badly off, shamans I'd say the same about. Pallys don't seem to be in any alb groups I run into so that's the problem. Don't get me started on why not as the 'perfect' fg for each realm has been done to death. whipped up again, moaned about & then redone ad infinitum.
 

Raven

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Kagato said:
From the new Armsmen TL report:

Tradeskill Issues
Potions
Issue Description:
Is there anyway to get all potions to have charges like Water breathing potions do. I know with the limited inventory space it would be nice to have endurance potions that have 20 uses on them instead of 1.
well you can just get 100 charge barrels, not sure what he is on... but at least you still have an active TL, the hero TL seems to have gone walkies
 

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