svartalf
Can't get enough of FH
- Joined
- Apr 12, 2004
- Messages
- 1,632
Reposted off VNboards, Skalded found this damning evidence;
http://vnboards.ign.com/Fans_Round_Table/b5176/74188276/?10
http://vnboards.ign.com/Fans_Round_Table/b5176/74188276/?10
Nightshade TL:
Decoy
Extremely unconvincing with their names displaying <Race> <Realm Rank> in the target window, they’re ignored now in even large-scale fights where they’re suppose to serve as a temporary distraction. Random name generation and changing armor to be PC crafted of random color and/or ToA armor would help improve this ML.
No changes planned - Design Decision
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INF TL:
· Decoy believability would benefit from random name generation and red name labeling
Under Investigation
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Nightshade TL
Keep Climbpoints
Keeps have fewer climbpoints than in OF, and yet are larger than keeps in OF. As a result, it is easy for an enemy to control climbpoints by placing 1-2 NPC Assassin guards or P.Node near the climbpoint.
No changes planned at this time - Design Decision
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INF TL
Climbpoints
-The keeps in new frontiers are bigger than before yet they have fewer climb points.
-There are no climbpoints on towers on central keeps (which may incorporate other measures to keep stealthers out of the lord room).
-Climb points are not well marked for recognition.
-Climbing through murder holes is problematic in lag.
-Climbing period is problematic in heavy lag.
All climb issues being investigated.