SAS
Can't get enough of FH
- Joined
- Dec 23, 2003
- Messages
- 1,004
Could the Games Industry die? Satoru Iwata president of Nintendo has warned that the industry must innovate or die:
"Unless things changed people would get tired of games".
"Looking at the past 20 years, as long as we could beef up the processing power, as long as we could make computer graphics approach realism, then people were excited about the result. "Some of the people in the industry still believe we can simply beef up the current technology in order to provide a constant supply of games to people." "We don't agree with that."
Many of us, dare I say it older gamers, grew up on the likes of the C64, Spectrum, Gameboy, Sega Mega Drive... we had a small game pad with a few buttons to press or a joystick with one fire button which allowed us to slowly ease ourselves into the world of gaming. This exposure allowed us to learn the basic rules of gaming which underline the games of today. Then we found online gaming...
Younger gamers are thrown into a world of advance graphics and console control pads loaded with 101 buttons and multiple areas of the screen to keep an eye on. Game designers constantly add more to games, increasing the interactivity available and options for gamers with multiple ways to complete a task.
This is a whole different ball game compared to the old 2D Sonic and Mario games which had basic routes and puzzles hooking players world wide. Many younger gamers buy a game, play it, then head online, but what portions of them are put off by the complexity of gaming?
The full article can be read on the BBC here.
What are your views? Post away…
"Unless things changed people would get tired of games".
"Looking at the past 20 years, as long as we could beef up the processing power, as long as we could make computer graphics approach realism, then people were excited about the result. "Some of the people in the industry still believe we can simply beef up the current technology in order to provide a constant supply of games to people." "We don't agree with that."
Many of us, dare I say it older gamers, grew up on the likes of the C64, Spectrum, Gameboy, Sega Mega Drive... we had a small game pad with a few buttons to press or a joystick with one fire button which allowed us to slowly ease ourselves into the world of gaming. This exposure allowed us to learn the basic rules of gaming which underline the games of today. Then we found online gaming...
Younger gamers are thrown into a world of advance graphics and console control pads loaded with 101 buttons and multiple areas of the screen to keep an eye on. Game designers constantly add more to games, increasing the interactivity available and options for gamers with multiple ways to complete a task.
This is a whole different ball game compared to the old 2D Sonic and Mario games which had basic routes and puzzles hooking players world wide. Many younger gamers buy a game, play it, then head online, but what portions of them are put off by the complexity of gaming?
The full article can be read on the BBC here.
What are your views? Post away…