Sugestions on Bard Realm ability choices plz :/

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old.Biffsmash

Guest
First thing I did was go to check out the realm abilities, noticed no descriptions and logged onto net to find out what they do, theres so many and to be completely honest, I havent got a clue what would be best to pick :(

I looked on net and found 4 i like sound of but dont know if they work with my class or are any good ...

Speed of Sound
First Aid
Ignore Pain
Group Perge

Cant do em all yet but wondered what you all thought.

Thanks in advance for any help given :)
 
C

Cloak_

Guest
K ive got:
AM
Acuity 2
Fa1
so far,,,
Will be gettin up to IP and Raging power (looong way away lol)
 
O

old.Biffsmash

Guest
Thanks guys, will check out that site and look up
what you reccomended,

Cheers :)
 
R

Reverant Mezz

Guest
hehe biff u dont need RA's m8, u have super powers :)

p.s. u know who it is :D
 
O

old.Biffsmash

Guest
Hehe

Ello M8.

Shhhh dont tell anyone!! :p
 
O

old.Arnor

Guest
Maxx out Lifter and Master Of Swimming, but thats given ofcourse
Then try to get Tundra:puke: , the zerker-special that works like shit when u dualwield
 
R

Reverant Mezz

Guest
max super biff speed, super biff rezz ability 3 and hmm maybe biffs QB manager 2 :D
 
O

old.Biffsmash

Guest
lol :D

I have gone for first aid level 2 by accident DOH

RESPEC! :)
 
R

Reverant Mezz

Guest
doh mate, i havent chose any yet, cant make my mind up, soo many.... :)
 
S

SingerOfSoul

Guest
this is what i spent my 23 pts on

Mostly im a healer so...

Augmented AcuityII
Mastery Of HealingII
Wild HealingIII
Avoidance of magicI (cos my resists r a lil down)
and...
SerenityI

had a nice 500 heal kick off with crit hehe works well wild heal ;)
 
O

old.¥ØÐÄ

Guest
sos is awesome and imo a must .
it will save yours and your groups asses lotsof times in rvr .

how many times have u tried enter a hib keep whilst mids/hibs are raiding it only to be mezz'd/stunned/rooted etc etc and lost speed and then killed? sos lets u maintain max speed and it doesnt break and u cant be mezzd/rooted etc etc until it wears off . its basicly like purge but a movement one where u dont lose speed .

p.s it has to be used before u get mez'd . it doesnt break mezz etc etc just if used allows u for fast escape or entry to keep .
 
O

old.¥ØÐÄ

Guest
p.s ignorte above reply . your a hib dont wanna be giving advice to ya that will save yo ass :) dont get it so we can kill u and ya grp easier :)
 
C

Cloak_

Guest
We dont get SOS so dont worry on giving advice Yoda
 
R

Riddler

Guest
The Empty Mind aint too bad either ;)

+30% to all resists in whole grp for 60secs at lvl 3, add that to each chars resist from epics/items etc and u have teh resist

Veil Recovery 5, 50% shorter time on res sick, ah teh joy

Ethereal Bond, max pow increased by 3% pr lvl, soooo sweet but takes a good while to get as u first need Acuity 2, then Serenity 2 :eek:

all above very nice imo, but not the first ones ill aim for ;)

Mastery Of The Art is ok, for bard this would be faster ae-mezzing, which is very needed ;)

best to start out with as a bard IMO would be Acuity 1/2, First Aid 1/2, MCL 1/2 ...then go one step up to Serenity, Ignore Pain, Raging Power ...etc etc

maybe Augmented Dexterity too for some faster cast-time

but in the end, its all up to the player itself :p
 
F

Flimgoblin

Guest
Hrm the empty mind is just your own magic resistance.. not group :)

"10% bonus to all magical resistances for 60 seconds."

All meaning 'body spirit heat cold energy matter'
not 'everyone in the game' :)
 
B

belth

Guest
I'm still suggesting every non-alb takes Tireless5 & Longwind5 :p C'mon, you know you WANT to sprint forever!
 
F

Flimgoblin

Guest
don't forget mastery of water :)

sprint through the river forever... ;)
 

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