Stallion
Can't get enough of FH
- Joined
- Jan 16, 2004
- Messages
- 2,732
Bored at work so decided to clear some doubts about the history of asd/dps debuffs.
It all started with the attack speed debuffs healers/enchanters/theurgist got.
- Healer's had to specialize into Pacification to get the insta debuff, which started at spec level 2, meaning even menders/aug healers could get it without losing anything
-Enchanter's had to spec into Bedazzling (Light) to get this, but enchanters also got a area of effect version.
Singel target insta debuff started at spec level 7 with the area of effect one with 350 radius could be bought at spec level 17. For those that dont know, you could keep zergs interrupted with this spell. It even put em into combat, unlike now.
-Theurgist's had to spec into Abrasion (Earth) to get this. Singel target insta debuff started at spec level 3.
With this summary all 3 realms had access to the spell, Mid had more use of it as they usaly run 3 Healer's. Compare to hibs running 1-2 Enchanter's and albs 1 to 0 Theurgist's. Enchanters had the AE version of it which kind of made up for having it on fewer grp members compared to mids. Albs however never really discovered this.
The stated buggs with these Attack Speed Debuffs were:
-Attack speed debuff spells would keep the target from evading or blocking. (Meaning an enchanter in tank groups could literally disable any defensive tank vs a assist train). Not like we had much of those back in those days but anyway was a possibility.
-Attack speed debuff spells would interrupt any caster or archer cast upon. This would happen even if resisted. (This made it viable for a healer to spam this as a level 2 spell even if highly resisted on a level 50 target). Same goes for Enchanter's/Theurgist's.
As of the imbalance of both the power of the insta interrupt and the population, (albs never discovered this feature really). Mytic decided to nerf this insta attack speed debuffing for all realms making it not interrupt even if landed on the target. This came on EU servers with patch 1.51 which was released 10/15/2002. Problem for most people was that mytic wanted to add more utility to the enchanter line, so they added a short duration, high attack speed debuff to Enchanter Bedazzling spec to improve the usefulness of the list. A.K.A THE FEARED DPS DEBUFF!
Short duration, high attack speed debuff
11 Dazzling Flash 5%
21 Dazzling Torch 10%
31 Dazzling Flare 15%
41 Dazzling Strobe 20%
So basicly they added a new insta interrupt spell only it debuffed some1 base melee damage insteed of their attack speed.
- Instant cast debuffs should no longer interrupt other player casters and player archers.
Anyhow just to prove my point, enchanters either have the level 11 spell or level 22 spell. meaning a resist rate of 34,5% and 29,5%. Take great notice I give you these resist rates as this debuff opposed to the old attack speed debuff does not interrupt if target resists the debuff.
No need to flame etc just some short history!
It all started with the attack speed debuffs healers/enchanters/theurgist got.
- Healer's had to specialize into Pacification to get the insta debuff, which started at spec level 2, meaning even menders/aug healers could get it without losing anything
-Enchanter's had to spec into Bedazzling (Light) to get this, but enchanters also got a area of effect version.
Singel target insta debuff started at spec level 7 with the area of effect one with 350 radius could be bought at spec level 17. For those that dont know, you could keep zergs interrupted with this spell. It even put em into combat, unlike now.
-Theurgist's had to spec into Abrasion (Earth) to get this. Singel target insta debuff started at spec level 3.
With this summary all 3 realms had access to the spell, Mid had more use of it as they usaly run 3 Healer's. Compare to hibs running 1-2 Enchanter's and albs 1 to 0 Theurgist's. Enchanters had the AE version of it which kind of made up for having it on fewer grp members compared to mids. Albs however never really discovered this.
The stated buggs with these Attack Speed Debuffs were:
-Attack speed debuff spells would keep the target from evading or blocking. (Meaning an enchanter in tank groups could literally disable any defensive tank vs a assist train). Not like we had much of those back in those days but anyway was a possibility.
-Attack speed debuff spells would interrupt any caster or archer cast upon. This would happen even if resisted. (This made it viable for a healer to spam this as a level 2 spell even if highly resisted on a level 50 target). Same goes for Enchanter's/Theurgist's.
As of the imbalance of both the power of the insta interrupt and the population, (albs never discovered this feature really). Mytic decided to nerf this insta attack speed debuffing for all realms making it not interrupt even if landed on the target. This came on EU servers with patch 1.51 which was released 10/15/2002. Problem for most people was that mytic wanted to add more utility to the enchanter line, so they added a short duration, high attack speed debuff to Enchanter Bedazzling spec to improve the usefulness of the list. A.K.A THE FEARED DPS DEBUFF!
Short duration, high attack speed debuff
11 Dazzling Flash 5%
21 Dazzling Torch 10%
31 Dazzling Flare 15%
41 Dazzling Strobe 20%
So basicly they added a new insta interrupt spell only it debuffed some1 base melee damage insteed of their attack speed.
- Instant cast debuffs should no longer interrupt other player casters and player archers.
Anyhow just to prove my point, enchanters either have the level 11 spell or level 22 spell. meaning a resist rate of 34,5% and 29,5%. Take great notice I give you these resist rates as this debuff opposed to the old attack speed debuff does not interrupt if target resists the debuff.
No need to flame etc just some short history!