chretien
Fledgling Freddie
- Joined
- Dec 24, 2003
- Messages
- 1,079
I've sent the following idea in on a feedback form to Mythic as it looks as though they are possibly going to look at crafting again. I wondered if anyone had any thoughts or suggestions regarding it?
my idea said:Crafting Changes.
Problems with crafting:
Low level crafters are not useful. It takes some time before a crafter is able to produce saleable items. Even if the crafter is only crafting to provide eqipment for himself, the time required does not make it feasible to keep a crafting skill at a level high enough to provide reasonable quality gear throughout his adventuring life. There is little point being a mid level crafter, you either push for LGM or really you needn't bother.
The following plan would resolve this and other issues with the current crafting system.
There are four crafting levels: Apprentice, Journeyman, Master and Grand Master. These are gained every 300 points of skill so 1-300 is an Apprentice, 301-600 for Journeyman, 601-900 for Master and 901-1200 for Grandmaster. Additionally there could be a Legendary Grandmaster for those who have capped skill as a prize to aim for. Recipes are split into these four crafting levels. At Apprentice level, you can make all basic recipes - afx0 and afx5 armour types, basic weapons, dyes, +stat gems, arrows etc in all material tiers. Recipes are coloured according to the material tier. Tiers 1-3 are green, 3-5 are blue 5-7 yellow, 8-9 orange and 10 red. They remain this colour regardless of your skill while you are an apprentice.
At Journeyman level, new recipes become available and all Apprentice recipes become grey. These are the advanced armour and weapon types (for example Boned armour or Scaled Plate, +resist gems, jambiyyas, staves etc). Again the recipes are a fixed colour depending on the material tier.
At Master level more advanced recipes become available (exceptional weapons, +skill gems, instruments etc) and all Journeyman recipes become grey and so on for Grandmaster (legendary weapon types, full plate, focus gems etc).
All quality variance on coloured items is in the 94-99 range with an even chance of each. On grey items there is a 2% chance of an MP with an even chance otherwise of any quality between 97-99. At Grandmaster level you have a 2% chance of a MP on any item regardless of recipe level. Perhaps capped crafters could have a 3% MP chance.
Under this system, a starting crafter can potentially be useful at lower skill levels without taking away the advantage a highly skilled crafter will have. Issues such as Armourcrafters needing a Tailor are also solved as Armourcrafters could then produce all their own underpinnings without negating the use of Tailors for producing quality af51/102 cloth and leather armour for sale.
Secondary crafting skills would be capped at a crafting level rather than a percent of the main level. For example Armourcrafters could be Master Tailors and Weaponsmiths but only Journeyman Fletchers.