Thid guild

Little Boy

One of Freddy's beloved
Joined
Jan 2, 2006
Messages
738
:) ello lads im making a guild on alb/excal it will be called Unathorised :cheers: will be a guild of 8 members they are :

24 cleric
24 fire wizard
24 sorc
24 merc
24 merc
24 cleric
24 micer
24 caba
:D
 

exponentiaL

Fledgling Freddie
Joined
Apr 1, 2005
Messages
226
Little Boy said:
:) ello lads im making a guild on alb/excal it will be called Unathorised :cheers: will be a guild of 8 members they are :

24 cleric
24 fire wizard
24 sorc
24 merc
24 merc
24 cleric
24 micer
24 caba
:D

I'd suggest that you drop one for a paladin as end is far too important to loose ( unless you got unlimit potions ofc ;( ) and tbh I'd suggest to get a theurg in for pet spam may it be to interupt every healer/caster or to assist on the mercs for stunning spam ( highly unlikely that people will live after a mincers dds/stun/2assisting mercs .. )

gl :)
 

polza

Loyal Freddie
Joined
Nov 12, 2004
Messages
506
Little Boy said:
:) ello lads im making a guild on alb/excal it will be called Unathorised :cheers: will be a guild of 8 members they are :

24 cleric
24 fire wizard
24 sorc
24 merc
24 merc
24 cleric
24 micer
24 caba
:D

6 in thid was normally overkill in thid bfore classic, and after classic run 4 max imo, dno how many mids r currently playin but when ive done /who thid in evening im not seeing more than 10 names at v v most
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
tbh theurg>wizzie due to the damage add and haste, which in a tank grp is pretty nice, also if u run a grp of 4 u will feel much better on success as if u have actually acheived summa, i reckon the best set up for a grp of 4 in alb is

sorc
cleric
caba
pala/armsman
 

statued

Loyal Freddie
Joined
Oct 21, 2004
Messages
970
aye 8 is reallly overkill if u have good players

wen we ran BoT groups and did fg there was no fun in it. 6 people was ok, 4 people was fun xD
 

Dorimor1

Banned
Joined
Jan 22, 2005
Messages
2,579
statued said:
aye 8 is reallly overkill if u have good players

wen we ran BoT groups and did fg there was no fun in it. 6 people was ok, 4 people was fun xD

Yea BoT had 3-4 and did very well. I'd suggest 3-4 aswell, we, TS run it and do quite well and aslong as you work as a team you should win most fights. 1FG is really harsh tbh would just cause people to log.
 

Heartless^

Fledgling Freddie
Joined
Oct 30, 2005
Messages
100
Little Boy said:
:) ello lads im making a guild on alb/excal it will be called Unathorised :cheers: will be a guild of 8 members they are :

24 cleric
24 fire wizard
24 sorc
24 merc
24 merc
24 cleric
24 micer
24 caba
:D

run 6 man imo

sorc
caba
caba
pala
cleric
mincer
 

Thadius

Part of the furniture
Joined
Sep 5, 2004
Messages
8,824
Not even then

Cleric
Sorc
Cabalist
Minstrel/cleric

Strong 4 man group, plus it doesnt kill off thid like other wankers who run in a fg(from all 3 realms)
 

Elkie

Can't get enough of FH
Joined
Nov 25, 2004
Messages
2,621
Little Boy said:
:) ello lads im making a guild on alb/excal it will be called Unathorised :cheers: will be a guild of 8 members they are :

24 cleric
24 fire wizard
24 sorc
24 merc
24 merc
24 cleric
24 micer
24 caba



Is stupid running fg and to start threads like this u need to know whos playing the class and who would be good at it, reason BoT where strong because we had a very strict rule on who we let join the guild: Latuvu,kotok,ridleh,hamro,oriont,polze,captainhook andtomat who where very experienced, I suggest you find the albs that are good at the classes you want. Then start forming the guild so you know you have not invited noobs who dont know how to play:). when i ran on usa in set grp when we was 5 we ran: merc merc sorc cleric pali was prob our strongest grp, a simular setup like that can destroy anything, If you work together and play as a team:)
Might sounds like to others that im talking bullshit but for me I think it could help you form the guild you want and the players you need.
 

Garok

Can't get enough of FH
Joined
Jan 23, 2004
Messages
777
Pole/2h Arms > Merc for thid ..... Low DW meens not enough off hand hits.
 

Dorimor1

Banned
Joined
Jan 22, 2005
Messages
2,579
I'd suggest running a 4-man group if you have the players you'll do well. For a decent caster group I'd suggest:

Cabalist
Sorcerer
Minstrel
Cleric

This setup is good, Cabalist can NS, Sorc can mezz, minstrel has blue speed, and as Thid is very small, you can get around easy, also has essential interupts and one cleric can take care of 3 other people. For a more tankish setup (which I don't agree with) I guess something along the lines of:

Paladin
Sorcerer
Cleric
Merc/Arms

But if you insist zerging Thid with 6, then an all round good setup would be:

Paladin
Sorcerer
Cabalist
Cleric
Minstrel
Merc/Armsman
 

Little Boy

One of Freddy's beloved
Joined
Jan 2, 2006
Messages
738
Just because there will be 8 people in the guild that does not mean that all 8 will be on at the time so it is just the basic setup of the guild
 

Users who are viewing this thread

Top Bottom