Vladamir
FH is my second home
- Joined
- Dec 28, 2003
- Messages
- 15,105
Koldeyes said:Team Leads & Mythic Developers,
With all the upcoming changes in store for us, some good, some bad, there is one thing that we all are concerned about, and that is Stealth Detection Abilities.....
With the goal of creating some sort of stealth detection balance between us, Mythic has proposed a somewhat even playing field with MOS, by allowing the stealth community to purchase this RA, so that they might be able to 'see' each other at (x) range while stealthed while increasing stealth speed, forcing the results to be, either, avoiding melee contact or engaging to each other and the requirement of spending (upto) 1/3 our RP's to stay competetive. .. and yes, there are still alot of questions in relation to this, but there is a fundamental fact, that the stealth community depends on stealth as both an offensive and defensive ability. The ability to 'stealth' is used by all rogues as a form of 'unseen' manueverability, that allows them to scout for themselves, their group mates, or their realm mates giving intel for both, offensive and defensive reasons And, of course, as a stand alone Defensive Ability (stay hidden to avoid large scale battles, or incoming enemies, etc). Rogue classes are dependent on stealth as an overall 'survival' ability, since the solo aspect of the game is what makes the game so desirable to alot of the stealth community, so desirable, in fact, that most of the stealth community has even put up with having to have two accounts to stay competitive.
The desire of the stealth community is that of creating some form of balance in relation to stealth detection, that does not give any one rogue class an advantage over the other in the detection of one another....
... and the stealth community, shown by support in this thread, would propose the following solutions for testing..... as opposed to the proposed MoS.
1. Allow access of Detect Hidden to all Rogue classes
2. MoS only increases speed while stealthed, on tiers (no bonuses to detection)
3. Give all group members the ability to 'see' the (grouped) rogue(s) while stealthed in shade form. (Code is already there, just give all grouped memember Passive TS3 Ability, that only works on the players in their group)
We believe, this could be put up for testing, and could be a starting point for us to move forward, and allow the rogue classes to place Realm Points into other, more desirable, Realm Abilities and not forcing us to compete against eachother in one RA.
Koldeyes Clan
Guinevere
& All Stealth Community
P.S.
For those that agree with this, please copy and post on your boards to spread the suggestion across all boards that pertain to this issue. Might get noticed and considered this way.
Figured i'd post it here for those of you who're interested. Keep it whine and flame free please.