Theurg TL Report

Alan

Fledgling Freddie
Joined
Aug 3, 2004
Messages
3,972
http://vnboards.ign.com/DAoC_TL_Reports/b22181/74921074/?0

May have been posted before.... but i dont think so - anyway, I thought Minstrels and Infiltrators had crappy TL feedback.

I thought the wizard TL feedback was pathetic, but this one REALLY takes piss. Im sure the pathetic jobsworth at mythic just had two phrases to copy and paste

"no - design decision"
"LoS is being looked at"

The TL's put considerable work into these reports, and the feedback is demoralising... <fumes>
 

Archeon

Fledgling Freddie
Joined
Dec 29, 2003
Messages
2,047
Why don't they just remove the TL program, it'd be less insulting that allowing this joke to go on. :(

Hell, I don't even play a Thurg and this pisses me off!
 

Draylor

Part of the furniture
Joined
Dec 23, 2003
Messages
2,591
Tears said:
"no - design decision"
Seeing that sometimes isnt too bad, but when the question is asking if its possible for earth theurgs to get something - anything - to make them remotely viable its rather pathetic. But not unexpected - we've seen it all before

TL report/feedback said:
-Focus capped by spec. This should be changed.

Mythic: No plans to change this - Design Decision
Design decision my arse. Mythic constantly explained this as working one way (wrongly) and it took a huge amount of evidence to have them finally admit to how it actually works (effective focus level capped at effective speclevel). If it was a deliberate choice most of their employees didnt know about it for at least 2 years ;)

Shame - its one of the better TL reports around, makes many valid points but as usual the feedback is hopeless. Even the simple - but necessary - tweaks like changing the amount of power returned by powerpots to keep up with TOA are dismissed as 'no, design decision'. Well duh, the game has changed in the almost 2 years since Alchemy was originally designed.
 

Alan

Fledgling Freddie
Joined
Aug 3, 2004
Messages
3,972
The first TL report i ever read with feedback wasy way better. rather then "no" they were more helpfull with something like "we feel this would inbalance the game, however if you can do some testing/logs................"

/slap Mythic

Also read somewhere about the inconsistencies, i think.. (cant be assed to check)

NS : Can you investigate safe fall now we have taller keeps
Mythic : no - design decision

Infil : Can you investigate safe fall now we have taller keeps
Mythic : under investiation

I mean come on !!!!
 

Draylor

Part of the furniture
Joined
Dec 23, 2003
Messages
2,591
Na, people whine their ass off about the NS/Infil reports but its all an overreaction.

The TL report feedback was done over the space of 3 weeks. "Under discussion" means a thread would be created on the private TL forums for it. The Infil TL report was read, commented on, feedback threads created for discussion. 2 weeks later when the NS report brought up the same issues 'no' was a perfectly valid comment since it had already been discussed and the decision made to do nothing. Youll have noticed that 1.71 brought absolutely no changes related to the feedback in either TL report - never mind changes that help infils at the expense of NSs. I wouldnt expect that to change in the next couple of patches either ;)

The way the NS report was written is also to blame. The TLs were asked to highlight bugs/issues - not suggest solutions. For example rather than saying decoys are unconvincing due to X/Y/Z reasons the NS TL asks for them to be changed to use crafted armour rather than epic etc. The answer to that is always going to be 'no - design decision', which just for once is perfectly true.
 

cHodAX

I am a FH squatter
Joined
Jan 7, 2004
Messages
19,742
Good TL report completly bonuced by Mythic again, makes me wonder why Abaddon hasn't quit. He has had 2 small changes made in 2 years, the other changes to the class came from Mythic without consultation.
 

[SS]Gamblor

Fledgling Freddie
Joined
Feb 1, 2004
Messages
1,293
aye it's pretty bad alright :(


but imo the worst feed back so far has to be the Animists.
they got nerfed to hell and back and all the bugs that are inthe class havent'
even been adressed , making the new RR5 Ra usless as well .. way to go d00ds :puke: :twak:
 

Ormorof

FH is my second home
Joined
Dec 22, 2003
Messages
9,891
Path of Wind
-Wind Elemental Duration. Given the longer range of fights in NF, paired with the fact the other two elementals have slightly outstripped the wind elementals, theurgists are lobbying to have wind elementals raised from 20 to 25 second duration. When the range of the elementals was raised to 2000, the duration of the air elementals was not. A slight duration increase would help them regain their former effective time-at-target when cast at longer range.

they are a bitch though, chain stun is so irritating :p

dont want to be chain stunned for 25s, 20s is long enough imo :)

and pets scaling walls? sounds ludicrous, like asking to remove LoS neccesary for spells?
 

Svartmetall

Great Unclean One
Joined
Jan 5, 2004
Messages
2,467
[SS]Gamblor said:
aye it's pretty bad alright :(


but imo the worst feed back so far has to be the Animists.
they got nerfed to hell and back and all the bugs that are inthe class havent'
even been adressed , making the new RR5 Ra usless as well .. way to go d00ds :puke: :twak:

Sounds like exactly the way Berserkers have been treated ever since the LA mega-nerf.

Cabalist fix gets reversed overnight but 18 months of "player and team lead" feedback from Berserkers - you know, the same "player and team lead feedback" that got the Cabby fix reversed so quickly - is 100% ignored.

The TL program is, indeed, a total fucking joke.
 

cHodAX

I am a FH squatter
Joined
Jan 7, 2004
Messages
19,742
Svartmetall said:
Cabalist fix gets reversed overnight but 18 months of "player and team lead" feedback from Berserkers - you know, the same "player and team lead feedback" that got the Cabby fix reversed so quickly - is 100% ignored.

What change was reversed bud? I haven't been paying much attention lately and I can't seem to find any changes.
 

Oro

Fledgling Freddie
Joined
Mar 3, 2004
Messages
691
I think they nerfed the Amber pet stun in testing then very quickly undid the nerf.
 

Ormorof

FH is my second home
Joined
Dec 22, 2003
Messages
9,891
Oro said:
I think they nerfed the Amber pet stun in testing then very quickly undid the nerf.


dont see why they didnt just fix all the chain stunning, let the pets stun but make it activate immunity timer properly :)
 

Velimos McDuff

Fledgling Freddie
Joined
Feb 20, 2004
Messages
83
Have played theurgs since i first started the game along time ago ive noticed there decline. With velimos i have gone throw a few specs in my time Earth Ice and finaly Air.. with velimos im only rr3l4 or 5 i think with no artifacts/ml might explain my poor damage out put but even befor ToA the Air has been prety poor AoE mezz if not resisted last for a tiny amount of time if against a Det tank. and the damage is nerly as poor with huge resist's the air pets Chain stunage was good but now your lucky if you can get 2 off or even one.

Im not whineing about air being nerfed into high heven because i dont have full artifacted thuerg.. but im saying i rember a time when i could solo sbs with ease ;) i agree totaly with air pets duration lasting longer as this could hellp shed loads pets tracking should be fixed in a keep raid/defence its just stupid the way they die befor the reach the door even. maby the pet with climbs a bit to far tho :) wouldnt want to upset the mids and hibs now would we :flame:
 

Ormorof

FH is my second home
Joined
Dec 22, 2003
Messages
9,891
i rember a time when i could solo sbs with ease

alot of people remember being able to actually kill assasins, ie past tense :D

damn hard to do solo now tbh, at least, it is for a gimp like me :p
 

Users who are viewing this thread

Top Bottom