Theugist SC Template

G

gwendaw

Guest
What is the importance of having + line spec
Eg wind magic +11 instead of not having it.
also is it worth having spirit resist on my template.
 
F

Fagane

Guest
The +11 Wind is about good for 5.5% more dammage.

Your pick....

And with a 99%quality and some desent jewelry you can max (or very close ot it) all out. I got a none overcharged 99%q and except 3 resists (got them at 16 to 20) I got it all maxed out, incl dex, con, int, hits, etc.

Fagane
 
S

'Shy

Guest
If you only had space for one 2% resist and had to choose one, which is best to have?

Serious question, actually, the only piece of armour I want to sc is a crown, instead of the epic cap, and plan on 10 dex, 10 con, 11 power and a resist - but which?!

Ohh yeah all my resists are crap, so no point saying get the one I have least of :)
 
F

Fagane

Guest
Body

Reduces mezz, reduces stun, reduces a few debuff types duration and chance to resist. (nearsight is on body) Also poisons work on body and a few dammage spells and disease. In short, somebody not with max body resist did not think well about his RvR template or is not ready for RvR.

Fagane
 
S

'Shy

Guest
Originally posted by Fagane
Body

Reduces mezz, reduces stun, reduces a few debuff types duration and chance to resist. (nearsight is on body) Also poisons work on body and a few dammage spells and disease. In short, somebody not with max body resist did not think well about his RvR template or is not ready for RvR.

Fagane

Thank you :)
 
F

Fagane

Guest
+power is indeed useless (or mybe better very close to it). Most spells take more power then the +power could give. Even Mythic confesses that +power items was an oversight on they're part but see no real need to change it.

Fagane
 
S

'Shy

Guest
Hmmm dumb question time then - how do I get more power if +power items are useless?
 
G

gunner440

Guest
Originally posted by ~shy~
Hmmm dumb question time then - how do I get more power if +power items are useless?


u dont

the only +power u can really rely on is the power u get while levelling (your stats raise, your power raises etc)

+11 power wont do ANYTHing noticeable to your char and best to be left out as those +11 points are expensive SC wise
 
F

Fagane

Guest
You get more power if you raise your primary casting stat. For a theurg that is INT. You get 2x your Power in INT back. So not only a +75 on INT will increase your dammage output, it will also increase your power pool by 150 points.

Fagane
 
P

parisienscot

Guest
Originally posted by Fagane
Body

Reduces mezz, reduces stun, reduces a few debuff types duration and chance to resist. (nearsight is on body) Also poisons work on body and a few dammage spells and disease. In short, somebody not with max body resist did not think well about his RvR template or is not ready for RvR.

Fagane

Shhh!!! It's because of people like you that my healer's CC lasts for 5 seconds!!
 
C

chosen

Guest
Originally posted by Fagane
Body

Reduces mezz, reduces stun, reduces a few debuff types duration and chance to resist. (nearsight is on body) Also poisons work on body and a few dammage spells and disease. In short, somebody not with max body resist did not think well about his RvR template or is not ready for RvR.

Fagane

also skald DDs :p
 

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