O
old.Anxiety
Guest
Warmest hello's Boardgoers!
I've been playing MMORPG's for about 2.5 years now and i consider myself unable to go back to AI one-player games or whatever you wanna call them.
The crux of my post concerns the wealth of online material that becomes available for online games regarding training methods, ways to get the best character for PvP or where all the "uber" items are located, spoiler sites if you like. I appreciate that it's down to the individual whether they choose to view this information or not but by exposing yourself to all that a game has to offer in as quick a time as possible you're actually using up your enjoyment credit allotment prematurely. You're actually taking the longevity of the game away from yourself. This has particularly come to my attention with DAoC as i don't feel the character development system is the most flexible that i've seen.
Take the Shadowblade class for example (the only one i've played to high level), if you decided you wanted to create a Shadowblade that was to rule the roost from Yggdra all the way to Snowdonia it would be a simple case of going to daoc.warcry.com, following a link in the forums and they would tell you how to do this. Admittedly it is the general consensus that there are 3 main templates, so the only major player decision is which type of SB he/she would like and then it's a simple case of doing the xp spots in order and following the training instructions listed...where's the choice leading to an individual character in that? Not wishing to tar everyone with the same brush but it's just a general vibe i'm getting that players would prefer to have a website create their character for them.
I guess essentially i'm a disappointed roleplayer as opposed to an "owner" but i just thought i'd share my thoughts...
What do you think?
P.S I'm an advocate of world wide game releases in unison, so the American's don't get to complete the games first and then tell us europeans how to do it. Thus denying us the chance to figure it our for ourselves.
I've been playing MMORPG's for about 2.5 years now and i consider myself unable to go back to AI one-player games or whatever you wanna call them.
The crux of my post concerns the wealth of online material that becomes available for online games regarding training methods, ways to get the best character for PvP or where all the "uber" items are located, spoiler sites if you like. I appreciate that it's down to the individual whether they choose to view this information or not but by exposing yourself to all that a game has to offer in as quick a time as possible you're actually using up your enjoyment credit allotment prematurely. You're actually taking the longevity of the game away from yourself. This has particularly come to my attention with DAoC as i don't feel the character development system is the most flexible that i've seen.
Take the Shadowblade class for example (the only one i've played to high level), if you decided you wanted to create a Shadowblade that was to rule the roost from Yggdra all the way to Snowdonia it would be a simple case of going to daoc.warcry.com, following a link in the forums and they would tell you how to do this. Admittedly it is the general consensus that there are 3 main templates, so the only major player decision is which type of SB he/she would like and then it's a simple case of doing the xp spots in order and following the training instructions listed...where's the choice leading to an individual character in that? Not wishing to tar everyone with the same brush but it's just a general vibe i'm getting that players would prefer to have a website create their character for them.
I guess essentially i'm a disappointed roleplayer as opposed to an "owner" but i just thought i'd share my thoughts...
What do you think?
P.S I'm an advocate of world wide game releases in unison, so the American's don't get to complete the games first and then tell us europeans how to do it. Thus denying us the chance to figure it our for ourselves.