The opposite to nerf :D

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Happlo

Guest
Alot of nerf this and nerf that threads about. Thought we could do an anti-nerf thread and mention classes that you think could use a boost, and say why ;)

Plus I noticed that everyone just goes for the usual "nerf this class in the realm i dont play" or "make this class that i play better" ;) So why dont we try and give a class from each realm that you recon could do with a boost most of all.

Here's mine............

Mid -

*Warriors need a class defining ability like a gifts from their god they can use every 30 mins. I thought a dmg shield that repels something like 20% of the dmg (ranged or melee) that they take back at the person dealing it. Then a slow end regen usable every 15 mins to show their increase in stamina.

Hib -

*Give Blademasters a specific weapon type (e.g - Masters Blade, Masters Piercer etc) that they can use which is maybe as fast as a Falcetta but does more dmg and can only be used by blademasters. Also decrease Triple Wield to a 15 or 20 min timer.

Alb -

*Lower mercenary's timer on Dirty Tricks to 15 or 20 mins.
 
O

old.Jadow

Guest
Double PA damage for Infs because they need so much help :D
 
F

Fafnir

Guest
Originally posted by old.Jadow
Double PA damage for Infs because they need so much help :D

PA deflector shield for thanes in that case.
 
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old.Jadow

Guest
Fine by me... <cough> dragonfang <cough>

Edited: Mispelled dragonfang ! LOL
 
A

Arlone

Guest
givf armsmen stealth and the ability to PA with polearm!!11

;)

Only thing I want fixed with tankclasses is the obvious endurance-bug. A fighter of any kind should have more endurance than a icky mage or similar. As it is now everyone has 100 points of endurance (thats what I'm told anyway). A fair way to "calculate" endurance would be to grab a characters con-value. More con = more endurance. That would mean not every class in the game could outrun us...
 
M

mavericky

Guest
I would say give all classes a stealth detection spell or shout, maybe a pbaoe for 1 damage which just serves to uncover them. Set it on a timer of 30 seconds or 1 minute though so it isnt too overpowered.


Edit, just realised that this would nerf stealthers, ah well :clap:
 
P

Pixie.Pebr

Guest
Then again...
Casters wear cloth whereas the tanks run around in chain and 2 tonnes of plate, so it sort of evens out though ;)
 
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mirieth

Guest
Originally posted by Arlone
givf armsmen stealth and the ability to PA with polearm!!11

;)

Yes please :clap:

Originally posted by Arlone
Only thing I want fixed with tankclasses is the obvious endurance-bug. A fighter of any kind should have more endurance than a icky mage or similar. As it is now everyone has 100 points of endurance (thats what I'm told anyway). A fair way to "calculate" endurance would be to grab a characters con-value. More con = more endurance. That would mean not every class in the game could outrun us...

Makes sense, a lot of sense.

My own suggestions:

Let Bards and Minstrels play songs without instruments

Give Paladin's the ability to respecc to armsmen, just to be fair --we all make mistakes :m00:

Lastly, give Healers something in the way of offense, but make it so they have to sacrifice something else to get this capability -- I don't know the healer spell line's but say if they wanted a DD or whatever they would have to specc so their heals would be tat or their mezzing would be tat. <--- previous paragraph = drivel but I think you can make some kind of sense out of it... maybe
 
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Turamber

Guest
Originally posted by mirieth

Give Paladin's the ability to respecc to armsmen, just to be fair --we all make mistakes :m00:

To be fair I know your kidding BUT ... even with all the drawbacks and weaknesses of the Paladin class (and they are many) I could *never* play an armsman. It's such a one dimensional character, why log on to play such a boring creation?

:sleeping:
 
M

mirieth

Guest
Originally posted by Turamber


To be fair I know your kidding BUT ... even with all the drawbacks and weaknesses of the Paladin class (and they are many) I could *never* play an armsman. It's such a one dimensional character, why log on to play such a boring creation?

:sleeping:

Because we r0xx0r j00!!!!!!!!!!11!!!!!11 :m00:

Yes, it is boring at times... but there is no feeling like running up to a load of mids/hibs yelling something stupid and then whacking them with great big stick with an axe/blade/lurikeen attached to the end... just try it once, you'll be hooked...

Or maybe I'm just simple :eek:
 
W

<Wels>

Guest
hmm I was under the impression that more con = more endurance, easy to try, have a sprint race with a mage and see who keeps sprinting for longer.
 
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old.Patrick-S

Guest
gah talking about one dimensional characters played d2 again the other day for a laugh joined a dueling game and omg amazons rofl anyone else play d2? stand still and fire guided arrows :sleeping: could see armsmen being fun even if they dont have many abilities.. they are good at what they do ;) and paladins contribute summin to the group dont they ..? ahh well i just see em as totally different but fun classes :clap: (oops did i say that? i mean DIE ALB SCUM <coughs> )
eidt: typo :)
 
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hrodelbert

Guest
I disagree that armsmen are boring to play, otherwise I would have stopped a long time ago.
I also think that paladins are an excellent class and are not by any stretch of the imagination worse that armsmen, they are certainly different, but if I were forced to play any other class in the realm it would be a 2h paladin, because I truely believe they are excellent. From my own experience if I (a defensive armsman) duo with shane or araudry (2h paladins) we will hold up against almost any other combination in any realm
 
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Danya

Guest
Originally posted by &lt;Wels&gt;
hmm I was under the impression that more con = more endurance, easy to try, have a sprint race with a mage and see who keeps sprinting for longer.
Nope sadly not, all have the same endurance. Don't forget though, caster do use endurance when casting, so they are unlikely to have a full bar.
 
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old.Patrick-S

Guest
Originally posted by hrodelbert
I disagree that armsmen are boring to play, otherwise I would have stopped a long time ago.
I also think that paladins are an excellent class and are not by any stretch of the imagination worse that armsmen, they are certainly different, but if I were forced to play any other class in the realm it would be a 2h paladin, because I truely believe they are excellent. From my own experience if I (a defensive armsman) duo with shane or araudry (2h paladins) we will hold up against almost any other combination in any realm
:clap: :clap: :clap: ty hrodlebert ive only fought armsmens and paladins dont know squat (err spelling? lol) about em good to here from the hor... err higlanders mouth :)
 
C

Chole

Guest
I know this post was more about what wed reckon would be good for other classes, but tbh I dont know anything apart from what I play

And all Id want is for Mythic to decide what we actualy are, we dont fit the caster bill to well (pretty crap spells compared to other casters) and we dont count as a Fighter class (again we have some buffs to make us hit harder with de stick)

But I just feel were a tad too much between classes, would be nice to know I was one or tother (rather then, you Hit Hib1 for 128 (-12)dmg Hib 1 attacks you, the Attack is absorb by a magical barrier, Hib 1 attacks you for 312 (+82) dmg, you hit Hib 1 for 42 (+8) dmg

You were just killed by Hib 1

(might just be me, but that seems to show a class thats neither a caster or a fighter, more of a "Im not sure what I am" class

Also Dont Hibs have a class that has same prob? (gets a BT, but no pets?)
 
D

Danya

Guest
You think theurgs have issues with that, try playing minstrel. We have weapon styles making us much more of a fighter than theurg... Yet also castable spells making us a caster. Go Mythic! :p

Also theurgs have a fine set of spells, you have a 209 damage DD, you have various buff spells, you have pets, you're clearly a caster. Having a weapon buff doesn't make you a tank (weapon buffs are on casters in all three realms - chanter, theurgist, runie).
 
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SilverHood

Guest
give thane a energy based dmg shield and I'll be happy

or a dex buff

or both

they gave champs loving (str/con buff to counter the fact that con didn't increase at all as they lvl... same with dex for us thanes....87 dex at lvl 50... phear, a lvl 10 infil has more dex than us)
 
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old.willowywicca

Guest
Originally posted by SilverHood
give thane a energy based dmg shield and I'll be happy

or a dex buff

or both

they gave champs loving (str/con buff to counter the fact that con didn't increase at all as they lvl... same with dex for us thanes....87 dex at lvl 50... phear, a lvl 10 infil has more dex than us)

*cough* I have 50 con at lvl 50, that's a tad worse :p and explains why champs need a con buff (altho yes obviously I'm more gimped than most in that regard)
 
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Solid

Guest
I have 50 dex at level 50 Male, same thing, but Champs got a free boost whereas thanes get 10sec lower timer on our main DD and a boost to our insta DD damage. Supadupa comparison.

tbh i dont want more hp, i dont want more dex, i want mor casting ability, i am a ybrid tank/caster that cant cast for f**k
 
S

SilverHood

Guest
I have +14 dex instead of +14 peity.... choice is mine to make :D

still want a dex buff

and the cleric smiteline instead of crappy stormcalling
 
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old.Kram

Guest
Something for Paladins, like a spell, "Fist of Heaven" AOE spell :)
 
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old.Noita

Guest
Id like a 15 second insta pbae grp stun for all of us SMs :D
 
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old.Patrick-S

Guest
talking of not knowing what class people are think about it i have DD's stealth and styles?! that makes me a caster rstealther and tank? omg nerf me :p despite my dd's hit for poo :p you are your own class don't need to be like another type imo :)
 
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old.willowywicca

Guest
Originally posted by Solid
I have 50 dex at level 50 Male, same thing, but Champs got a free boost whereas thanes get 10sec lower timer on our main DD and a boost to our insta DD damage. Supadupa comparison.

tbh i dont want more hp, i dont want more dex, i want mor casting ability, i am a ybrid tank/caster that cant cast for f**k

Yes have to agree completely with you there solid, the thane's dmg spells line is pretty lacking. Once in melee combat the 2 insta DDs you have only do slightly more than the single champ DD, but on longer timers, and in many cases the aoe one is not even useable.. And the timer on single target castable DD is a bit ridiculous, as even with the reduction you'd never really get to cast it twice..

however bear in mind, you get a self strength buff and a very good damage add already..

As to champs getting a free boost, I would say it was necessary not a boost, having caster hits isn't exactly sensible for a tanking class is it? (pre-RAs my hits were 1150...) Why it was a str/con buff and not just con I don't know tho lol..


As for what improvements I think should be made, I'd like to see first off: healing should be rewarded with/leech rps, same as it does in pve (with xp not rps there before someone makes some smartass comment :p )

I'd like to see bards/healers/sorcerers all get some loving, as the nerfs to crowd control come thick and fast, and these 3 (altho to a lesser extent the sorcerers) need some compensation for the fact that their primary role gets very badly nerfed leaving them with little else to do.. need to give them a bit of offensive ability too so that they have some chance of defending themselves even a little after everyone purges their CC..
 
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old.Eynar_Vega

Guest
I won't ask for much, but just give skalds stealth, a 10 sec insta ae stun, trainable shields, a bow and shaman spec buffs. You might think this is a bit much, but note that the shaman buffs I'm referring to are self-only !!!

:clap:


hehe
 
H

Happlo

Guest
Originally posted by old.willowywicca


As for what improvements I think should be made, I'd like to see first off: healing should be rewarded with/leech rps, same as it does in pve (with xp not rps there before someone makes some smartass comment :p )


That reminds me Mal. I recon classes that rez should get rp's for rezzing too. Something like 20% of the rp's that the person you rezzed has made from the last person they killed/helped to kill ;)
 
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old.Trine Aquavit

Guest
From a middie perspective...

Mid

Warriors: Suffer from lack of damage and lack of front-loaded damage in particular. They also have probably the most useless spec in the game: throwing weapons. I'd like to see Warrior thrown weapons have a few styles (open & positional), the highest of which capable of doing polearm/spearo-like first hit front-loaded damage. Perhaps you could lob a snare on a couple of the styles, too. This fits the image of huge viking warriors hurling axes at skull splitting speeds :)

Shaman: Simple changes - quickcast (for escape) & drop the timers on the damage spells. Yes, they are now wanted in groups, but as mobile end-bots not as active players. Give them a reason to be active in RvR.

Thanes: Drop the timer on the DD.

Hunters: Allow them to charm more than one pet at a time (of the same type), perhaps increasing the number of tamable pets as you get higher in BC. A hunter with a tamed pack of wolves would be pretty cool, and they need some love in beastcraft line, I reckon.


General:

Light tanks (Zerker, Merc, BM) should have the endurance cost of sprinting cut by half (or have their sprint speed doubled?). They wear lighter armour but are still 'athletes' rather than 'brains' so should be able to work as a light infantry - mobility at cost of armour.

Healing classes should have reduced casting times for heal spells and a chance to avoid being interrupted by melee on heals.
 

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