Has anybody else noticed recently from the Sojourner master level line and the proposed new abilities that the archer's main "improvements" have tended to gear towards... self preservation somewhat? The vast majority of new major archer abilities involve helping the archer run away. No matter which way they present it.... a aoe snare, a non-resisted stun.... All it adds up to in the end is that the archer will get a chance to escape... And that's all they are for. To ensure that the archer doesnt try anything like hurting the enemy, there is a no-attacking-allowed timer on the abilities (except the hunter one, though the enemy can still move towards them and attack).
As a scout, seeing this is somewhat disheartening.. What are Mythic trying to tell the dedicated archers in this game, that their only real chance in combat is to run away, therefore they should give us several ways in which to do it? A single "run away" ability would be great, but now each of the archer classes are stuck with about 3 or 4 ways... Why couldnt we have been given extra utility in terms of actually hurting people, then there wouldn't be a need for such an impressive array of escape-artists tactics. Its all very well being able to run away but I'm pretty sure that archers would like to see something new which DOESN'T involve yet more ways to avoid having to fight, but actually lets us do something negative to an enemy.
This sort of thing, an ability to run away, hardly assists archers in terms of trying to find groups if nothing else. Mythic just seem to have given up on the idea that they can do anything else... Just attack from far away until the enemy is near them, then run away... It doesn't achieve anything.
As a scout, seeing this is somewhat disheartening.. What are Mythic trying to tell the dedicated archers in this game, that their only real chance in combat is to run away, therefore they should give us several ways in which to do it? A single "run away" ability would be great, but now each of the archer classes are stuck with about 3 or 4 ways... Why couldnt we have been given extra utility in terms of actually hurting people, then there wouldn't be a need for such an impressive array of escape-artists tactics. Its all very well being able to run away but I'm pretty sure that archers would like to see something new which DOESN'T involve yet more ways to avoid having to fight, but actually lets us do something negative to an enemy.
This sort of thing, an ability to run away, hardly assists archers in terms of trying to find groups if nothing else. Mythic just seem to have given up on the idea that they can do anything else... Just attack from far away until the enemy is near them, then run away... It doesn't achieve anything.