Tell me!

AngelHeal

Part of the furniture
Joined
Apr 18, 2004
Messages
3,757
first about war:

the &#&@! albs are zerging my ass off!!!
and fix the x realmers
oh and mids.. u smell!!

2nd

first days of war, what's your experience so far with playing people who didnt play daoc.
They more hardcore then we suspected? or are they still tryign to find out how it is that they got killed by an other player instead of a mob?

I m gonne get my war 2morrow so.. i wanne know ;-)
 

dee777

Loyal Freddie
Joined
Oct 6, 2004
Messages
575
I havent played much on 8 peaks as I rerolled very quickly, but I can tell you about mostly tier1 orrud, which I presume to have only a little DAoC playerbase.

RvR: A good amount of small scale RvR can be found during odd hours. So far it seems that order people begin to learn to group up before running into destruction owned battlepoints. They usually have limited numbers, but the lack of grouping on destruction side seems to make up for that to a certain degree. During peak hours, its the classical zerg rush back and forth.

Scenarios: Bunch of chickens on both sides during the first couple of days. Dumb mistakes across the boards. People seem to catch up nowadays and at least grasp the basics (dont stand near the flag when the wrath in the elf pairing is invoked, fight near flags to cap/hold them). More "sophisticated" tactics seem not have sunken in yet (5 died at fort, they will be at LH in a few seconds). Also people dont quite understand that killing and not getting killed is just as important as holding flags. I dont know how many scenarios I lost even tho the score was tied at around 420 and destruction held two flags till finish.

Also "mini-twinking" seems to be the norm nowadays. Hard to get into a scenario without a good amount of 10/11 players and sadly those two to three levels advantage over a boosted guy make a difference. Maybe boosting people to lvl 11, to balance the scaling, across the board would make sense, however I think its _far_ too early to consider that. Morale abilities and extra skills would still make a certain difference, but not the current extent.

//edit: Forgot one thing, neither in RvR nor in scenarios (nor in PQs for that matter) will you encounter any groupchat. I try to realy intel wherever I can, however the only thing I ever read is "heal me"-SPAM.

I enjoy WAR, if you couldnt tell by now, BTW. :)

HTH
 

Tiani

Fledgling Freddie
Joined
Sep 4, 2008
Messages
329
I spent my first days of war in the RvR teir 1 scenario killing destruction players, it really is a breath of fresh air to get right into the action straight away.

Too many online games boast this wicked pvp system/battles etc etc but fail to mention you need to spend 3 months lvling up to max before you can properly enjoy it and spend the rest of the time as cannon fodder.
 

longbow

Fledgling Freddie
Joined
Sep 3, 2008
Messages
241
Also "mini-twinking" seems to be the norm nowadays. Hard to get into a scenario without a good amount of 10/11 players and sadly those two to three levels advantage over a boosted guy make a difference. Maybe boosting people to lvl 11, to balance the scaling, across the board would make sense, however I think its _far_ too early to consider that. Morale abilities and extra skills would still make a certain difference, but not the current extent.


HTH

I think the reason they dont boost to 11 is so that those who have worked their way up to the top of that tier lvl feel as if they still have some measure of superiority in lvl. Ive been doing the tier 2 for a while now - and although you give it your best in the lower lvs you dont really notice the difference till you go above that boosted lvl. I didnt do any at lvl 19 (more interested in getting my lvl 20) but when I did go in at 20 I felt I was lasting longer and hitting harder.I flet like YES Ive made it to the top and there is some feeling of achievement in it. But hey guess what? I get to start at the bottom again shortly in tier 3 :( but I shall keep aiming upwards.
 

dee777

Loyal Freddie
Joined
Oct 6, 2004
Messages
575
I think the reason they dont boost to 11 is so that those who have worked their way up to the top of that tier lvl feel as if they still have some measure of superiority in lvl. Ive been doing the tier 2 for a while now - and although you give it your best in the lower lvs you dont really notice the difference till you go above that boosted lvl. I didnt do any at lvl 19 (more interested in getting my lvl 20) but when I did go in at 20 I felt I was lasting longer and hitting harder.I flet like YES Ive made it to the top and there is some feeling of achievement in it. But hey guess what? I get to start at the bottom again shortly in tier 3 :( but I shall keep aiming upwards.

Yeah, you are probably right. However I think you could still feel superior if everyone was boosted to 11 since you have skills that others dont have. If you really feel the need to make people feel special, maybe boost others to 10 so you can have 1 level worth of superiority.

3 levels difference along with the lack of higher level skills feel like a tad too much. I can count the number of scenarios on one hand where a vastly "underleveled" (lacking a better word) party won the game if you understand what I mean.
 

Raven

Fuck the Tories!
FH Subscriber
Joined
Dec 27, 2003
Messages
45,237
There are a lot of ex-WoWers about, you can spot them a mile off, they go down quicker than an Essex girl with a bar bill to pay! Can't tank or heal for shit awful at the PvP and generally spend their time bunny hopping about getting themselves killed as much as possible (maybe they are going for the title?).

I am sure they will improve when the UI mods are released that do everything for them :)

See quite a few old DAOC guilds about too.
 

ford prefect

Can't get enough of FH
Joined
Aug 27, 2006
Messages
1,386
//edit: Forgot one thing, neither in RvR nor in scenarios (nor in PQs for that matter) will you encounter any groupchat. I try to realy intel wherever I can, however the only thing I ever read is "heal me"-SPAM.

Yeah this is one of the main problems with the game really - poor communication. The chat part of the UI is all to easy to ignore when you are caught up in RvR (or a PQ), which tends to limit team work a bit, especially for inexperienced players.
 

Tiawhyn

Fledgling Freddie
Joined
Jan 5, 2004
Messages
86
It seems that people from daoc are more used to the rvr mechanics then wow players or players from other games. In scenarios i mostly get a group that dashes of in all directions and getting killed all over the place with me trying to stick to the tank trying to heal them (zealot) I had one group in about 5 played scenarios yesterday that knew what they were doing with all of us running toghether and staying together with tanks tanking healers healing and casters well blowing up stuff. No communication but everyone seemed to take on their role and it worked like a charm.

People will pick up the rvr side and things will get better over time i think (hope).

Besides that and the fact that I cant seem to get used to the ui lol its an awesome game. :)
 

Muylaetrix

Can't get enough of FH
Joined
Jan 11, 2004
Messages
2,021
Also "mini-twinking" seems to be the norm nowadays. Hard to get into a scenario without a good amount of 10/11 players and sadly those two to three levels advantage over a boosted guy make a difference. Maybe boosting people to lvl 11, to balance the scaling, across the board would make sense, however I think its _far_ too early to consider that. Morale abilities and extra skills would still make a certain difference, but not the current extent.

the difference between a naked level 1 bolstered to level 8 and a level 10/11 with normal equipment for his level is huge, yes. but, the difference between a level 31 (with normal equipment for his level) bolstered to level 38 and a level 39 (with normal equipment for his level) is nowhere near as significant. although i have to admit that a level 40 with a renown higher than 40 with equipment that requiers a high renown rank might outperform the bolstered level 31 with low renown and normal gear for his level by a good margin.

i think the huge difference is something that is mostly an issue on the lower tiers.
 

Zagzyg

Loyal Freddie
Joined
May 27, 2008
Messages
64
i think the huge difference is something that is mostly an issue on the lower tiers.

I can see your point, but it is also a good reason why the tier 1 scenarios should be changed. They raised the upper level to 11 before chickenhood, I think they should raise the bolster level to 10 for tier 1.
The difference in gear and abilities at those levels is very big, and a level 4 bolstered to 8 fighting a level 11 is pretty tough.
That said, it's not so bad. I've spent much more time in PQ's and scenarios than I ever expected to, in fact mostly leveling there as I find it much more interesting than the PvE.

Even in tier 2, you really feel it as a level 12 bolstered to 18, fighting level 21's. But you can still contribute, and every level, you can feel the progression.
 

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