THE to do list...

ilaya

Can't get enough of FH
Joined
Jan 26, 2004
Messages
1,659
ok.. now peeps are sitting on their arses looking at stuff.. let us.. the peeps actually playing the game suggest things for new patches (not add-ons we pay for so fo.. arf arf)

from hib side: champions.. Ra's.. summit special to make em CHAMPIONS.. something.. plz!
strip trinketing coming 1.68 i know.. but ffs.. taken 2 years? dont make same mistake EVER again

Albion: reduce drops rates on Avalonian apparitons.. there's all the cash u need to last.. certainly hib doesnt have that outlet.

all realms: an emblem editor..

all emblems would ofc have to be approved in case of filth :p but would be a nice twinkle factor.. if u get my drift

more soloing options.. like solo only (and doable!) drops.. equal level of other stuff. thinking about unguilded peeps here. their choice if they wanna be guilded.. but seems they being screwed atm.

oh and wtf if the deal with the size of siege rams? come on... make smaller agin plz :)

there's loads of other issues like thanes ( i thought champs had it bad)
so list em peeps.. dont go on about savages or overpowered crap.. just fixes to YOUR classes. and other maybes trivial stuff ;)
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,467
givf shamans 1.5x specpoints like every other realms secondary healer.. and givf us specable weapons like all other realms secondary healer... :(
 

Addlcove

Fledgling Freddie
Joined
Dec 22, 2003
Messages
520
and remove your insane dots that no other realms healer has
 

Archeon

Fledgling Freddie
Joined
Dec 29, 2003
Messages
2,047
Yes, because DoT's are just so overpowered its silly.
 

Korax

Fledgling Freddie
Joined
Jan 9, 2004
Messages
333
Yea, because all secondary healers have spec buffs.
 

Cyradix

FH is my second home
Joined
Dec 22, 2003
Messages
2,128
Remove the shammy dot? Only if you remove the ninja staff from friars :p
 

Blondy

Fledgling Freddie
Joined
Dec 24, 2003
Messages
294
Teh FnoRd said:
Buy more Cheese... LOADS of it.... :D


Best idea i'ev heard today, and i've been awake for 19mins! Yes i'm sad, i get up, make a cup of tea, switch on the PC and come annoy my MSN conatacts, i'd be on daoc but account ran out and my IE is gay so i can't load it up
 

old.Whoodoo

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,645
With the upcoming RA revamp, we cant comment on that till we see it. Lets just wait and see what Mythic have really learnt about this system.

Balance is an issue we willall shout about till the cows come home, overpowered savages and necros, annoying shrooms, over powered nukes and tanks that cant be mezzed will always keep us whinging. It so hard to level one char to what you think is norm only to gimp another against it.

However there are some classes that seriously need love as far as being group freindly is concened, and some classes that IMO are too group freindly. My example would be Thanes and Shaman, one is useless in a group, and the other has too mcuh to offer a group. Im sure that all realms have similar problems.

I agree that there needs to be more inference on us solo players, I was glad to see at least one element of ML1 was a solo mission, quite a releif for a thane.

As I mentioned in another thread wa the thing about repeating quests. Epic armour and certain items like rings and necklaces, become essential to a well equiped player, yet you only get the quests once, and when its worn out, its gone. I would like to see them replacable by either a sub quest, or to make them repeatable once they have really lost their con.

I think as far as rvr, frontier will answer a lot of peoples quandries about the lack of change in this department. So again, we wait patiently to see if it lives up to our expectations.

One thing we seem to lack more than anything tho, is players who are willing to put themselves out for everyone else. GOA have put things like Midstock, the poetry reading contest and the more recent football matches on the map, yet hardly anyone speaks up and says they want to organise something like this. And the amount of enthusiasm and help we get offered is limited too, but if theres a prize involved, ppl run miles to claim it.

More GOA quests too (sorry to give u more work guys ;) ), its nice to see quests that we dont already have the answers for, from warcry or alakhazam, totally unique and a good challenge. Variety and individuality is good :wub:

Oops, im rambling, theres more but I dont want to bore you all :)
 

Archeon

Fledgling Freddie
Joined
Dec 29, 2003
Messages
2,047
old.Whoodoo said:
My example would be Thanes and Shaman, one is useless in a group, and the other has too mcuh to offer a group. Im sure that all realms have similar problems.

I agree, Thanes need to seriously be taken down a notch. I think this would be acceptable...

- Remove specable Parry
- Remove specable Shield
- Remove ability to hold Shield
- Move them too the caster HP table
- New armour time 'Gimp Chain' with -5% abs to be added for Thanes only
- Make it so any Stormcalling magic used underwater instantly kills the Thane and everyone in the immediate area (5,000units)
- Cannot use their attack magic on the same person more than once (Lightning never strikes twice afterall)
- Remove weapons spec
- Remove all weapon holding ability barring staffs


I think that should just about bring them into line. As for Shaman love...

- End made a baseline spell
- Conc and buff limits removed
- 5x spec
- God Mode
- Weapon line
- Shield line
- Beserker Mode
- Quad hits
- Plate armour
- 10,000unit pulsing PBAE dmg spell w/o fall-off doing 5k HP per tick, ticks every 0.01seconds costs no mana
- Self PoM 20
- Can use large shields
- Cave magic damage upped significantly.

Your onto somthing with this Whoodoo, keep up the good work ;)
 

TeaSpoon

Fledgling Freddie
Joined
Jan 23, 2004
Messages
554
Archeon said:
I think that should just about bring them into line. As for Shaman love...

- End made a baseline spell
- Conc and buff limits removed
- 5x spec
- God Mode
- Weapon line
- Shield line
- Beserker Mode
- Quad hits
- Plate armour
- 10,000unit pulsing PBAE dmg spell w/o fall-off doing 5k HP per tick, ticks every 0.01seconds costs no mana
- Self PoM 20
- Can use large shields
- Cave magic damage upped significantly.

Your onto somthing with this Whoodoo, keep up the good work ;)

That so messed up...

...as its been proven Evade I and chain > Plate, so go with that instead ;)
 

InertiaSlave

Fledgling Freddie
Joined
Feb 17, 2004
Messages
294
If everyone gets access to (an ableit stripped down version of) group purge, alb will have a way to overcome other realms' insta CC (once every timer cycle). This would of course be overpowered, so healers and bards should probably get a second insta (or set of instas in the healer's case), working on a seperate immunity timer :eek7:

Seriously though, make non-det hybrids viable. This would help all realms equally - even if albs don't have a reaver and/or friar in group setup, it still helps the pally. Same goes for mid, could take a thane np then, or just stick with a skald. Most hib groups would probably start running with a champ then.. Also wardens might appreciate it.

Fix the interrupt code!

And also, make casters work in high-end PvE please :)
 
Joined
Feb 29, 2004
Messages
743
Cyradix said:
Remove the shammy dot? Only if you remove the ninja staff from friars :p

have u actually tried healing with a full rejuv friar? no i bet you aint, it dont even compare to shammy heals, probably not even a third, without staff Friars are a walking sack of shite..buffs? oh yea sure,,self only mate..atleast when a shaman spec his buff line he gets GRP buffs...we dont get jack cept crappy resist buffs.. oh and did i mention we suck at healing!! remove staff from friars and i /quit
 

old.Tohtori

FH is my second home
Joined
Jan 23, 2004
Messages
45,210
Hmm, let people suggest changes into the game...genious dear watson! This has NEVER been suggested before and surely now people will finally tell the dear people at Mythic what they want to be changed. *cough*

Yeah. It's sarcasm.
 

Archeon

Fledgling Freddie
Joined
Dec 29, 2003
Messages
2,047
Elewyth(TLSOA) said:
have u actually tried healing with a full rejuv friar? no i bet you aint, it dont even compare to shammy heals, probably not even a third, without staff Friars are a walking sack of shite..buffs? oh yea sure,,self only mate..atleast when a shaman spec his buff line he gets GRP buffs...we dont get jack cept crappy resist buffs.. oh and did i mention we suck at healing!! remove staff from friars and i /quit

1. No such thing as a crappy resist buff, or a crappy buff for that matter.
2. Realm buffs, not group. There is a difference.
3. Shaman Mend and Friar Rejuv lines are identical except for the case of Friggs and HoT. Of which i'd say HoT's are better due to the more situational nature of Friggs. Its a well known fact that all secondary healing classes pale in comparision to their respective realms primary healers. In any case my point is that Friars arn't much better or worse than a Shaman of equal spec.

But if you feel otherwise (and hey, to make a statement like that you've obviously got a high Rejuv Friar and a high Mend Shaman) please explain it too me.
 

Ormorof

FH is my second home
Joined
Dec 22, 2003
Messages
9,888
Elewyth(TLSOA) said:
have u actually tried healing with a full rejuv friar?

have you ever tried healing with a shaman? :p

majority of shamans spec around 7 mend so about same as friars (unless they spec higher? :eek7: ), and use baselines... like friars

only real difference is end regen and the spec buffs, and since end regen got changed in 1.62 and with the 16 buff limit its not exactly an ideal buffer (unless you have bots! and they are evul :p )

oh and what i would like to see for my classes... hmmm

higher evade on hunter, make casters better for high lvl pve.... fix the interupts on casters (damn annoying when youre permanently interupted even though nothings hitting you :p )
 

Mavl

Fledgling Freddie
Joined
Dec 22, 2003
Messages
191
I have an idea, why dont we make all cc insta and on separate timers! Wouldn't it be fun?
 

chretien

Fledgling Freddie
Joined
Dec 24, 2003
Messages
1,078
I'd like to see the ability to include abilities into macros so that you could have spell vocals. You'd hit your macro and have a /say message then the spell would fire. To prevent abuse you'd have to limit the number of abilities or slash commands (after the initial /say) to one.
 

Glacier

Fledgling Freddie
Joined
Jan 12, 2004
Messages
765
crymore.jpg


couldnt resist that :> funny when a suggestion thread turns into whine :fluffle:
 

ilaya

Can't get enough of FH
Joined
Jan 26, 2004
Messages
1,659
hehe yeah.. lotsa whining now even though i said not to but..

dontcha think a guild emblem editor be a nice thing?

ooo! ooo! hows about arrows pointing downwards to signify what grp can pick up some loot? ( in case of v.large raids would be handy) i.e. only grp members can see the arrows signifying this..

oh and................................. remove /assist from game.. leave it to skill and not a macro :)

if u lot gonna whine on a post i was hoping to be conctructive and give ideas as to what to do next.. i shall too then... REMOVE /ASSIST. BAN IT! FLUSH IT DOWN THE BOG! STOMP ON IT UNTIL IT BLEEDS! THEN THROW IT AT DUCKS! DONT CARE.. GET RID!


its bollox.. teaches peeps to press about 4 buttons max.. get this stupid damn macro out the game.. its taking the look around see whats happeneing factor away.. pile of shite.
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
I think we should be able to smoke ingame, cigarettes, pipes, etc ;)

oh and they should produce smoke rings and stuff if you exp them for weeks on end on badgers.
 

Archeon

Fledgling Freddie
Joined
Dec 29, 2003
Messages
2,047
A custom guild emblemer thingie would be nice, but if that was ever put in they should find some way to limit it otherwise every flash-in-the-pan-2-week-FoTM RvR guild would use it and your client would be constantly uploading new emblems.
 
Joined
Feb 29, 2004
Messages
743
Archeon said:
1. No such thing as a crappy resist buff, or a crappy buff for that matter.
2. Realm buffs, not group. There is a difference.
3. Shaman Mend and Friar Rejuv lines are identical except for the case of Friggs and HoT. Of which i'd say HoT's are better due to the more situational nature of Friggs. Its a well known fact that all secondary healing classes pale in comparision to their respective realms primary healers. In any case my point is that Friars arn't much better or worse than a Shaman of equal spec.

But if you feel otherwise (and hey, to make a statement like that you've obviously got a high Rejuv Friar and a high Mend Shaman) please explain it too me.

oomfg youve never seen the Friar HOT in action have you? FRIGGS PWNS HOT on friar, our HOT isnt even close to Mentalist HOT, it was nerfed down becuse other TL's felt it would be overpwered on Friars, wtf> HOT overpowered? i guess given the staff + hot combo (if it were same lvl as friggs/menta hot) it would be VV nice!! but it aint, and yes i had a buff/healing shammy and my Friar WAS high Rejuv cos i didnt realise HOT had been dummed down on Friars, id hoped it would work like Menta HOT so i could get a good start on oj's/reds..but nope...it barely heals people 5-10 levels below me for any decent amount of HP.
heres a table to show how BAD friars rejuv is compared to others:
Friar HOT lasts 15s
lv 24 - 37hp delve
lv 34 - 52hp Delve
lv 44 - 67hp Delve
Mentalist HOT lasts 10s
lv 21 - 59hp
lv 32 - 89hp
lv 43 - 118hp
Shaman HOT(Friggs) lasts 30s!!
lv 21 - 66hp
lv 32 - 99hp
lv 43 - 132hp

these arent all the spells but are closest in level to that of the Friar, ours sucks, we dont rank anywhere close to secondary healers i can assure you.
i'll concede the point about no buffs being useless, but we dont really get any buffs from our enhance line that are for the REALM other than base + resists.. which TBH sucks... im not after End regen, nor do i want some WTFPWN grp buff, just something to make a grp say, hey cool lets group this friar hes got xxxx buffs...
and my point still stands that as a secondary healer, if this was a co-op server id get dumped over for a shammy everytime! friggs+end plus a multitude of other buffs!!! its not about feeling left out, but when someone says nerf ninja staff skills, well thats ALL weve got going for us, without staff we dont have anything else.. probably why its soo good tbh.
 

Flimgoblin

It's my birthday today!
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Dec 24, 2003
Messages
8,324
just a note...

Friggs is a regen buff rather than a HoT...

Mentalist and Friar's are HoTs, I think the friars tick 4 times the mentalists 3?

Friar group HoT heals: 67*4 over 15s = 268 hp over 15s that's not a lot
though since it's a spec spell there's a 25% bonus on the delve, so, 335 over 15s giving it a massive 22hp a second.

Mentalist is only single target but it heals 118*3 over 10s = 356 over 10s...
with 25% bonus it's 445.. - that's 44hp a second. Now it's single target only admittedly...

Friggs is a different beast...
132 hp regen boost for 30s... (with spec multiplier it's 165)
out of combat and sitting I think it ticks every 4 seconds? not sure - if it is then you get 8 heals giving a total of 1320 over 30s, or
44 hp a second - same as the mentalist but it lasts three times as long

In combat though - the tick is every 14 seconds (I think - correct me if I'm wrong :)) so you only get 2 or if you're lucky three heals from it - so either
330hp or 495hp - over 30s, that's a miserable 11hp/s or 16.5hp/s - so worse than the friar one in that case.

Power costs:
Friar: 94 power
Mentalist: 58 power
Shaman: 44power

In summary:

Friar one is probably good for stopping AoE Dot's hurting too much, it's too slow to be much use in a fg fight.

Shaman friggs is useless in a fight but maybe ok for relieving AoE Dots a bit thanks to its long duration you can get it cast on everyone, it's great for healing a group up after a fight, and it's great for powerlevelling noobs (as it's not a proper heal, but a buff, it doesn't steal xp)

Mentalist HoT is probably the best for fg fighting, but less good for countering aoe dots as it's only a short duration), it's a better heal though ;)
 

Flimgoblin

It's my birthday today!
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Dec 24, 2003
Messages
8,324
incidentally it's not staves that make friars good - it's that they are their own buffbots...

of course in a game where _everyone_ has a buffbot this advantage goes...
 
Joined
Feb 29, 2004
Messages
743
it just annoys me that as a rejuv/enhance friar we were give no grp benefitting buffs (besides resists) wheres our grp dmg shield? you could even give it a friar'esque name and call it Holy something or other... sure i get end regen and end reducing buff...so why cant i stick end reducing on other players. that'd be anice fluff spell, i understand pallys have end regen so im fine with it being self only.. friars just seem so lacking in any other dept than the staff/enhance route.. which accounts id say for over 98% of friars.. surely if we had some extra rejuv or grp enhance fluff it would make the class MORE group friendly..as it is im usually employed as a backup healer for when cleric goes oop... and even then i struggled with 33 Rejuv... /sigh glad i respeccd back to Staff/Enhance.. shame not many people want me in grps, cos the only decent LOW END style i have is Boon, which attracts aggro like flies to a pile of shit! have you ever tried getting aggro off a friar? its not easy...even when i detaunt its bloody hard! oh and PLS change the 44 Stun to a parry combo instead of gay chain from side!! in RvR parry for friar is as hard as using a side chain!! and i got MoParry I !! :eek7:
 

Goldragon

Fledgling Freddie
Joined
Jan 24, 2004
Messages
98
Imho, stop whining.

Friars got what they can from a semi-roleplay reason. plez TRY to explain a friar giving damage shield to their friends out of the history? ^^
However, they use less endurance, evade more and recover end becase of their personal focus and long devoted training in the names of their god... would have rocked to give it hamsterform as well, but it just wouldnt fit would it? :D
 

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