O
old.Wildfire
Guest
Firstly as this is a tech-based problem, my system specs:
Motherboard : ABIT KT-7
Processor : AMD ThunderBird 1.1GHz (OC'd to 1.3 when the weather is cool)
RAM : 512mb SDRAM
Graphics : ChainTech 64MB GeForce 2 Ultra
Gfx Drivers : nVidia detonator 2.9.4.2
My problem is this, as many have probably moaned about before: framerate.
I have a nice big 21" monitor and so from day 1 I have been playing comfortably at 1600*1200. There are however, numerous problems which I have been happy to live with and ignore thus far, that are really starting to cause me a lot of stress now that I'm RvRing and generally trying to use the time available to me effectively in PvE.
1) Zoning : as anyone in my guild and many that are not will tell you, it takes me AGES to zone. I can be sat there between the game freezing to load, and being able to move again, for anything between 30 seconds and a full minute. That doesn't sound like much, but in-game that's a long time. Not only this, but when I enter Camelot (the same goes for Jordheim, as I play mid on prydwen) my framerate dies COMPLETELY (<1fps) for a minute or so, making it impossible to move around or to interact with others. After this period though, my framerate is fine, and I can go anywhere, cast spells and generally do what I want, all at about 40fps or more.
2) RvR : I've seen lots of videos of people RvRing (tx tiggy) and for the most part I've been amazed at how playable their framerates are even with 20+ other players on screen at once. For me, any scene with upwards of 5 players in it drags my framerate right down to the stage where casting becomes difficult if not impossible due to control lag. People don't animate, they warp and jerk around the environment. I have /effects none set btw.
Now, it doesn't take a computer whizz to look at the resolution I'm playing in, and come to the conclusion that that's the problem. HOWEVER, life is not that simple. This was my first guess, and I immedietly went right down to 800*600, aiming to work my way up to find a balance between performance and eye candy. What I found was that my performance in 800*600, with all the graphics options on my card set to 'fast' in various tweak programs, is no different at all to running in 1600*1200 with everything set on 'quality'. My framerate is still pathetic when I've just loaded the game, entered a detailed area, or when other players are on the screen. Come on, even games like Operation Flashpoint (notorious framerate whore) run smoothly at resolutions such as this.
Does my problem lie somewhere else? Is the DAoC engine simply the worst example of 3D programming in the world, ever? Somebody pleeeeeeease tell me you can help!
Motherboard : ABIT KT-7
Processor : AMD ThunderBird 1.1GHz (OC'd to 1.3 when the weather is cool)
RAM : 512mb SDRAM
Graphics : ChainTech 64MB GeForce 2 Ultra
Gfx Drivers : nVidia detonator 2.9.4.2
My problem is this, as many have probably moaned about before: framerate.
I have a nice big 21" monitor and so from day 1 I have been playing comfortably at 1600*1200. There are however, numerous problems which I have been happy to live with and ignore thus far, that are really starting to cause me a lot of stress now that I'm RvRing and generally trying to use the time available to me effectively in PvE.
1) Zoning : as anyone in my guild and many that are not will tell you, it takes me AGES to zone. I can be sat there between the game freezing to load, and being able to move again, for anything between 30 seconds and a full minute. That doesn't sound like much, but in-game that's a long time. Not only this, but when I enter Camelot (the same goes for Jordheim, as I play mid on prydwen) my framerate dies COMPLETELY (<1fps) for a minute or so, making it impossible to move around or to interact with others. After this period though, my framerate is fine, and I can go anywhere, cast spells and generally do what I want, all at about 40fps or more.
2) RvR : I've seen lots of videos of people RvRing (tx tiggy) and for the most part I've been amazed at how playable their framerates are even with 20+ other players on screen at once. For me, any scene with upwards of 5 players in it drags my framerate right down to the stage where casting becomes difficult if not impossible due to control lag. People don't animate, they warp and jerk around the environment. I have /effects none set btw.
Now, it doesn't take a computer whizz to look at the resolution I'm playing in, and come to the conclusion that that's the problem. HOWEVER, life is not that simple. This was my first guess, and I immedietly went right down to 800*600, aiming to work my way up to find a balance between performance and eye candy. What I found was that my performance in 800*600, with all the graphics options on my card set to 'fast' in various tweak programs, is no different at all to running in 1600*1200 with everything set on 'quality'. My framerate is still pathetic when I've just loaded the game, entered a detailed area, or when other players are on the screen. Come on, even games like Operation Flashpoint (notorious framerate whore) run smoothly at resolutions such as this.
Does my problem lie somewhere else? Is the DAoC engine simply the worst example of 3D programming in the world, ever? Somebody pleeeeeeease tell me you can help!