So how does the tanking work?

crash_614

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First off, my sincerest apologies if this has already been talked about, but I can't find any solid answers.

So I was wondering, how does "tanking" in RvR work?
I know that WAR has collision detection and so on, so there's something, but can the tank just redirect abilities aimed at his group towards him?
What about enemy melee classes?
How do ranged attacks, and AoE spells work?

Forcing enemy players to target a specific target is something I've never really came across in my gaming history, and I'm unsure of the mechanics involved.

Anyone care to clarify what "tanking" covers and doesn't cover?
 

Flimgoblin

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Tanks in WAR have a couple of abilities to help their group survive.

As expected they're quite tough to kill themselves, but they have a "Guard" ability that splits someone in their groups damage with them (you take 50% of a groupmember's damage instead of them).

They also have two types of taunt:

Type 1 is a single target taunt and gives you a damage boost on that target unless they attack you 3 times.
Type 2 is a cone area of effect and everyone you hit with it has reduced damage against everyone but you.
 

Draig

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Outide of collision detection and protection in RVR tanking pretty is much MMO standard in PVE with aoe and single target taunts , only ever seen pvp taunting work in EQ2 pvp, where tanks taunted human target would swap focus to tank, duration was down to speccing and builds.
 

dee777

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It stacks up with the comparably big amount of short duration CC options of tanks and the detaunt abilities of the squishies. For instance a goblin shaman has an ability that lowers incoming damage from the target of the spell for a couple of seconds. CC, guard, taunt and detaunt stacked up helps survive spike damage (that isnt as easy to apply in melee anyway due to collision detection) by a good margin if applied properly.

The tank keeps the healer up so that the healer keeps the DPS up. At least in theory. ;P
 

Bone_Idle

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Taunting also works in City of Heroes/Villains pvp as well.

Forces the taunted person to target the " tank " and cant change targets for a few seconds.
 

AngelHeal

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tanking is really requieres good skill in war if done properly.

You dont just stand still and put ur shield up.

you have to be in offense to build up defense etc.
 

crash_614

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Thanks for the quick responses!
Really cleared it up for me :)

Flimgoblin said:
they have a "Guard" ability that splits someone in their groups damage with them (you take 50% of a groupmember's damage instead of them).

They also have two types of taunt:

Type 1 is a single target taunt and gives you a damage boost on that target unless they attack you 3 times.
Type 2 is a cone area of effect and everyone you hit with it has reduced damage against everyone but you.
I really like these ideas, they're very good ways forcing the enemy to "choose" to attack the tank. Very cool!
 

Downanael

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Outide of collision detection and protection in RVR tanking pretty is much MMO standard in PVE with aoe and single target taunts ,

No it's not,this is the first game where taunting somebody gives you 30% dmg bonus asfar i'm aware. This also works on mobs naturally
 

Flimgoblin

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just to clarify: there's no forced targetting in WAR with these taunts (monsters will change target based on hate generation but it's up to players whether they deal with the tank doing more damage, them doing less damage or go for the tank)
 

Flimgoblin

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there's probably some offline game where it did it ;) and no doubt a MUD or two :p

call it "first major western MMO game"? unless it's there in CoH or Vanguard or something? certainly never heard much about any games making PvE taunting aggro-management tools also useful in PvP but it's not exactly a snappy title for a blog post or anything.
 

SonicBorg

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just to clarify: there's no forced targetting in WAR with these taunts (monsters will change target based on hate generation but it's up to players whether they deal with the tank doing more damage, them doing less damage or go for the tank)

Taunt builds up hate, and forces monsters to attack you. (IE taunt on Black Orc WILL force mobs to face you)

Detaunt ofc, reduces the hate the monster has towards you. (casters use alot )
 

Flimgoblin

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yeah good point, I'd forgotten there was that "snap" aggro thing - monsters will snap aggro to you if you use the single target taunt until they hit you 3 times then they'll go back to whoever they hate the most (which hopefully will still be the tank, as the taunt also adds lots of hate).

Very nice for getting aggro off of someone who's been fighting a while or has healed loads and has kept healing themselves: e.g. healer gets aggro, healer keeps self alive with hots, healer now has massive amount of hate generated - tank can still pull it back for 3 hits on them (and if you keep blocking/parrying/etc. it doesn't count as a hit...) for a bit of a breather.
 

Manisch Depressiv

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You should know me better than this dear Manisch.

Give me examples,on which games taunting makes you deal more dmg to the taunted target?

To prove that you are wrong I shall give you exampleS that show that Warhammer isn't the first game to provide something like that?

How about you ask yourself first if making broad statements about exclusively new features in a game is such a smart idea when you clearly know that you didn't play all games to judge it?

:ninja:

So fine, there is an ability/skill/whatsoever on can use in Warhammer that has an inherited damage bonus for 3 attacks to the target one taunted. That's truly innovative, where in other games you taunt a mob and use some damage boosting ability then after, in order to maintain the aggro, Warhammer does it by itself. They should invent some marketing term for it, maybe 1-Click-Checkout... :twak:

Seriously, there are so many taunt + damage, taunt + self damage, damage + damage + damage = taunt and whatever variants, only because there is a 30% damage boost to a taunt now in a MMO doesn't mean Warhammer is setting a new standard (in the taunt area).

So, beside of you not knowing how to quote, as you quoted just a partial sentence of Draig, ommitting the point which he thought to have and which he didn't (Vortex ability of Tabula Rasa's Guardian changes target of PvP enemies too and I am sure there are other games who have something similar) you clearly didn't value the point that damage (or healing) and taunting is bound together in MMOs (which is what he wanted to say I the first place I think). Some classes in some games auto generate hate and build up damage bonuses by just hitting mobs (Conqueror in AoC for example), some have clickable stuff for it, either with combined effects (Guardian in EQ2 has combined taunt, attack speed debuff and power damage) or seperated ones (click taunt and whatever you want after).

As for the taunt, followed by damage bonus to next strikes, Urien in Street Fighter III: 3rd Strike had that and that was 1999.

In EVE I taunted the players all by myself with my social skills, just to do the damage and kill them after they were provoked. 100% damage bonus, as without the taunt they couldn't have been reached by attacks. That was 2003.

Thank you for wasting my time though. God I hate myself for being such a clever dick :p.
 

Flimgoblin

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the point is - in your standard dikuMUD derivative MMORPG a taunt just works in PvE for the purposes of NPC aggro management - it's an AI fiddling thing.

WAR's taunts work in PvP too, which is uncommon ;)
 

Manisch Depressiv

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the point is - in your standard dikuMUD derivative MMORPG a taunt just works in PvE for the purposes of NPC aggro management - it's an AI fiddling thing.

WAR's taunts work in PvP too, which is uncommon ;)

Think about it please Tilda, who will generate more hate/aggro in PvP and become immediate target of nearby enemies?

[ ] Someone who has a 30% damage bonus to the next 3 attacks, who you can ignore or run from.

[ ] Someone who when killed will make the enemy group lose or someone who when killed will make own group less likely to lose?

What's left? Damage bonus, unless the victims of taunt lose control of their chars like it happens in Tabula Rasa with Vortex for the Guardian (GTAoE taunt, pulls PvP players to GT and makes them target it, they have to destroy it). Unless it works in a similar fashion it is useless, or?

The point is, don't yell first game, when it clearly isn't.
 

Downanael

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Thank you for wasting my time though. God I hate myself for being such a clever dick :p.

You're welcome,althought you got the taunt slightly wrong; it only goes away after 15 seconds or after the taunted target hits the taunter 3 times,you can hit him as much as you want during those 15 seconds. It most certainly hurts
 

Vermilliononi

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To prove that you are wrong I shall give you exampleS that show that Warhammer isn't the first game to provide something like that?

How about you ask yourself first if making broad statements about exclusively new features in a game is such a smart idea when you clearly know that you didn't play all games to judge it?

:ninja:

So fine, there is an ability/skill/whatsoever on can use in Warhammer that has an inherited damage bonus for 3 attacks to the target one taunted. That's truly innovative, where in other games you taunt a mob and use some damage boosting ability then after, in order to maintain the aggro, Warhammer does it by itself. They should invent some marketing term for it, maybe 1-Click-Checkout... :twak:

Seriously, there are so many taunt + damage, taunt + self damage, damage + damage + damage = taunt and whatever variants, only because there is a 30% damage boost to a taunt now in a MMO doesn't mean Warhammer is setting a new standard (in the taunt area).

So, beside of you not knowing how to quote, as you quoted just a partial sentence of Draig, ommitting the point which he thought to have and which he didn't (Vortex ability of Tabula Rasa's Guardian changes target of PvP enemies too and I am sure there are other games who have something similar) you clearly didn't value the point that damage (or healing) and taunting is bound together in MMOs (which is what he wanted to say I the first place I think). Some classes in some games auto generate hate and build up damage bonuses by just hitting mobs (Conqueror in AoC for example), some have clickable stuff for it, either with combined effects (Guardian in EQ2 has combined taunt, attack speed debuff and power damage) or seperated ones (click taunt and whatever you want after).

As for the taunt, followed by damage bonus to next strikes, Urien in Street Fighter III: 3rd Strike had that and that was 1999.

In EVE I taunted the players all by myself with my social skills, just to do the damage and kill them after they were provoked. 100% damage bonus, as without the taunt they couldn't have been reached by attacks. That was 2003.

Thank you for wasting my time though. God I hate myself for being such a clever dick :p.
OMG all you had to say was EVE, the rest was an utter waste of the worlds resources. and umm SF3 thats a bit far off genre to be called relevent.
 

Heta

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and all we have to say is, EvE sucks and should not be compared with other real mmorpg games as it have no mmorpg feeling whatsoever, its a singel player game with a chat
 

Downanael

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I love how he always disappears when someone proves a flaw on his logic :p

And he can't even list single taunted= more damage example at any MMO,taunting by RL is not an example.

He's getting worse on trolling.
 

Mellon

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and all we have to say is, EvE sucks and should not be compared with other real mmorpg games as it have no mmorpg feeling whatsoever, its a singel player game with a chat

Actually, I don't agree with you. While it is very much possible to play it as a single player game with a chat the greatness of the game is in the awesome possibilities for teaming up. Builiding enoromous bases, fighting over regions and having excellent wars full of hate, revenge, sacrifice and company teamspirit.
 

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