Taking from a US forum.
Hello,
First off thank you for making such a wonderful game. The world you have created is both beautiful and grand. I have enjoyed my time playing so far and I know many others, both friends and new people I have met share the same view. Most MMO players and supporters will know how hard it is to create and maintain an on line game, the shear work load, the ever changing player base, balancing issues , expansions/patches are all part and parcel of an MMO and can only be described as an up hill battle. No MMO can be perfect this we all know, and the community would never expect perfection, or “every box to be ticked” this simply is not possible.
Warhammer is a RVR game, it was made to be one from the start. We can all see that the PVE aspect of it is not brilliant it doesn't hold you or inspire you to create large groups or adventure. I don't even thinks its meant to. I am disappointed in that but this is a RVR game like you have said from day one. I enjoyed RVR or PVP immensely so i'm all for it. The problem is however as like many others feel is that the game you have made how ever wonderful it may be as a few major flaws. In my opinion and I'm talking RVR wise, is that the world you have created is simply not being used. I would guess that 20 % of it is really been utilised. This of course is down to a few main factors.
Scenarios... love them or hate them, they are here to stay unfortunately. I am not a fan , never have been. A certain game that I will not utter here introduced this PVP type and has stained the MMO world with it .
In my opinion it is baby fed RVR/PVP situation. I surrender to the fact it is here to stay, but it is consuming you game. Its choking the life out of it, because you have focused on it too much. Repeatable quests are boring, repetitive and they are easy, too easy. I have witnessed time after time 30 + people standing at an scenario quest giver and simply using the rinse and repeat technique to gain ranks and renown. Is that what you wanted you player base to do ? Surely not. The scenarios themselves belong in the FPS world, they are too small , and the ideas and objectives are mundane. They shouldn't be in a MMO game not in that form or pack such a punch. Your RVR areas which do offer huge potential are empty and people are not using them. You must change the impact the scenarios are having on your game. The mentality of them is wrong, so wrong for a game of such magnitude. They have a place, fine. But they cannot stay as they are. I have seen larger scale battles in Open RVR and been a part of them, they do occur I guess, this particular experience I witness was down to your Witching Event... which subsided and ended as soon as your event did.
I am a Dark Age of Camelot player have been since Beta EU, I have a connection with it, it was my first and it is my yard stick. Whether that's wrong or right it just is. Daoc was not perfect by any means, no Mmo can be like I said. But the RVR aspect of it was pretty much spot on. Even with the added BG's which are completely different to Scenarios. Surely having worked on such a game and having overlapping staff and developers creating Warhammer , this would have been the concrete foundation of this new game. People say you cannot look back and compare to a game so old and that many people don't even know about, the fact remains that it is still the best RVR/PVP to date, even if the player base is shrinking. I think we all hoped for a Daoc2 or something along those lines. Maybe that was slightly silly of us.
The other main factor in my eyes is that the social aspect of the game is a shadow of what it should be. Its a new game, I get that, but I have never felt so cut off and disconnected in an MMO before. I have a guild a great guild, mainly ex-Daoc and EQ players that's helped. If I was not in that guild I probably would not play as much as I do. Your /1 /2 introduction has common sense attached to it , but where are the players to use it ? In scenarios.... a pit-stop alternative to a real full blooded on-line world. Please consider revamping how much impact they are having, this game feels like a FPS server list at the moment, with a choice out of maps ( scenarios ) play for 10 minutes then disconnect. There is no community to this, no faction pride just a ready made fast food approach to an age old board game that deserves an epic on-line game.
Hello,
First off thank you for making such a wonderful game. The world you have created is both beautiful and grand. I have enjoyed my time playing so far and I know many others, both friends and new people I have met share the same view. Most MMO players and supporters will know how hard it is to create and maintain an on line game, the shear work load, the ever changing player base, balancing issues , expansions/patches are all part and parcel of an MMO and can only be described as an up hill battle. No MMO can be perfect this we all know, and the community would never expect perfection, or “every box to be ticked” this simply is not possible.
Warhammer is a RVR game, it was made to be one from the start. We can all see that the PVE aspect of it is not brilliant it doesn't hold you or inspire you to create large groups or adventure. I don't even thinks its meant to. I am disappointed in that but this is a RVR game like you have said from day one. I enjoyed RVR or PVP immensely so i'm all for it. The problem is however as like many others feel is that the game you have made how ever wonderful it may be as a few major flaws. In my opinion and I'm talking RVR wise, is that the world you have created is simply not being used. I would guess that 20 % of it is really been utilised. This of course is down to a few main factors.
Scenarios... love them or hate them, they are here to stay unfortunately. I am not a fan , never have been. A certain game that I will not utter here introduced this PVP type and has stained the MMO world with it .
In my opinion it is baby fed RVR/PVP situation. I surrender to the fact it is here to stay, but it is consuming you game. Its choking the life out of it, because you have focused on it too much. Repeatable quests are boring, repetitive and they are easy, too easy. I have witnessed time after time 30 + people standing at an scenario quest giver and simply using the rinse and repeat technique to gain ranks and renown. Is that what you wanted you player base to do ? Surely not. The scenarios themselves belong in the FPS world, they are too small , and the ideas and objectives are mundane. They shouldn't be in a MMO game not in that form or pack such a punch. Your RVR areas which do offer huge potential are empty and people are not using them. You must change the impact the scenarios are having on your game. The mentality of them is wrong, so wrong for a game of such magnitude. They have a place, fine. But they cannot stay as they are. I have seen larger scale battles in Open RVR and been a part of them, they do occur I guess, this particular experience I witness was down to your Witching Event... which subsided and ended as soon as your event did.
I am a Dark Age of Camelot player have been since Beta EU, I have a connection with it, it was my first and it is my yard stick. Whether that's wrong or right it just is. Daoc was not perfect by any means, no Mmo can be like I said. But the RVR aspect of it was pretty much spot on. Even with the added BG's which are completely different to Scenarios. Surely having worked on such a game and having overlapping staff and developers creating Warhammer , this would have been the concrete foundation of this new game. People say you cannot look back and compare to a game so old and that many people don't even know about, the fact remains that it is still the best RVR/PVP to date, even if the player base is shrinking. I think we all hoped for a Daoc2 or something along those lines. Maybe that was slightly silly of us.
The other main factor in my eyes is that the social aspect of the game is a shadow of what it should be. Its a new game, I get that, but I have never felt so cut off and disconnected in an MMO before. I have a guild a great guild, mainly ex-Daoc and EQ players that's helped. If I was not in that guild I probably would not play as much as I do. Your /1 /2 introduction has common sense attached to it , but where are the players to use it ? In scenarios.... a pit-stop alternative to a real full blooded on-line world. Please consider revamping how much impact they are having, this game feels like a FPS server list at the moment, with a choice out of maps ( scenarios ) play for 10 minutes then disconnect. There is no community to this, no faction pride just a ready made fast food approach to an age old board game that deserves an epic on-line game.