SkarIronfist
Fledgling Freddie
- Joined
- Dec 22, 2003
- Messages
- 1,200
I have to be honest, I find some of the things they offered as choices. Abit concerning, like :-
"Remove supply line restrictions from keep teleports (allow players to port to the keep so long as they control all four towers). "
I think the current system of only teleporting into certain keeps in your own frontier, is very good and stops everything turning into a keep defence fest. We had this before and it didn't work so well. If you not careful, small groups will never have chance to take towers, because the defenders will just jump in really quickly.
"Remove underwater combat in the Battlegrounds and New Frontiers. "
Its been in a while, yes it can be annoying but it can also be very handy for tactical reasons. Fighting in water is alot harder due to 3 dimensions. Heh its very handy to have the healers under water.
"- Reduce the effectiveness of Relics.
- Reduce hit points for Keep structures."
I believe these are both tied intogether. We have had a good thread on that. So Goa read that and pass on the comments
https://forums.freddyshouse.com/showthread.php?t=195521
My take of the last 2 points were:-
Have 1 Keep control the gate for each of a realms relic. So in Mid you would have Fensalir and Avarkr as Relic Control Keeps. These would be old style keeps ... lvl 15 - 20 guards (in todays terms). Damm hard to take, but can be done. The higher level guards are to stop small teams of 2 fgs doing it.
If you take the keep. You can knock down the associated gate in the relic wall. I would make the relic wall defensiveable around the assocaited gate. To take the associated relic you need to take the keep. The relic would drop to the floor and be obtainable.
This would allow the realms to perform lightning strikes on High Level Relic Control Keeps (Old Style). But it would allow opposing realms to perform a defensive action at the Keep, at the Gate to the relics and all the way to that Relic shrine. With the latter 2 we would have an open style warfare.
So if a alb went to a relic control keep i.e. Fenselair, they would have to react. Without everyone saying ... it doesn't matter we can wait until midgard is at the next keep. I will carry on watching TV. Reducing the drawn out nature of the relics takes in to what is basically a yawn fest. I want to see I bloody great stream of hibs and albs moving "In stealth" through midgard, like its worth something.
Making Relic swap overs abit more frequent.
Notice I leave alone our Favourite Areas for IRVR
If you notice both midgard keeps (in this example) are directly re inforceable from the port areas. To provide good acces to the defending realm.
"Remove supply line restrictions from keep teleports (allow players to port to the keep so long as they control all four towers). "
I think the current system of only teleporting into certain keeps in your own frontier, is very good and stops everything turning into a keep defence fest. We had this before and it didn't work so well. If you not careful, small groups will never have chance to take towers, because the defenders will just jump in really quickly.
"Remove underwater combat in the Battlegrounds and New Frontiers. "
Its been in a while, yes it can be annoying but it can also be very handy for tactical reasons. Fighting in water is alot harder due to 3 dimensions. Heh its very handy to have the healers under water.
"- Reduce the effectiveness of Relics.
- Reduce hit points for Keep structures."
I believe these are both tied intogether. We have had a good thread on that. So Goa read that and pass on the comments
https://forums.freddyshouse.com/showthread.php?t=195521
My take of the last 2 points were:-
Have 1 Keep control the gate for each of a realms relic. So in Mid you would have Fensalir and Avarkr as Relic Control Keeps. These would be old style keeps ... lvl 15 - 20 guards (in todays terms). Damm hard to take, but can be done. The higher level guards are to stop small teams of 2 fgs doing it.
If you take the keep. You can knock down the associated gate in the relic wall. I would make the relic wall defensiveable around the assocaited gate. To take the associated relic you need to take the keep. The relic would drop to the floor and be obtainable.
This would allow the realms to perform lightning strikes on High Level Relic Control Keeps (Old Style). But it would allow opposing realms to perform a defensive action at the Keep, at the Gate to the relics and all the way to that Relic shrine. With the latter 2 we would have an open style warfare.
So if a alb went to a relic control keep i.e. Fenselair, they would have to react. Without everyone saying ... it doesn't matter we can wait until midgard is at the next keep. I will carry on watching TV. Reducing the drawn out nature of the relics takes in to what is basically a yawn fest. I want to see I bloody great stream of hibs and albs moving "In stealth" through midgard, like its worth something.
Making Relic swap overs abit more frequent.
Notice I leave alone our Favourite Areas for IRVR
If you notice both midgard keeps (in this example) are directly re inforceable from the port areas. To provide good acces to the defending realm.