Strange problem on some servers

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old.Comatosed

Guest
Anyone got any ideas on this? ...

Playing on Barrysworld Duel Servers is fine. Smooth connection, no juddering, lovely jubbly.

On a few others (Jolt and Demon mainly) I suffer this weird juddering/shaking whenever i get hit. Mg fire, rocket splash, rail etc all cause the screen to shake and make it impossible to aim at/see anything.

Ping and Pl is superb on all of them, cant figure it out :eek:/
 
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old.Kez

Guest
completely irrelevent to helping, but does joo play as Dr.Comatosed ? (with DR. in red)
 
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old.Comatosed

Guest
The Dr. is clan tag by the way, no-one ever seems to get that part :)
 
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old.Gibz

Guest
So are u a real Dr then ? ;)

Have you tried changing yer snaps at all? Also, are you playing diff mods on the other servers, in which case a diff autoexec would be being execed?

One thing I have sussed is that the Jolt servers generally have a diff sv_maxfps to the BW servers, and I think snaps is the main client equivalent to match up.
 
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old.Pumpkin

Guest
This is a known issue with Linux servers. It seems rebooting them frequently stops this from happening, so it may be some form of memory leak, or something else that takes a while to show itself.

id software know about it, but don't seem to be doing anything. I know Jolt use Linux servers, and Demon use FreeBSD (with Linux emulation to run q3ded), which explains why it happens on them and not on Barrysworld.
 
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old.Necro

Guest
I suspect that if the Q3 dedicated server code has a memory leak, it is in all versions of it. Carmack is not very fond of non-portable code.

ISTR that BW automatically reboots its servers nightly so that may be why BW hasn't been having any problems.
 
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old.Maverick

Guest
I think this is an issue with Linux itself. The same problem existed in both QW and Q2.
 
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old.Necro

Guest
If its Linux specific, odds are its specific to the Linux q3ded. If it was a Kernel problem, then we would not have Linux boxes being able to run without reboots for months (i'm assuming that the server admins are competant enough to setup Linux properly).
 
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old.Chink

Guest
Heh, I've had this problem too. I think I've come across them all. It happened to me when I changed my graphics card from a TNT to 3dfx. Everything worked fine then I suddenly noticed I hadn't removed the TNT drivers from within the control panel, so I removed them.

The following day I jumped onto a server only to be met with what seemed very bad packet loss. The screen was juddering and I noticed that my frame rate (which I have running in the corner together with the game timer) kept swinging from 80-90 down to 10-20. I at first credited it to a network problem, but it was only when I had the same problem on MOST of the servers that I tried that I realised it must be something local.

I ran single-player and bingo, the same problem. So it definitely wasn't a network effect. After a bit of hunting round in the display properties of control panel I found that I had the refresh rate setting on the graphics adapter set to "Adapter default" instead of "Optimal". I changed it back to optimal, rebooted, and everything was fine.

This may not be the answer to your problem, but it's well worth a look at.
 
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old.Requ!em

Guest
Gibz, yes some Jolt and Wireplay servers run at a sv_fps setting of 30. Adjust snaps to compensate on those servers, best to use a snaps cycle script. UC Quake3 Guide and the UC Connection Guide were updated a while ago with information and a script if you need one. I've mentioned this more on the Quake3World forums than here or Savage. A lot more questions regarding snaps etc. get asked there for some reason.

[Edited incorrect URL]

[This message has been edited by Requ!em (edited 31 July 2000).]
 

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