Corran
Part of the furniture
- Joined
- Dec 23, 2003
- Messages
- 6,180
As per normal, I like to try be different if I can with the templates I make.
As such this is based around ML10 items.
By doing this I have kept in all the important artifacts and lost basically nothing really.
Magic damage - Lost GoV's bonuses, but all normal templates I make only have +2 skill. Means that most it recovered because I got +9 skill here.
Cloudsong out ML10 cloak in- normally run the speed so never use it. And capped cast speed/pierce means it not needed. In return gain AOE demezz.
No AT shape shift - Erinys has nice utility and the power regen passive. Handy in my opinion and moment an icepet cast your position given away anyways.
Powerpool - Cant complain when got over 40% powerpool
Resists - some little lower then i like, but could replace Hits in SC with a 9% resist. Undecided wether this would be better or not. Maybe get matter higher then the 10% by doing so. Hower inexpensive to replace just the boots so experience will tell. But also got ctr for the passive 3-4% extra that provides anyways
As such this is based around ML10 items.
By doing this I have kept in all the important artifacts and lost basically nothing really.
Magic damage - Lost GoV's bonuses, but all normal templates I make only have +2 skill. Means that most it recovered because I got +9 skill here.
Cloudsong out ML10 cloak in- normally run the speed so never use it. And capped cast speed/pierce means it not needed. In return gain AOE demezz.
No AT shape shift - Erinys has nice utility and the power regen passive. Handy in my opinion and moment an icepet cast your position given away anyways.
Powerpool - Cant complain when got over 40% powerpool
Resists - some little lower then i like, but could replace Hits in SC with a 9% resist. Undecided wether this would be better or not. Maybe get matter higher then the 10% by doing so. Hower inexpensive to replace just the boots so experience will tell. But also got ctr for the passive 3-4% extra that provides anyways
Code:
LOKI Build Report
Two-Handed Configuration:
Build Utility: 661.0
Useable Utility: 655.7
TOA Utility: 430.0
Statistics
STR:0/75 CON:74/75 DEX:103/101
QUI:0/75 INT:102/99 PIE:0/75
CHA:0/75 EMP:0/75
Hits:188/240
Power:0/44
AF:14/50
Resistances
Body: 27
Cold: 23
Heat: 25
Energy: 20
Matter: 10
Spirit: 15+5
Crush: 23+2
Slash: 25+3
Thrust: 23
Skills
Earth Magic: 9
Cold Magic: 9
Wind Magic: 9
Focuses
Earth Magic: 50
Cold Magic: 50
Wind Magic: 50
Bonuses
Power Pool: 43
Spell Duration: 6
Casting Speed: 11
Spell Range: 12
Spell Damage: 4
Resist Pierce: 10
Chest (ML10 Caster):
Imbue: 26.0
7 Power Pool
21 Acuity
21 Constitution
3 ALL magic skills
2 Casting Speed
7 Dexterity Cap Increase
Utility: 43.0
TOA Utility: 38.0
Arms (Foppish sleeves):
Imbue: 23.0
15 Dexterity
5% Slash
5% Thrust
5 Dexterity Cap Increase
15 Acuity
6 Power Pool
5 Acuity Cap Increase
Utility: 40.0
TOA Utility: 32.0
Head:
Imbue: 37.5/32 (Quality: 100)
16 Constitution
7% Cold
7% Body
11% Energy
Utility: 60.7
TOA Utility: 0.0
Legs (ML10 caster):
Imbue: 16.5
7 Power Pool
21 Dexterity
2 ALL magic skills
2 Spell Range
8 Acuity Cap Increase
14 AF
Utility: 24.0
TOA Utility: 54.0
Hands (Maddening Scalars (Alb)):
Imbue: 20.0
40 Hits
15 Acuity
15 Dexterity
6 Power Pool
5 Dexterity Cap Increase
5 Acuity Cap Increase
3 Casting Speed
Utility: 30.0
TOA Utility: 47.0
Feet:
Imbue: 37.0/28 (Quality: 99)
13 Dexterity
22 Constitution
9% Heat
68 Hits
Utility: 58.3
TOA Utility: 0.0
Two-Handed (Theurg Champ):
Imbue: 5.5
2 ALL magic skills
5 Power Pool
6 Dexterity Cap Increase
6 Acuity Cap Increase
6 Power Cap Increase
4 Casting Speed
4 Spell Damage
50 ALL spell lines Focus
Utility: 11.0
TOA Utility: 86.0
Neck (Ancient Copper Necklace):
Imbue: 45.0
10% Body
10% Thrust
10% Spirit
10% Crush
Utility: 80.0
TOA Utility: 0.0
Cloak (ML 10):
Imbue: 23.5
2 ALL magic skills
21 Acuity
21 Dexterity
7 Power Pool
8 Power Cap Increase
2 Casting Speed
Utility: 38.0
TOA Utility: 40.0
Jewel (Erinys charm):
Imbue: 32.0
40 Hits
15 Intelligence
15 Constitution
5% Crush
5% Spirit
5% Energy
5 Spell Range
5 Resist Pierce
Utility: 60.0
TOA Utility: 50.0
Belt (Jacina Sash):
Imbue: 0.0
6 Spell Duration
5 Power Pool
5 Power Cap Increase
5 Spell Range
5 Resist Pierce
Utility: 0.0
TOA Utility: 82.0
Left Ring (Croc Tear Ring):
Imbue: 25.0
4% Heat
4% Cold
4% Energy
4% Matter
4% Body
15 Acuity
Utility: 50.0
TOA Utility: 0.0
Right Ring (Demon blood ring):
Imbue: 38.0
8% Crush
8% Thrust
8% Slash
6% Heat
6% Cold
Utility: 72.0
TOA Utility: 0.0
Left Wrist (Ceremonial bracer. Dex):
Imbue: 22.0
18 Dexterity
40 Hits
5 Dexterity Cap Increase
40 Hits Cap Increase
6% Slash
Utility: 34.0
TOA Utility: 20.0
Right Wrist (Ebon Hide Bracer):
Imbue: 30.0
6% Matter
6% Slash
6% Heat
6% Body
6% Cold
Utility: 60.0
TOA Utility: 0.0