S
solothores
Guest
Some Infobits taken from Adrenaline Vault:
http://www.avault.com/articles/getarticle.asp?name=ndl&page=1
/quote
What features are planned for upcoming versions of NDL?
The features in our next release have been driven by the feedback we've received from our customers who've delivered top-selling titles. Version 5.0 has been designed from the outset to be faster, smaller and more powerful. Performance improvements include faster file loading, skinning performance enhancements, and optimizations to our portal system, object sorting system and other core engine components. Version 5.0 will use significantly less memory on all platforms, we've reduced memory fragmentation, and we have modularized the collision system. We've also done a lot to make the tools more powerful.
The next release will include a component-based, extensible tools framework. You'll be able to easily customize any stage in the content export and processing pipeline. Pixel and Vertex shader support will be exposed to the art pipeline, texture archives will allow easy handling of large numbers of textures, Havok physics (optional) will be tightly integrated with the engine and content tools, and cross-platform diffuse bump mapping will be supported, as will DirectX 9.0, 3DSMax 5 and Maya 4.5.
When can developers expect to see the next version of NDL?
Next spring, we'll release the 5.0 update that'll change the way people view NDL. Over the last 18 months, we have taken our technology to the next level.
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Wonder who of their customers gave some feedback regarding collision detection modularization. Can also someone from the business translate what the benefit would be for us regarding that new component-based, extensible tools framework?
Well look forward to the next expansion pack at christmas '03
http://www.avault.com/articles/getarticle.asp?name=ndl&page=1
/quote
What features are planned for upcoming versions of NDL?
The features in our next release have been driven by the feedback we've received from our customers who've delivered top-selling titles. Version 5.0 has been designed from the outset to be faster, smaller and more powerful. Performance improvements include faster file loading, skinning performance enhancements, and optimizations to our portal system, object sorting system and other core engine components. Version 5.0 will use significantly less memory on all platforms, we've reduced memory fragmentation, and we have modularized the collision system. We've also done a lot to make the tools more powerful.
The next release will include a component-based, extensible tools framework. You'll be able to easily customize any stage in the content export and processing pipeline. Pixel and Vertex shader support will be exposed to the art pipeline, texture archives will allow easy handling of large numbers of textures, Havok physics (optional) will be tightly integrated with the engine and content tools, and cross-platform diffuse bump mapping will be supported, as will DirectX 9.0, 3DSMax 5 and Maya 4.5.
When can developers expect to see the next version of NDL?
Next spring, we'll release the 5.0 update that'll change the way people view NDL. Over the last 18 months, we have taken our technology to the next level.
---------
Wonder who of their customers gave some feedback regarding collision detection modularization. Can also someone from the business translate what the benefit would be for us regarding that new component-based, extensible tools framework?
Well look forward to the next expansion pack at christmas '03