SW:G Finished already?

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Faeldawn

Guest
Players are leaving in their droves, DEV's are hopelessly overworked, broken classes still not even addressed and an expansion planned already?

SW:G, a brilliant idea poorly executed?

Your opinions?
 
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Conchabar

Guest
Originally posted by Faeldawn
Players are leaving in their droves, DEV's are hopelessly overworked, broken classes still not even addressed and an expansion planned already?

SW:G, a brilliant idea poorly executed?

Your opinions?

heh i thought as much beta suxed big time it was released to soon
 
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SilverHood

Guest
released way too soon, with too little to do, and that which was already in game was broken

add mounts and player cities, give players something to do other than grind, and they'll have a game on their hands
 
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Colin Bass

Guest
They will do SOE will make the game alot better as it goes along already its alot better since release also can anyone remember EQ when it was released was the most bugged game i ever played and it turned out to be the biggest MMO ever ( not saying it was good though )..
 
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Darkov

Guest
It's not SOE's fault. It's LucasArts.

You see with SWG, you have the developers from SOE and the designers from LucasArts, so the system was destined to fail from the start. A group of morons basically told SOE what they wanted and SOE tried to do it, the result is what you see. LA have never been good at making SW games, their current line of quality consultants for SW are useless and think more about money than the license.

They saw EQ and thought "wow that works, lets try that" instead of thinking "well lets try something better" silly ppl.

Anyways, the expansion is actually things they planned for release but didn't have time to add, so it's been on the cards since day one of development. I expect SWG will be good in about six months to a year, but at the moment, they are just trying to keep it above water.
 
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vipr

Guest
Well if i get get through the login setup id post a some kind of comment!!!!:(
 
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nicky-nook

Guest
I expect SWG will be good in about six months to a year, but at the moment, they are just trying to keep it above water.

I know loads of people that love now not in 6 months or a year they keep telling me its no pressure gaming fun..

Regards Nicky.
 
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Darkov

Guest
Depends what you expect from a mmorpg I guess. SWG doesn't do anything different, it's just SW graphics on the same old engine. Hell, it doesn't even try to do anything new.

SWG is just plain average.
 
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fatgit

Guest
Im still having a LOT of fun, and I havent done a lot of PvP, havent visited all the towns, outposts, dungeons, done the quests etc

Yes, it's buggy, but theres still a hell of a lot to do :)
 
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Conchabar

Guest
The only way u will like this game if ure a big star wars fan.. if ure an mmporg fan ure just gonna :sleeping:
 
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Colin Bass

Guest
Conchabar bollocks im not a Star Wars Fan and i played MMO`s for over 8 years and i like it ..
 
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Deadmanwalking

Guest
Originally posted by Darkov
It's not SOE's fault. It's LucasArts.

You see with SWG, you have the developers from SOE and the designers from LucasArts, so the system was destined to fail from the start. A group of morons basically told SOE what they wanted and SOE tried to do it, the result is what you see. LA have never been good at making SW games, their current line of quality consultants for SW are useless and think more about money than the license.

They saw EQ and thought "wow that works, lets try that" instead of thinking "well lets try something better" silly ppl.

Anyways, the expansion is actually things they planned for release but didn't have time to add, so it's been on the cards since day one of development. I expect SWG will be good in about six months to a year, but at the moment, they are just trying to keep it above water.

Erm this post shows how unclear you are on 1) The whole Game developers publishers idea, and 2) SOE

A few years back (Read 2 or 3) when SWG was just getting it self known, their were promises of huge fleet battles, space inbetween the planets and that you could just grab your own Fighter/ship and bugger off into the blackness. Hell you could even own Capital Class ships and run them as bases.

Vehicles were all over the shop, every type from the films and more besides from other existing starwars games. Anyway due to the "constraints" of running the servers (Infinite space not workable for example) it was toned down. The one thing Darkov said about EQ was right to an extent. They only ended up loosely following the same mmorpgs recipe as their initial huge claims were not going to work.

Lucarsart's in this case and a few others simple provide the licensing and a known face to games. Would you buy a starwars game that didn't have Lucasarts branding? And as you can see from the offical SWG forums they are facing a bunch of obessed star wars geeks who want everything to be the "Authentic starwars experience!!!". Stuff it if the rebels get small teddy bears to fight AT-Ats, they want to be in the flims not a game. This game was most likely released to early (Prob to reach budgets) but the expectations were so blown out of reality it was stupid.

So the morale is simple, don't blame the poor devs sitting their working their fat geeky arses off, blame capitalism and star wars geeks :eek:

Woah end of DAOC style essay.
 
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Darkov

Guest
Funny that, all throughout the beta test the main points of contact were LA staff. LA have more people they send out to do design/licensing work for SW titles than they do for in-house projects.

Just because they went under the guise of SOE developers, doesn't mean they were part of the existing team of SOE. Many of the people who worked on SWG were brought in from LA and outside, employed for a purpose.

SWG isn't identical to EQ.. but's a lot closer to EQ than any other MMORPG out there. After playing them for eights years my knowledge is okay, but I'd say at a push, SWG is more PvE orientated version of DAoC. As for the lack of space battles, that was pushed due to development limitations, sure connectivity, bandwidth, server usage are all issues, really small ones when you consider how they could've implimented it and what else is on the market in a similiar vain. It will more than likely end up as Xwing Alliance with new graphics, probably limiting regions of space to zones, and capping a zone at 32 players or maybe 64 players. Infinitely possible with todays technology.

Just because SOE/LA say something, doesn't make it true. I went to ECTS on Wednesday and the game on show was EQ2, no other mmorpgs there, talked to the SOE dev they had there, he was quite bright and what little I could gleam from him pointed to the fact that SWG took a leaf out of Planetside's book and not EQ's, so they were very much walking blind a lot of the way. However he believed that if they had used the zonal technology of EQ, they could've had spaceships in from day one, as the demands of zones is so much less than the seamless attempts they were working towards.

So, lots of pretty words don't hide the fact, SWG isn't what it could've, or should've been.
 
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nicky-nook

Guest
So, lots of pretty words don't hide the fact, SWG isn't what it could've, or should've been.

Yet, lets face the facts its still making lots of money and tbh its not a bad game so i reckon even though its had a bad launch it still does have enough to keep people interested untill they SLOWLY get the game were it should be ..

Veriant know what they are doing may it have alot to do with LA the money this game is making atm will make it work imo..

Regards Nicky.

PS deffo not a hardcore gamers game but is that a bad thing ? ..
 
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Faeldawn

Guest
Originally posted by nicky-nook

PS deffo not a hardcore gamers game but is that a bad thing ? ..

Not at all, in fact it'll bore l337 kiddies quickly and they will (hopefully) leave (Hurrah!) allowing a better Role Playing society.

:)
 
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nicky-nook

Guest
Faeldawn Nice comment it is true.

Regards Nicky...

Now patch up the game and it might good :)

Regards Nicky.
 

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