Liffster
Fledgling Freddie
- Joined
- Aug 7, 2008
- Messages
- 47
Hey there, have simply tons of questions to ask mostly rvr or class specific.. I've downloaded the player guide that I found on warhammer alliance, tho didn't find answers to most of my questions there. Would appreciate it if some of the guys in Beta could help out here.
In daoc I played a hero for most of my time in the game. One aspect of rvr I found really tiresome with that class was defending keeps. Basically we had very little to do until the gates were breached. Thats unless u fancied guarding a ranged dps on the battlements from ranged projectiles, or had siegecrafting skill to make catapults etc. Im happy that the war system requires no skill for use of ballistas etc, but the game mechanics open up one big question for me regarding defending keeps.
Classes like for example warrior priest need to be attacking in melee for righteous rage, in order to use their heals.. lets say a couple of groups are defending a keep which is under attack. The ranged dps in these groups go to the battlements to harass the attackers trying to break down the gates. These guys are in turn getting attacked by the attacking factions ranged dps and their ballistas and catapults. In this instance how are melee healers supposed to be able to heal the defenders if they are out of melee range of the attackers?
Can some classes scale keep walls like in daoc?
Class specific questions:
White Lion:
1. Are there any pathing issues with the war lion pets?
2. If the pet is set to attack a target that runs away, will the pet despawn after it exceeds a certain distance from its master?
3. Are the pets effective when set against seperate targets, ie healers, and do they get their own attacks (similar to wow hunter pets) are they much use at interuppting?
Witch Hunter:
1. I understand from reading warhammer alliance that witch hunters get stealth. Is it just pve fluff, or is it truly effective in rvr, and is it easily removed by enemies? (EQ2 see stealth totems etc)
Archmage:
1. Does this class have any real defences against melee dps, (wow frost nova) any snares etc to help keep stuff at range?
2. Are the archmages healing abilities equal to that of the melee healing classes all things being equal? (path choice, equipment, level etc)
Thanks in advance for any insights!
In daoc I played a hero for most of my time in the game. One aspect of rvr I found really tiresome with that class was defending keeps. Basically we had very little to do until the gates were breached. Thats unless u fancied guarding a ranged dps on the battlements from ranged projectiles, or had siegecrafting skill to make catapults etc. Im happy that the war system requires no skill for use of ballistas etc, but the game mechanics open up one big question for me regarding defending keeps.
Classes like for example warrior priest need to be attacking in melee for righteous rage, in order to use their heals.. lets say a couple of groups are defending a keep which is under attack. The ranged dps in these groups go to the battlements to harass the attackers trying to break down the gates. These guys are in turn getting attacked by the attacking factions ranged dps and their ballistas and catapults. In this instance how are melee healers supposed to be able to heal the defenders if they are out of melee range of the attackers?
Can some classes scale keep walls like in daoc?
Class specific questions:
White Lion:
1. Are there any pathing issues with the war lion pets?
2. If the pet is set to attack a target that runs away, will the pet despawn after it exceeds a certain distance from its master?
3. Are the pets effective when set against seperate targets, ie healers, and do they get their own attacks (similar to wow hunter pets) are they much use at interuppting?
Witch Hunter:
1. I understand from reading warhammer alliance that witch hunters get stealth. Is it just pve fluff, or is it truly effective in rvr, and is it easily removed by enemies? (EQ2 see stealth totems etc)
Archmage:
1. Does this class have any real defences against melee dps, (wow frost nova) any snares etc to help keep stuff at range?
2. Are the archmages healing abilities equal to that of the melee healing classes all things being equal? (path choice, equipment, level etc)
Thanks in advance for any insights!