spellcrafting tips / help / whatever

anioal

Fledgling Freddie
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Feb 3, 2004
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932
intro:
ok. so i decided to up my scer a bit. being a lil luri lvl24 only, he can carry enough materials to craft in batches of 20-25 gems.

facts:
batch1 - 25 gems to do
scer skill: 600
target gem: 603
attempts needed to fininsh 25gems: 42-45 (cant be absolutely sure so i put a range)
time required for each attempt: aprox 46-47 seconds
skillups at the end of the batch: 7

batch2 - 25 gems to do
scer skill: 607
target gem: 609
attempts needed to fininsh 25gems: 43-44 (cant be absolutely sure so i put a range)
time required for each attempt: aprox 46-47 seconds
skillups at the end of the batch: 5

now, am i doing something wrong? seems feckin slow. almost 1h and 15 mins for 12 skillups??? tailoring was way faster at the same level or at least that is what i remember about it
 

Influenza

Part of the furniture
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Jan 23, 2004
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Ive always skilled up on yellows personally , the closer to your skill level the better.
The fail rate on oranges was too high for me , yellows will cost you more money in the long run but i doubt itll be that much more.

Its also worth doing the quests from your trademaster , you get items with %chance to skill gain , they scale up with the various quests 700/800/900 skill etc...
 

anioal

Fledgling Freddie
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Feb 3, 2004
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932
Influenza said:
Ive always skilled up on yellows personally , the closer to your skill level the better.
The fail rate on oranges was too high for me , yellows will cost you more money in the long run but i doubt itll be that much more.

right below 600 i tried yellows only... guess what, 20 gems done - no skillup!
will give it some more tries tho

Influenza said:
Its also worth doing the quests from your trademaster , you get items with %chance to skill gain , they scale up with the various quests 700/800/900 skill etc...

hmm, there are quests for spellcrafting?
with my tailor i did some but heard/thought there are none for spellcrafters/alchemists
 

Darzil

Fledgling Freddie
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Jan 10, 2004
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Trying stuff exactly on your skill, over about 500 skill, you have :

Chance to sucessfully make the gem - 50%
Chance to gain skill on a successful make - 25%

So on 20 makes, you'd expect 40 attempts and 5 skill ups.

Cheapest route is probably about 10 points into orange, quickest is as close as you can get to your current skill level. Personally I prefer quickest.

I've never tracked attempts, but the skill up rate is pretty constant from 600 or so to LGM, as I did track that (on batches of 20).

There are quests for spellcrafters, but not consignment tasks, which may be what you were thinking of. Just speak to your trade master in the capital at 600 skill or above (I think it's 600, may be less).

Darzil
 

Influenza

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Darzil explained it better , sorry my post was a bit vague as id just woke up :p
 

illu

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anioal said:
right below 600 i tried yellows only... guess what, 20 gems done - no skillup!
will give it some more tries tho



hmm, there are quests for spellcrafting?
with my tailor i did some but heard/thought there are none for spellcrafters/alchemists

I always do orange or yellow and just stock up and everytime it goes ping, I hit the mousebutton. Tbh just read a book or watch a movie, it is way less painfull. I even found a program on the internet that was a stopwatch, and when I crafted on 2 different accounts, 1 noise was a "ping" and the other noise was a voice that said "one-minute!", so I could flick between the 2 with minimal downtime and then press the mouse button.

It's a shame there isn't a mini game or something like paradroid many years ago where you play a skill game to get more advanced robots, just something to ease the tedium, or even queueing orders or setting a small program in game like this:
When levelling up:
Craft next yellow item, sell successes to NPC, use money on toon -> autocraft

When LGM:
Craft 99% 100% until full set lvl51 Armour.

It could take the same amount of time, but then I could read a book or watch a film without being disturbed :>

Or maybe I should just train a chimp.

Oli - Illu
 

anioal

Fledgling Freddie
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932
ok, i stopped tracking attempts cause at last batch i was so close to goin nuts

4 skillups, 25gems done, 55+ attempts.

in the mean time i filled the mythic feedback form with some of my wishes regarding crafting :)
 

Raven

Fuck the Tories!
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i always skilled up on low orange (10 points above skill max) to blue, with AC and tailoring you can pretty much skill up just gloves/boots, i didnt really notice much of a difference in the speed i was getting skill ups.
 

anioal

Fledgling Freddie
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Raven said:
i always skilled up on low orange (10 points above skill max) to blue, with AC and tailoring you can pretty much skill up just gloves/boots, i didnt really notice much of a difference in the speed i was getting skill ups.

well, i dont complain about mundane crafting, my tailor got 1135 fast enough... is the spellcrafter that is killin me.
 

Darzil

Fledgling Freddie
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anioal said:
well, i dont complain about mundane crafting, my tailor got 1135 fast enough... is the spellcrafter that is killin me.

Yes, Motog's guide has some nice tricks making advanced stuff that speeds it up greatly.

The 'good' news Anioal is that if you make aquamarine eyes after LGM (I do cos they are always in demand), you have a MUCH better chance to gain skill.

I think after about 600 the chance to gain skill on 'normal' items (all of spellcrafting except the aqua eyes, most other stuff) is : (item skill needed-your skill+50)/200 %.

On 'advanced' mundane items it's (item skill needed-your skill+50)/100 %.

On Aquamarine eyes it's (item skill needed-your skill+50)/50 %.

At lower than 600 or so the chance of gaining skill is higher.

Darzil
 

anioal

Fledgling Freddie
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omg, im sooo doomed then,

thnks anyway for the replies
 

izual

Fledgling Freddie
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Jan 8, 2005
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illu said:
Or maybe I should just train a chimp.

Good idea. But u will find something like this in the next patchnotes.

The COC is changed. Using chimps is bannable. Its like using a third party program. :)
 

Kenshiro

Loyal Freddie
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Sep 17, 2004
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recently i lvled an alchemist to LGM (which is, i think, comparable to SC'ing). To give you an idea, it did cost me 20p to go from 1000 to 1090 points. Skill gain was about 6-8 points per batch of 20 (i was using the 8% skill gain bonus item "well-made pestle" from the alch 800 quest) i was lvling on items 3-4 points above my skill. From my experience once above 1000 points the skill gain frequency was much more consistent than before (batches of 20 with maybe 1 point gained did happen a few times when i was between 600-800 points :/)

for having lvled a LGM AC'er and Tailor,i can say that, compared to them, alchemy is stupidly expensive and timeconsuming to say the least. but atm it is by far the tradeskill giving me the highest profits.
 

Gandelf

Loyal Freddie
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Feb 1, 2005
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The truth is... getting LGM Spellcrafting is very hard.
The even more painful truth is... Capping Spellcrafting (i.e. going from 1000 skill to 1059), is even harder than getting to LGM. Having to craft those aquamarine eyes to get those final 10 points to get to skill 1059 can cost you many plats.
Some crafters stop at 1000 skill, saying that capping Spellcrafting is not worth it. But they are partly wrong. Whilst it makes no difference to overcharging, it DOES improve your crafting speed and it DOES help reduce the number remakes. Doubtless, some readers will now quote mathematical formulas to prove that capping Spellcrafting doesn't make any difference at all, but my experience tells me otherwise. I know from experience, having crafted dozens of templates that capping the skill makes you faster and more efficient. I've also kept records of how many remakes I'm doing and I can say that the number of remakes is around 30% less at 1059 skill than it was at 1000 skill.
If you are still upskilling and let's say you've made it to 600-700 skill, don't give up, otherwise all your effort so far will be a complete waste! Just persevere and don't worry about the cost, just get to LGM as quickly as possible. I know from experience that as soon as you hit 1000 skill, that's when everyone wants you and the orders will start rolling in! From my experience, players want an LGM Spellcrafter for the 5½ point overcharge. Therefore, players with a skill < 1000 will not get any orders, except once in a blue moon. It's a bummer, but it's the truth.
Just keep on crafting. You will get there in the end. It's mind-numbingly boring, but it has to be done. If you haven't got the will power to get to LGM, then give up now, because you'll only be wasting time and money.
 

Thadius

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I seemed to skill up faster when I did gems that were 5 levels below my sc, ie I had 1000 sc and were crafting 995 gems.
 

anioal

Fledgling Freddie
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Gandelf said:
Some crafters stop at 1000 skill, saying that capping Spellcrafting is not worth it. But they are partly wrong. Whilst it makes no difference to overcharging, it DOES improve your crafting speed and it DOES help reduce the number remakes. Doubtless, some readers will now quote mathematical formulas to prove that capping Spellcrafting doesn't make any difference at all, but my experience tells me otherwise. I know from experience, having crafted dozens of templates that capping the skill makes you faster and more efficient. I've also kept records of how many remakes I'm doing and I can say that the number of remakes is around 30% less at 1059 skill than it was at 1000 skill.

nah, capping spellcrafting is kinda pointless. why? because in templates you rarely see top tier gems and when you do see them the gems are +28 stats which are at 900-930 range or +76 hits which are at around 960 skill.
a grey gem is still a grey gem no matter if you are at 1001 or at 1059 skill
so, again, why do you have to cap spellcrafting?
 

Boness

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I also don't see the point in capping SC. OK, it might mean less failures, but if it takes longer and costs more to go from 1,000 to 1,059 than to get to LGM SC in the first place, then surely it is only worthwhile capping if you do it full time?
 

Darzil

Fledgling Freddie
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Boness said:
I also don't see the point in capping SC. OK, it might mean less failures, but if it takes longer and costs more to go from 1,000 to 1,059 than to get to LGM SC in the first place, then surely it is only worthwhile capping if you do it full time?

Well, I found it made money, rather than costing it. You can make aquamarine eyes, and they move pretty fast from the merchant. I sell 10-20 a week when I can be bothered to make them.

But yeah, only point I could see in capping was to make stocking those eyes on my CM twice as fast.

Darzil
 

Drungan

One of Freddy's beloved
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Jan 25, 2004
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i can second what thadius said. from what i remember.
skilling on low yellows and even high blues worked best for me. oranges and high yellows might wield the best skill gain, but especially for SC it is horribly frustrating to cope with all the failures you get.

leaving the maths besides with low yellow/high blue i encountered the best skill/time(incl. failure) ratio. even if it may cost you some plats more (which has to be verified anyway first) its way more "relaxing" than gettin failures so often.

to speed it up i'd advise you to do the craftquests (said b4 aswell) and get you the skill tools, it will speed it up once more (did it on my WC and that was decent). SC is a bitch, but don't give up ;)

P.S.: btw, how's life noobin. guild still runnin? guild house still in a good shape? greetings to all the oldtimers in IPW.
 

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