J
joedark-64
Guest
OK I am hoping I can get some kind of explanation here to not only what bullet reg is, but also how it can differ from server to server.
From my understanding (correct me if I am wrong) the bullet reg is the server determining the position the bullet has struck and then feeding that information back out to the client machines. So when I pull the trigger the bullet doesnt hit until the server has deemed that the target was in the same time/ space as the bullet.
Now I have played on loads of servers but 2 spring to mind as pardgim examples of bullet reg when it is good and bad. The KEA server (a plug to the guys round here!) has not only a great ping but also seemingly really nice bullet reg. When I pull the trigger and hit the target often it will take the expected effect. If I then use any of the Game.Net servers (this includes the bookables) I can empty and mp5 clip into someone from mid distance and still not kill them. There doesnt seem to be any real difference in things like ping to the KEA server and the netgraph/ rate remain the same in both circumstances.
I know this may seem like a 'I am crap on Game.Net whinge' but I assure you it is not. I have played with many people on the Game.Net server who too have experienced what is called poor bullet reg.
What I am really getting at is could someone explain to me how on earth this occurs? Is there something on the client end that can be changed to help or even better (as my client is fine on many servers) is there something that is needed on the server side?
Err... OK ramble over, any help is much appreciated guys (and gals).
Reagrds
Joe
From my understanding (correct me if I am wrong) the bullet reg is the server determining the position the bullet has struck and then feeding that information back out to the client machines. So when I pull the trigger the bullet doesnt hit until the server has deemed that the target was in the same time/ space as the bullet.
Now I have played on loads of servers but 2 spring to mind as pardgim examples of bullet reg when it is good and bad. The KEA server (a plug to the guys round here!) has not only a great ping but also seemingly really nice bullet reg. When I pull the trigger and hit the target often it will take the expected effect. If I then use any of the Game.Net servers (this includes the bookables) I can empty and mp5 clip into someone from mid distance and still not kill them. There doesnt seem to be any real difference in things like ping to the KEA server and the netgraph/ rate remain the same in both circumstances.
I know this may seem like a 'I am crap on Game.Net whinge' but I assure you it is not. I have played with many people on the Game.Net server who too have experienced what is called poor bullet reg.
What I am really getting at is could someone explain to me how on earth this occurs? Is there something on the client end that can be changed to help or even better (as my client is fine on many servers) is there something that is needed on the server side?
Err... OK ramble over, any help is much appreciated guys (and gals).
Reagrds
Joe