Think i agree whole heartedly.

Plutaris

Fledgling Freddie
Joined
Feb 26, 2006
Messages
120
Taking from a US forum.


Hello,

First off thank you for making such a wonderful game. The world you have created is both beautiful and grand. I have enjoyed my time playing so far and I know many others, both friends and new people I have met share the same view. Most MMO players and supporters will know how hard it is to create and maintain an on line game, the shear work load, the ever changing player base, balancing issues , expansions/patches are all part and parcel of an MMO and can only be described as an up hill battle. No MMO can be perfect this we all know, and the community would never expect perfection, or “every box to be ticked” this simply is not possible.
Warhammer is a RVR game, it was made to be one from the start. We can all see that the PVE aspect of it is not brilliant it doesn't hold you or inspire you to create large groups or adventure. I don't even thinks its meant to. I am disappointed in that but this is a RVR game like you have said from day one. I enjoyed RVR or PVP immensely so i'm all for it. The problem is however as like many others feel is that the game you have made how ever wonderful it may be as a few major flaws. In my opinion and I'm talking RVR wise, is that the world you have created is simply not being used. I would guess that 20 % of it is really been utilised. This of course is down to a few main factors.
Scenarios... love them or hate them, they are here to stay unfortunately. I am not a fan , never have been. A certain game that I will not utter here introduced this PVP type and has stained the MMO world with it .
In my opinion it is baby fed RVR/PVP situation. I surrender to the fact it is here to stay, but it is consuming you game. Its choking the life out of it, because you have focused on it too much. Repeatable quests are boring, repetitive and they are easy, too easy. I have witnessed time after time 30 + people standing at an scenario quest giver and simply using the rinse and repeat technique to gain ranks and renown. Is that what you wanted you player base to do ? Surely not. The scenarios themselves belong in the FPS world, they are too small , and the ideas and objectives are mundane. They shouldn't be in a MMO game not in that form or pack such a punch. Your RVR areas which do offer huge potential are empty and people are not using them. You must change the impact the scenarios are having on your game. The mentality of them is wrong, so wrong for a game of such magnitude. They have a place, fine. But they cannot stay as they are. I have seen larger scale battles in Open RVR and been a part of them, they do occur I guess, this particular experience I witness was down to your Witching Event... which subsided and ended as soon as your event did.

I am a Dark Age of Camelot player have been since Beta EU, I have a connection with it, it was my first and it is my yard stick. Whether that's wrong or right it just is. Daoc was not perfect by any means, no Mmo can be like I said. But the RVR aspect of it was pretty much spot on. Even with the added BG's which are completely different to Scenarios. Surely having worked on such a game and having overlapping staff and developers creating Warhammer , this would have been the concrete foundation of this new game. People say you cannot look back and compare to a game so old and that many people don't even know about, the fact remains that it is still the best RVR/PVP to date, even if the player base is shrinking. I think we all hoped for a Daoc2 or something along those lines. Maybe that was slightly silly of us.

The other main factor in my eyes is that the social aspect of the game is a shadow of what it should be. Its a new game, I get that, but I have never felt so cut off and disconnected in an MMO before. I have a guild a great guild, mainly ex-Daoc and EQ players that's helped. If I was not in that guild I probably would not play as much as I do. Your /1 /2 introduction has common sense attached to it , but where are the players to use it ? In scenarios.... a pit-stop alternative to a real full blooded on-line world. Please consider revamping how much impact they are having, this game feels like a FPS server list at the moment, with a choice out of maps ( scenarios ) play for 10 minutes then disconnect. There is no community to this, no faction pride just a ready made fast food approach to an age old board game that deserves an epic on-line game.
 

ford prefect

Can't get enough of FH
Joined
Aug 27, 2006
Messages
1,386
A lot of good points especially about scenario's. I think in some aspects their is a little too much WoW in WAR.

I agree too about feeling cut off. It seems entirely possible to PvE and RvR with suprisingly little player interaction unless you go out of your way to do so.

Still the game itself is still very much in its infancy, see what the next six months or so bring.
 

Generation

Fledgling Freddie
Joined
Jan 19, 2004
Messages
136
Scenarios are a major problem with the game as it stands now.

I'd like to see them used as a levelling tool only with the added bonus of people learning how to play their char against others on the way to 40. When you hit 40, you can't join scenarios any more and are forced into rvr.
Renown should be removed from healing/kills and only given as a bonus at the end, where the sides would actually have to complete the objective and the winning side would get 2x their score while the losers would get 1/2x their score in renown.

IMO scenarios also shouldn't contribute any victory points to the war effort.
 

Gahn

Resident Freddy
Joined
Jan 16, 2004
Messages
5,056
I'd go further and lock out toons at 38 from Scenarios.
 

Javai

Fledgling Freddie
Joined
Jan 8, 2004
Messages
1,531
I'd lock out of scenarios based on level or rr to allow those who for whatever reason didn't get rr's while levelling to catch up before hitting orvr if they wanted to. I'd also remove the xp bonus and the repeatable quests so that you can still level up in scenarios only but it would be considerably slower.

They also need to scale the orvr renown rewards according to whether there's any defense, atm you get almost the same for taking an undefended BO as for taking a defended keep.
 

Ravenn

Fledgling Freddie
Joined
Jul 9, 2005
Messages
5
I'd perhaps go even further than that and level cap the renoun to a couple of ranks to each scenario like DAOC had. That forces people wishing to find renoun out into the real world. I managed to participate in a keep take in teir two a couple of days ago and it was a shambles. People are not learning how to play using scenarios. They are learning how to zerg. When it comes to tactics they are easy to predict. Run forward and hit for as long as you can then run back to healer before your dead. This will not help at all in the end game of open RvR and i hope this will not have people leaving post level 40 as a result . I've already read posts about how to farm RR ranks in scenarios instead of actually playing them. This does not bode well and indicates a lot of people are playing for themselves rather than developing a sense of realm pride like DAOC had.
I'm sorry for falling back onto DAOC all the time, but as mentioned in the previous post it had the best RvR/PvP i've come across in nearly 15 years of online gaming.
One thing that shouldn't be followed in Warhammer that effectively killed off DAOC for most was the introducion of elitist character enhancements like master levels. They killed off the game for anyone but the hard core gamer, being that it took hours of continuos online time to get grups together big enough to do some of them. This offered an unfair advantage in RvR as far as i was concerned and killed the game for at least 80% of my guild at the time they were introduced.
I just hope they can find some way of preventing the continous zerging tactics that seem to be adopted at the moment and allow people the chance of learning to play their characters in a proper environment, like the ones that exhist in every zone.
Well thats my moan for now hehe.
 

Roo Stercogburn

Resident Freddy
Joined
Dec 22, 2003
Messages
4,486
I think removing scenario availability and rewards to lvl40s would be a bad idea.

Although there are issues with scenarios and I also prefer the openfield stuff, scenarios are sometimes the only non-primetime action available. If I am working late (like this week) I don't get online until after 10pm and there's sometimes nothing happening other than scenarios.

I think changing the layout of the RvR zones would be more beneficial so that all the Tier 4 zones are congruent to each other and you can walk from one into the other, even if access between them was some kind of bottleneck with a large permanently contested and non-lockable area to fight in. Perhaps Mythic could learn from their experience with Darkness Falls and Labyrinth of the Minotaur to create an RvR dungeon linking the three Tier 4 areas.

These changes would effectively give us a 'frontiers' feel and a larger playing area without having to move to warcamps.
 

ramathorn

Fledgling Freddie
Joined
Aug 8, 2008
Messages
505
I agree completely, this and BO farming need to be looked at extremely urgently
 

Old Nicodemus

Loyal Freddie
Joined
Jan 3, 2004
Messages
69
Scenarios are not a bad Idea in theory.. just the execution of them is awful.

As stated from a previous post scenarios should be a training ground, to this end all the scenarios in thier current form should be scrapped and replaced with things that will actually help the players learn what is needed in T4.

What do you replace them with? Easy. Here are a couple of ideas:

1) Keep assaults/Defence. Maximum players 12. Time limit 30 minutes. Teach players how to co-ordinate an assault/defence of a keep with siege weapons. Do this at an early stage of the game and people will actually begin to care about keep attacks and keep defence and enjoy them.

2) Escort. Maximum players 6. time limit 20 minutes. Teach players to work as a group to assault/defend a moving target through an area. Both sides get 10 minutes each to escort the target so they get the joy of defending or laying in ambush. If the target dies then the game flips to other side or finishes.

3) Hide and seek. Maximum players 18. Time limit 30 mins. Teach players to use terrain to hide and lay ambush in an area. Yes a bit of zerging, but stand up fights are going to occur, can you flank you enemy? lure him forward enough to spring your trap?

Those are just three that I could think of in short order without troubling the grey matter much. All three are doing something that the current scenarios are not, training people to be ready for the end game. It's not exactly rocket science to implement them and the rewards should be for the long term not the short term. In fact the rewards for completing the scenarios should be renown only, no xp. That way you encourage people to do the shockingly bad pve, which in turn then helps the current game dynamics actually work.

Some of the current scenarios are actually fun, in a warped way, but when it comes to capture the flag, capture the artifact, capture the snot dripping from the orcs nose.. you do actually wonder what they have to do with the end game. As it is, I don't see any flags or artifacts in a Lords Keep, so why are we actually mucking around with these frag match games and not concentrating on the real end game by training ourselves for it?

As it is, this is a pay to play beta with inane scenarios that bare no resemblance to the end game objectives that were promised us.
 

TheBinarySurfer

Can't get enough of FH
Joined
May 14, 2004
Messages
2,041
IMO keep access to scen's for L40 players BUT do not give L40 players renown in a scenario. I suspect this would cut the number of players farming scens radically - while not stopping those L40's that still really want to play with their sub-40 guildies/friends.

I think also part of the problem is that scens are genuinely more fun than the keep-farming zergs that run in most rvr zones 90% of the time (which is a sorry state of affairs).
 

Zede

Part of the furniture
Joined
Jan 30, 2004
Messages
3,584
OP is 100% spot on.

Put senario cap at 39, seperate one for L40s. Why mythic thought putting L32s with L40s ( obviously in much better armor/renown etc) is beyond me.

yet again mythic have totally ignored a game mechanic from DaoC that worked ( level caps in BGs) gratz sir jacobs, cluless as always.
 

Dest

Fledgling Freddie
Joined
May 7, 2004
Messages
130
Agree on most things and 2 things just stand out for me:

The entire social aspect/feel from daoc with a well-working chat system. It worked - why on earth spend time building the crap system we got now in war?

Scenarios... why o why not use an already good concept like daoc battlegrounds instead of scenarios. It would remove "the thrill" of standing there wasting time waiting for a scenario to pop, perhaps change the level differences so theres not 10 lvls between some people and finally just remove some of the repetitive boring leaving and joining scenarios and instead focus on longer lasting battles.
 

SilverHood

FH is my second home
Joined
Dec 23, 2003
Messages
2,331
I don't see why they don't utilise the public quests for keep attack and keep defence.

Someone initiates a PQ for attacking a keep and a cryer runs around opposite side informing everyone that a PQ for defending said keep is now available.
 

ford prefect

Can't get enough of FH
Joined
Aug 27, 2006
Messages
1,386
Development stage is surpost to be during beta not 2months after release

As I have mentioned in other threads, I think WAR could have done with a few more months of beta before launch. Some of the bugs that are still present were very evident in beta, and I feel a christmas launch would have been a better idea, with a much larger open beta lasting a few months.

Having said that, all MMO's change a lot in the first year or so, as new additions and content are put into place and the playerbase provides feedback.
 

Plutaris

Fledgling Freddie
Joined
Feb 26, 2006
Messages
120
good to see people replying i had a feeling i would be moaned at. Just shows how strongly the customer base is disappointed and wants changes. thx for replies all.
 

Shagrat

I am a FH squatter
Joined
Dec 23, 2003
Messages
6,945
got to agree really.

scenarios are one of the main things that just seem to be sucking the life out of war.

its not an mmo when everyone just sits around the lobby (game world) waiting for the zone (scenario) to pop, its an fps.

If I wanted to play an FPS, Id play cod4, I want to play an mmo, interact with other people and develop my char, and that, frankly, aint happening around here atm.

I've even got so bored recently I've reactivated my lotro account again so I can potter around a world that feels like an mmo should feel
 

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