O
old.Thanatlos
Guest
Currently mages are quite hurting because everyone and their dog can kill them (because of their crap armour, CC being ineffective and crappy hp) and they can be interrupted by the same dog farting 2 miles away.
Tanks are doing the same, if not more, damage to targets (albeit to single targets)..
So it's extremely discouraging for a mage to play and the best targets for a mage are actually other mages (because there's less hp to nuke away) and this imo is very wrong.
What I suggest is something like the vulnerable/neutral/resistant values on magic and physical damage.
For example mages are resistant to magic damage but vulnerable to physical damage. That would mean tanks can take them down quite easily but mages will have a lot of difficulty with them. (like it should be imo)
Other way around the same thing, tanks are vulnerable to magic and resistant to physical damage so tanks fighting eachother will make for a long battle but a mage can take out a tank without having to nuke 15 times to get past all the resists.
Now here's the fun part: hybrids will have neutral status, which will make them decent against both targets. That will make them more desirable in groups as they aren't as vulnerable against pure mage or pure tank groups as either a mage or tank would be.
Still with me?
I have no idea how to incorporate this in the current system or if mythic is considering something like this but this is what I had in mind when i started rvring of what it should be like.
This would help mages and hybrids mostly, pure tanks would probably consider it a nerf but atm they have all the advantages anyway so it isn't bad to tip the scale slightly in another direction.
Opinions please
Tanks are doing the same, if not more, damage to targets (albeit to single targets)..
So it's extremely discouraging for a mage to play and the best targets for a mage are actually other mages (because there's less hp to nuke away) and this imo is very wrong.
What I suggest is something like the vulnerable/neutral/resistant values on magic and physical damage.
For example mages are resistant to magic damage but vulnerable to physical damage. That would mean tanks can take them down quite easily but mages will have a lot of difficulty with them. (like it should be imo)
Other way around the same thing, tanks are vulnerable to magic and resistant to physical damage so tanks fighting eachother will make for a long battle but a mage can take out a tank without having to nuke 15 times to get past all the resists.
Now here's the fun part: hybrids will have neutral status, which will make them decent against both targets. That will make them more desirable in groups as they aren't as vulnerable against pure mage or pure tank groups as either a mage or tank would be.
Still with me?
I have no idea how to incorporate this in the current system or if mythic is considering something like this but this is what I had in mind when i started rvring of what it should be like.
This would help mages and hybrids mostly, pure tanks would probably consider it a nerf but atm they have all the advantages anyway so it isn't bad to tip the scale slightly in another direction.
Opinions please