L
lecter
Guest
I am not really a big forums person, I tend to spend far too much time on irc. I missed the chance of posting on the p2p (nasty) thread, I hope this doesnt degenerate into the same slanging match.
P2P was inevitable, running an isp on virtually 0 revenue just isnt sustainable.
Costs
Each gameserver costs ~5k, proper corporate servers that have high availability etc cost lots of money. All you overclock scan/ocuk monkies, those machines dont cut it in a server farm.
Then there is internet transit ie your traffic costs barrysworld money. However data has done great work getting everyone signed up with peering agreements so they get dont get charged for traffic between their peered partners. That is why the ftp was rate capped and the ftp for peered isp's was capped much higher.
Staff wages, technically competent people cost money, pure and simple.
Effect of P2P
Without random ppl just joining the servers, the conscious objectors or whoever not paying and being a part of the bw community. The immediate need for server hardware will be negated. Less random foreigners like irritating german cs kiddies, will make the public servers a lot more friendly and pleasant place to be.
The 'downside' of this is the smaller games will die out at bw, like qw, q2 etc all games that are part of barrysworlds heritage. For some time qw (my game of choice) and its community has been focussed elsewhere.
The main reason for this post is below, it is something that noone has mentioned yet (afaik)
The real 'scum' of the internet gaming industry
are
THE GAME'S PUBLISHERS
Yes its true, they are the people that make money and vast quantities of it. Most publishers hate multiplayer games because they have such longevity, look at qw, 5 years later ppl still love it. They want games to have a shelf life of less than a month.
I am personally of the view that games publishers are the ppl that should pay for organisations like barrysworld, after all games like q3 cannot be run without servers and activision/id are relying on services like bw for their game to be effective. Of course this would never happen, unless every single games isp went bust and these ppl had no choice. Had p2p not been enforced it could have happened, perhaps should have happened. Dont talk to me about jolt or a n other games isp, Jolt is losing money left right and centre, is up for sale and only being run as a going concern (allegedly).
P2P was inevitable, running an isp on virtually 0 revenue just isnt sustainable.
Costs
Each gameserver costs ~5k, proper corporate servers that have high availability etc cost lots of money. All you overclock scan/ocuk monkies, those machines dont cut it in a server farm.
Then there is internet transit ie your traffic costs barrysworld money. However data has done great work getting everyone signed up with peering agreements so they get dont get charged for traffic between their peered partners. That is why the ftp was rate capped and the ftp for peered isp's was capped much higher.
Staff wages, technically competent people cost money, pure and simple.
Effect of P2P
Without random ppl just joining the servers, the conscious objectors or whoever not paying and being a part of the bw community. The immediate need for server hardware will be negated. Less random foreigners like irritating german cs kiddies, will make the public servers a lot more friendly and pleasant place to be.
The 'downside' of this is the smaller games will die out at bw, like qw, q2 etc all games that are part of barrysworlds heritage. For some time qw (my game of choice) and its community has been focussed elsewhere.
The main reason for this post is below, it is something that noone has mentioned yet (afaik)
The real 'scum' of the internet gaming industry
are
THE GAME'S PUBLISHERS
Yes its true, they are the people that make money and vast quantities of it. Most publishers hate multiplayer games because they have such longevity, look at qw, 5 years later ppl still love it. They want games to have a shelf life of less than a month.
I am personally of the view that games publishers are the ppl that should pay for organisations like barrysworld, after all games like q3 cannot be run without servers and activision/id are relying on services like bw for their game to be effective. Of course this would never happen, unless every single games isp went bust and these ppl had no choice. Had p2p not been enforced it could have happened, perhaps should have happened. Dont talk to me about jolt or a n other games isp, Jolt is losing money left right and centre, is up for sale and only being run as a going concern (allegedly).